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Comparing deliantra/server/TODO (file contents):
Revision 1.160 by root, Sat Jun 26 19:25:12 2010 UTC vs.
Revision 1.164 by elmex, Wed Oct 13 17:06:18 2010 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 3TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
4TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." 4TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
5TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 5TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
6
7- check random map names, pippijn means:
8 'the last map is called N-1 of N'
9 'the first map is called "10 of 1"'
10
11- check if the confusion attacktype force and the force inserted by the
12 confusion spell of monsters work well together. They might have the same
13 name, which might lead to the effect that being confused will only prolong
14 the confusion force. cure confusion also removes the confusion attacktype
15 force, which is probably a result of the same naming for both.
16
17- monsters/npcs with @trigger in a dialog which are charmed can maybe be
18 (ab)used to circumvent mechanisms on other - than their original - maps.
19 possible solution: replace message on charm with something like:
20 "@match *\nYes master?"
21
22- monsters with high maxhp (don't know if it has to do with it) like the king
23 in /scorn/misc/castle2 tend to get negative hp when hit
24 (eg. by punching with damage 17).
6 25
7- /quests/peterm/Demonology/* - the markers only last 10 minutes, which is 26- /quests/peterm/Demonology/* - the markers only last 10 minutes, which is
8 probably not long enough. and also the player is not informed of this. 27 probably not long enough. and also the player is not informed of this.
9 28
10- think about: make it possible to update spell direction while it is fireing. 29- think about: make it possible to update spell direction while it is fireing.

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