--- deliantra/server/TODO 2007/10/18 00:46:29 1.112 +++ deliantra/server/TODO 2010/11/13 16:03:25 1.166 @@ -1,38 +1,430 @@ Here are listed some todos which should be looked into sometimes. -* important: word-of-recall cats before dieing will recall you out of nimbus. +TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. +TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." +TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? + +- http://maps.deliantra.net/quests/pippijn/one_eye_joe_house.xhtml + the forge at 9|8 does not seem to work - according to Roscoe. + +- change "use_skill jeweler analyze" to analyze the recipe and + add a "use_skill jeweler analyze jewels" to replace the current analysis. + +- check random map names, pippijn means: + 'the last map is called N-1 of N' + 'the first map is called "10 of 1"' + +- check if the confusion attacktype force and the force inserted by the + confusion spell of monsters work well together. They might have the same + name, which might lead to the effect that being confused will only prolong + the confusion force. cure confusion also removes the confusion attacktype + force, which is probably a result of the same naming for both. + +- monsters/npcs with @trigger in a dialog which are charmed can maybe be + (ab)used to circumvent mechanisms on other - than their original - maps. + possible solution: replace message on charm with something like: + "@match *\nYes master?" + +- monsters with high maxhp (don't know if it has to do with it) like the king + in /scorn/misc/castle2 tend to get negative hp when hit + (eg. by punching with damage 17). + +- /quests/peterm/Demonology/* - the markers only last 10 minutes, which is + probably not long enough. and also the player is not informed of this. + +- think about: make it possible to update spell direction while it is fireing. + for example the bullet swarm direction will not adapt if it fires while + your character changes direction. + +- build code marks all sorts of objects as unique, but it clearly shouldn't do so. +- stealing, mining, others has no "there is nothing" message if nothing is there. + +- 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) + 2010-03-27 23:16:06.3498 object refering to nonexistant archetype 'event_close'. + 2010-03-27 23:16:06.3539 object refering to nonexistant archetype 'scroll_lockpick'. + 2010-03-27 23:16:06.3543 object refering to nonexistant archetype 'scroll_melee_weap'. + 2010-03-27 23:16:06.3560 object refering to nonexistant archetype 'scroll_boxing'. + 2010-03-27 23:16:06.3583 object refering to nonexistant archetype 'book'. + 2010-03-27 23:16:06.3583 object refering to nonexistant archetype 'book'. + 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. + 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. + 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. + 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. + +- rewrite jeweler resource file to use the new cf::match syntax to + detect the ingredient items. +- hitback causes evil "kill_object - unable to find skill that killed monster" + messages when the player with hitback doesn't have a skill enabled. +- fix the ryzian amulet in the quest at scorn/misc/wizhide +- fix currency descriptions in gde! +- GDE: pick tool does not work when picking with closed attribut eeditor +- http://maps.deliantra.net/pup_land/nurnberg/reception/electricity3.xhtml + how to get key 77497772343? +- 02 14:29:06 {server} DetectiveFisch chats: btw elm, any idea why magic mapping crashes my client? + 02 14:29:33 {server} DetectiveFisch chats: its a very reliable way to do so, ive never actually been able to use magic mapping + 2010-03-02 14:27:43.7063 clientlog [24.156.48.77/DetectiveFisch]: OpenGL Info: Tungsten Graphics, Inc [1.3 Mesa 7.0.2] +- http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/branches/1.12/indoor/bed_save.base.111.png?revision=11155&view=markup +- place some thing at the end of the under water dungeon in whaleisland +- 08 17:13:14 {server} Artos chats: I remember the other bugs I wanted to report + 08 17:13:35 {server} Roscoe chats: and i have a question as well + 08 17:13:44 {server} Artos chats: renameing a book droped on the floor fails with a the book xy is now marked + 08 17:14:10 {server} Neko-san was attacked by Dustfinger! + 08 17:14:59 Artos: you mean when renaming a book on the floor? + 08 17:15:00 {server} Artos chats: and other are about my summon cult monsters, it seems like the ai is very bugy for the bigge + r summons + 08 17:15:06 {server} Artos chats: yes + 08 17:15:25 yes, the pet-monster AI is quite borked + 08 17:15:34 {server} Artos chats: even with patmode s&d summons like belzebub only dance around + 08 17:15:43 we haven't rewritten the petmonster AI yet :-> + 08 17:16:10 {server} elmex logged in + 08 17:16:19 {server} Artos chats: also it somehow manages to summon bats which try to attack me +- find level 0 wand generation, there should be no level 0 wands! +- 07 21:51:26 {server} Artos chats: also good, I found a few bugs today and one yesterday + 07 21:52:35 {server} Artos chats: one was that I was able to get a key of live with 32 bought death certificates and one unpaid + 07 21:52:58 {server} Artos chats: looks like the angel doesn't check whether your certificats are already paid +- map lostwages/alchemists shop cauldron teleport broken +- boes' slotmachine code in perl :-/ +- fix torch editor documentation +- put mana force stuff together see deliantra todo +- advertise: http://www.pro-linux.de/spiele/ + => artikel schreiben + => dito: http://www.holarse-linuxgaming.de/ +- client: enter macht drop n fenster groesser, return machts zu! +- unpaid items convrsion siehe mail +- + jemand hat "torch_type_on"-objekte (in-game-name!), die auch nicht brennen. + + die hat er angeblich von hier und related maps: + http://maps.deliantra.net/port_joseph/goblin/dungeon1.xhtml + + dort finde ich "torch_1"-objekte in einigen goblins. + + hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, + kannst du das problem fixen? :) +- rate limit mana fountain: max per hour + => make them bring less with higher level + 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of + mana? + 10 18:29:00 interesting + 10 18:29:14 elmex: no? + 10 18:29:24 would not even need any code to implement + 10 18:29:38 {server} Uccisore chats: would preserve the benefits of a large mana pool + 10 18:30:02 {server} Uccisore chats: about the only tricky part is, you'd want them to stack with the characters current magic + +, but probably NOT stack with other mana pots. :/ + 10 18:33:30 schmorp: i don't know how to give mana regen via potion, maybe a special spell that inserts a force that b + oosts spell regen would work + 10 18:33:44 schmorp: and potions are usually just calling spells + 10 18:34:27 maybe + 10 18:34:44 elmex: just like poision, except use gen_sp or so + 10 18:34:48 {server} Uccisore chats: Like I said, I *think* if you can avoid having the pots stack, it might be good + 10 18:35:00 schmorp: then you drink 10 potions and get 10 times mana regen? + 10 18:35:11 {server} Uccisore chats: Yeah, thats what you don't want + 10 18:35:16 no, thats not how it usually works, no + 10 18:35:30 {server} Uccisore chats: But, you DO want it to stack with a ring of magic+2 or whatever + 10 18:35:34 drinking the second time would just tlel you teh effetc is already active + 10 18:35:35 {server} Uccisore chats: I would tink + 10 18:35:48 schmorp: well, that might require code, i don't know exactly +- 03:39:34 -server:#cf- Daath chats: "take 1 arrow;east;use_skil bowyer;drop arrow" is a + great way to bump up bowyer skill +- exits are pasable if you shoot magic missile on it. +- fix http://www.deliantra.net/doc/user/skill_help.html#jeweler +- 08 01:00:08 {server} Marble chats: heh... you make rings of adornment out of + 10 gold nuggets, but the desc says there made of iron +- client seems to messup when logging out/in in char gen in stat roll. +- fix blackshield pupland terminal teleporter +- improve armour/weapon might work while applied => leading to overused item power. +- generic builder does still work even if dropped, see apply.C w.r.t. ranged_ob +- 21 16:04:17 {server} Altwi chats: elmex: put in a "dumb-move" capture routine + so that others cannot dump royals onto silver exchange tables. +- singing experience, how?! +- go over http://maps.deliantra.net/quests/greyshield/Greysword.xhtml +- 03:08:52 -server:#cf- Deathshead chats: I was looking in + /arch/treasures/player_starting_equip.trs and I noticed