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Comparing deliantra/server/TODO (file contents):
Revision 1.161 by elmex, Wed Aug 11 14:57:26 2010 UTC vs.
Revision 1.167 by elmex, Mon Mar 28 08:55:46 2011 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 3TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
4TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." 4TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
5TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 5TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
6
7- Snitch Angels might yield too high exp, or at least the invitation quest should
8 be fixed, to not have so many easily killable angels around.
9
10- http://maps.deliantra.net/quests/pippijn/one_eye_joe_house.xhtml
11 the forge at 9|8 does not seem to work - according to Roscoe.
12
13- change "use_skill jeweler analyze" to analyze the recipe and
14 add a "use_skill jeweler analyze jewels" to replace the current analysis.
15
16- check random map names, pippijn means:
17 'the last map is called N-1 of N'
18 'the first map is called "10 of 1"'
19
20- check if the confusion attacktype force and the force inserted by the
21 confusion spell of monsters work well together. They might have the same
22 name, which might lead to the effect that being confused will only prolong
23 the confusion force. cure confusion also removes the confusion attacktype
24 force, which is probably a result of the same naming for both.
25
26- monsters/npcs with @trigger in a dialog which are charmed can maybe be
27 (ab)used to circumvent mechanisms on other - than their original - maps.
28 possible solution: replace message on charm with something like:
29 "@match *\nYes master?"
6 30
7- monsters with high maxhp (don't know if it has to do with it) like the king 31- monsters with high maxhp (don't know if it has to do with it) like the king
8 in /scorn/misc/castle2 tend to get negative hp when hit 32 in /scorn/misc/castle2 tend to get negative hp when hit
9 (eg. by punching with damage 17). 33 (eg. by punching with damage 17).
10 34

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