that fire hatchlings + start with evocation, but in the previous version of the file they had + pyromancy. Can a hatchling even use dragonbreath ability without pyromancy? + Or are abilities not restricted to known skills? + 03:09:54 -server:#cf- Daath chats: dragonbreath requires pyro, afaik. + 03:10:47 afaik, there is no such thing as an ability + 03:10:52 -server:#cf- Deathshead chats: Then that sounds like an unintended change. I + think if I understood the details it happened in the 1.1 version of the file + by elmex while changing some other details. +- check reset timeouts in icecave w.r.t reentering and increasing. +- 02 20:06:09 {server} polyphonyx chats: elmex, popadom is denied death and + wounding because he i s gaea, but if he uses glyph, that can have death and + wounding prayers. is that a bug or is that ok? + +- discuss with schmorp: rune of transference + can be used to make more mana!!! +- fix tutorial in client! => button bar! +- http://maps.deliantra.net/lake_country/Butakis/prison_e.xhtml + ^ horribly made map-mechnism! fix it somehow... +- flu immunity war visible => schaun wir mal nach wie eine + immunity auf der map landen kann. +- angel in nimbus should tell about godgiveneness of keytolife +- hostile to stay an hour after kill +- old castle archetype fixen +- chat-tab farben mal angucken udn fixen (graue message => hellblau?) +- ein paar shops in lone_town haben keine shop desc => use bargaining + => no shop nearby + => check for shop floor and make better message! +- 18 21:44:53 elmex: wegen punching + 18 21:45:01 elmex: vielleicht soltle punching in die rasse wandern + 18 21:45:07 hmmm + 18 21:45:11 elmex: d.h. jeder hat punching X-ODER einen anderen skill + 18 21:45:16 ja + 18 21:45:20 d.h. sparklings müssten halt mir schocks leben + 18 21:45:24 :) + 18 21:45:28 :) + 18 21:45:34 macht zumindest sinn + 18 21:45:38 absolut +- editor: + On Tue, Dec 16, 2008 at 02:30:37AM +0100, Marc Lehmann wrote: + > das verschiwnden der attribute ist definitiv ein editor-bug. + > + > habe eben ein magic mouth auf die map gesetzt, dnan angeklickt, dann + > ediert, dann im stack-window auf denselben magic mouth geclickt und mein + > edit war weg. + > + > auf der map war mein edit allerdings noch (tooltip). +- add notice after race selection about the floorbox +- 09 02:44:51 schmorp: also, the scroll i wrote is level 22, the level of the spell, whi le my inscription level is 15. is this a coincidence, a bug, or deliberate ? +- primer +- habe eben ein problemd ebugged: + + if (hitter->skill && hitter->type != PLAYER) + skill = hitter->skill; + else if (owner->chosen_skill) + { + skop = owner->chosen_skill; + skill = skop->skill; + } + else if (QUERY_FLAG (owner, FLAG_READY_WEAPON)) + skill = owner->current_weapon->skill; + + das kommt aus kill_objetc, um festzustellen, welcher skill die experience kriegt. + + der crash erfolgt in owner->current_weapon, weil die 0 ist (war eri). der + fix ist im cvs, aber: + + problem: sie hatte einen "golem" als pet, der hat ein monster getötet. + offenbar fehlt den golems der richtige skill (sollte eigentlich + hitter->skill) sein, sonst kann man auf diese weise ja beliebig experience + channeln. +- golems: + - damage so lassen, + => golems schneller machen + => lesser golem langsamer leveln lassen/schwaecher machen +- spieler ohne animation + 2008-11-15 01:37:01.5664 Object {cnt:54653575,uuid:<1.1747857>,name:"kairen",flags:[0,15,36,40,61,80,93],type:1}(on ?random/28754c0111210e5b495335104df46100@5+17) lacks animatio + 2008-11-15 01:37:01.6848 Object {cnt:54653575,uuid:<1.1747857>,name:"kairen",flags:[0,15,36,40,61,80,93],type:1}(on ?random/28754c0111210e5b495335104df46100@6+18) lacks animatio + 2008-11-15 01:37:01.8091 Object {cnt:54653575,uuid:<1.1747857>,name:"kairen",flags:[0,15,36,40,61,80,93],type:1}(on ?random/28754c0111210e5b495335104df46100@7+19) lacks animatio + 2008-11-15 01:37:02.0436 Object {cnt:54653575,uuid:<1.1747857>,name:"kairen",flags:[0,15,36,40,61,80,93],type:1}(on ?random/28754c0111210e5b495335104df46100@8+20) lacks animatio + 2008-11-15 01:37:02.4076 Object {cnt:54653575,uuid:<1.1747857>,name:"kairen",flags:[0,15,36,40,61,80,93],type:1}(on ?random/28754c0111210e5b495335104df46100@9+21) lacks animatio + 2008-11-15 01:37:03.0036 Object {cnt:54653575,uuid:<1.1747857>,name:"kairen",flags:[0,15,36,40,61,80,93],type:1}(on ?random/28754c0111210e5b495335104df46100@10+21) lacks animati + + hast ne idee, wie da spasiseren kann, bzw. wie da sausgelöst wird, bzw. wie mans fixen kann? +- fix dragonbreath rod => see how string it should be at magic item level 1 + => what change did lerp introduce? +- kannste da smal debuggen? + + der fehler ist, daß etwas ein objekt auf die freed objects map legen + will. wahrscheinlich ist die disease dort und aktiv. das eigentliche + problem ist, wie auf der freed objects map überhaupt was aktives landen + kann. + + meinst du, du kannst das irgendwie reproduzieren? + + (lina hat's irgwendwie ausgelöst, auf der southpole-map (castleb3), + rabies flu und cold hat sie gecastet). + + 2008-11-10 03:18:30.4626 tries to insret object on freed objects map: {cnt:9161116,uuid:<1.43b0f06b4>,name:"puddle of froth and saliva",flags:[2],type:72}(on @1+1) + 2008-11-10 03:18:30.4643 tries to insret object on freed objects map: {cnt:9161123,uuid:<1.43b0f06bb>,name:"puddle of froth and saliva",flags:[2],type:72}(on @1+1) + 2008-11-10 03:18:30.6778 [ABT] tries to insret object on freed objects map: {cnt:9161116,uuid:<1.43b0f06b4>,name:"puddle of froth and saliva",flags:[2],type:72}(on @1+1) at /opt/crossfire/share/deliantra-server/cf.pm line 3845 + 2008-11-10 03:18:30.6778+ eval {...} called at /opt/crossfire/share/deliantra-server/cf.pm line 3845 + 2008-11-10 03:18:30.6778+ cf::tick() called at /opt/crossfire/share/deliantra-server/cf.pm line 3475 + 2008-11-10 03:18:30.6778+ cf::main() called at -e line 0 + 2008-11-10 03:18:30.6778+ + 2008-11-10 03:18:30.6778 [ABT] --- C backtrace follows --- + 2008-11-10 03:18:30.6779 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1155 + 2008-11-10 03:18:30.6779 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:210 + 2008-11-10 03:18:30.6779 [ABT] [xy_normalise] /root/src/cf.schmorp.de/server/common/../include/map.h:379 + 2008-11-10 03:18:30.6779 [ABT] [insert_ob_in_map(object*, maptile*, object*, int)] /root/src/cf.schmorp.de/server/common/object.C:1279 + 2008-11-10 03:18:30.6779 [ABT] [move_symptom(object*)] /root/src/cf.schmorp.de/server/server/disease.C:565 + 2008-11-10 03:18:30.6779 [ABT] [process_events()] /root/src/cf.schmorp.de/server/server/main.C:319 + 2008-11-10 03:18:30.6779 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:445 + 2008-11-10 03:18:30.6779 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1664 + 2008-11-10 03:18:30.6779 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 + 2008-11-10 03:18:30.6780 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 + 2008-11-10 03:18:30.6780 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 + 2008-11-10 03:18:30.6780 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:951 + 2008-11-10 03:18:30.6780 [ABT] [??] ??:0 + 2008-11-10 03:18:30.6780 [ABT] [??] ??:0 + +- +28 11:03:52 {server} [boetz] another problem, probably related to praying - im devourers now, but still getting infected by typhoid +28 11:05:05 hmm, don't know +28 11:05:55 {server} [boetz] this appeared too, after the accidental conversion + +- 24 15:20:40 {server} [boetz] hmm, looks like I somehow got partially detached from + my god - devourers. 'a random spirit' grants you prayer, and so on. but + i'm still repelled from healing. and summon cult monsters now summons + noone. seems like a bug + => wie kann sowas passieren? + +- + 09 12:13:27 elmex: die signs sehen furchtbar aus, abe rich glaube, denen fehlt einrückung :) + 09 12:14:13 elmex: du brauchst DRINGEND + 09 12:14:22 elmex: nen editor-button in gde, so wie gimp ihn hat + 09 12:14:46 editor button? + 09 12:15:12 elmex: hast du noch nie tetx ediert innem gimp-perl-plugin? + 09 12:15:21 elmex: da ist neben/über der textarea ein EDITOR button + 09 12:15:24 elmex: der invoked $EDITOR + 09 12:15:25 oh + 09 12:15:32 ja + 09 12:15:48 $ENV{EDITOR} || "vi" :-> + 09 12:15:51 elmex: warte + 09 12:16:08 system ("vi"); kommt innem gtk program nich so geil ;-/ + 09 12:16:17 elmex: http://ue.tst.eu/cc785ce5608502223557e7f1b9e880f5.txt + 09 12:16:36 elmex: man fork? + 09 12:16:49 elmex: abgesehen davon hat der gimp-code faszinierendes gemacht, nämlich das fenster gehiddened :) + 09 12:16:54 ist ja krank + 09 12:17:11 ist bestimmt noch 5.6 code + 09 12:17:44 aber das hiden und modale verhindetr unerwünschte effekte + 09 12:18:14 oh, gut + 09 12:18:26 elmex: kannste das tutorial mal durchgehen und schauen ob schilder noch richtig bzw. vernünftig angezeig + t werden? + 09 12:18:44 jo, sek + 09 12:21:19 elmex: kannst du auch was anderes machen? + 09 12:21:31 elmex: nämlich schauen, bo du nach der ersten message für ein tab im client + 09 12:21:41 elmex: daß das CLEAR flag gestezt hat + 09 12:21:47 elmex: wieder ganz nahc oben scrollst? + 09 12:21:56 nee + 09 12:21:57 einfacher + 09 12:22:06 wenn du ne message ausgibst mit clear flag, scrolle wieder nach oben + +- 05 18:17:26 elmex: kannste mal schauen, ob "install Deliantra::Client" funzt + 05 18:17:35 elmex: und wnen ja, die install-anleitung enstprechend abändern? + 05 18:17:42 elmex: da ist ein workaround-hack drin + +- gourmet mushroom balancing + +- pup_land terminal portals in guilds don't work! + +- http://maps.deliantra.net/lake_country/shops/Olds_jewel.xhtml + - the crowns appea UNDER the weird altar... + +- 09 19:20:34 ich finde, gde soltle einen frgaen, ob man die map anelgen will +- + 06 23:27:30 {cfbot} [Khaleh] chat Heh, unfair! The diamond selling table + in the diamond exchang e converts like crossfire 24 gold -> 120 silver (1 + gold -> 5 silver) +- merging a +99 ring doesn't work for blade... he got - stats... + +99 poison merge with armour cold + 30 +- 21 14:01:39 {cfbot} [BladeStorm] the totem didnt let me pray +- hall of selection => auto apply sign? +- jeweler => mehr potions +- rot chat tab nich von blau ruecksetzen! +- nimbus engel key in inventory packen und evtl. createn oder so und + per dialog uebergeben direkt. +- random quest npc +- rods und firebrands/mithrichainmail limitieren + - evtl. per drop-chance? +- PR: nach kuenstlern offiziell suchen +- tutorial pfeile +- bei distris promoten +- GDE + - editor mal ueberarbeiten + - automerging optional machen?! +======================================================= + +TODO: =item Svd: the amount of seconds the map was last saved (++ means >99). + ^^^ the ">" gets eaten. +TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries? +TODO: books head2, possibly after verbatim (prison de...) +TODO: emergency swap mode is not working +TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} + (when picking up a bomb quickly enough) +TODO: inscription cannot be readied. +TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville +TODO: ready_skill find traps does nto unapply the range slot item (bow) +TODO: no detah messages for arena anymore +TODO: remove curse should *maybe* work on players themselves +TODO: remove curse in glyph/rune doesn't have any effect? +TODO: rewrite highscore code + +TODO: greeting message on what to do in dialog after race selection. +TODO: onefang's catsle conatisn many references to 'book' and 'scroll_wresting' and other fun stuff. + +2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) +2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. +2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. + +2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster +2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) +2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) +2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) + + +TODO: autopickup in shop +TODO: quit charcetr doesn't nuke in-memory per-player maps +TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp +TODO: farmwife doesn't react to guuh's head? +TODO: shop mats should use the nesrest other shopmat, always. +TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects. + +* where is pippijns script to generate the emote_help.pod? + +* make inscription easier to use: offer a full dialog with multiple lines, let + users re-write/edit books to their liking (without givign exp). + +* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further + +* TODO: re-apply items on log-in + +* create 100 chicken => some unseen item updates + +* dragons should not be able to change their title via the settings tab in playerbook + +* syncpoints: rules, news, motd, crossfiremail, hiscore + "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... + +* lone-town shops say "no shop nearby" with use_skill bargaining. + +* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback. + +* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP + +* *sigh* + 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172) + _after_ the weight update fix + +* unique items in maps not handled correctly: server should remember wether a unique + file was written and force it to be written again, even if empty. + +* can't move onto navar harbour piers when levitating. + +* drakkar pking system assumed to be well-balanced: any documentation? + +* tutorial in client +18:24:32 just a note +18:25:19 about the inscription change, the tutorial have to be update, since I + was reading it (by then) to get what was wrong and the instructions + there are outdated. -* drop all and get all will result in trying to pick up yourself - (likely harmless) +* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or + simply by dropping it. -* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows. - 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows. +* important: mobs can cross shop-boundaries using shopmats. this must not be :/ -* IMPORTANT: shot arrows do not stack (e.g. from angels, they leave single arrows). +* drop all and get all will result in trying to pick up yourself + (likely harmless) * IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner -2007-10-11 02:30:45.0068 sync job at /opt/crossfire/share/crossfire/cf.pm line 2573 - cf::object::player::enter_exit('cf::object::player::wrap=HASH(0x4760a60)', 'cf::object::wrap=HASH(0xb8d2f0)') called at /opt/crossfire/share/crossfire/cf.pm line 3505 - eval {...} called at /opt/crossfire/share/crossfire/cf.pm line 3505 - cf::__ANON__('Event::Event=SCALAR(0x692ff20)') called at /opt/perl/lib/perl5/Event.pm line 164 - eval {...} called at /opt/perl/lib/perl5/Event.pm line 164 - eval {...} called at /opt/perl/lib/perl5/Event.pm line 164 - Event::loop() called at /opt/crossfire/share/crossfire/cf.pm line 3213 - cf::main() called at -e line 0 - -* sync_job in random map prepare still exists. - -*** - -2007-10-08 23:06:07.8314 error in event callback: Event::Event=SCALAR(0x1131a2f0) Can't call method "ob" without a package or object reference at /opt/crossfire/share/crossfire/ext/follow.ext line 38, line 27. -^ cause for server freezes? - -* IMPORTANT: - "cannot change rod when levitating" - -* balance does not work in the bank anymore - * vanessa kept active because of: owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on @1+1) owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on @1+1) @@ -40,10 +432,6 @@ * dragon cannot apply ipo writing pen (lack the body), but use skill fine -* pupland worldmap region is "santo dominion" => fix. - -* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17) - http://stonewashed.net/sfx.html 2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() @@ -53,43 +441,11 @@ http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg -2007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500 -2007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275 -2007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245 -2007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271 -2007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106 -2007-08-21 18:38:41.9102 [ABT] [std::deque >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059 -2007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612 -2007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509 -2007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145 -2007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506 -2007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60 -2007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 -2007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse -2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) - - -* "You get the distinct feeling that is nuts" actually appeared once. - * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. -* IMPORTANT: the ex command does not properly filter cfpod. - -* diseases refer to their owner, keeping diseasd players alive needlessly. - * for the future: adjust sp regenration in that way that it doesn't regenrate when food is below < 200 (a magic constant) -* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid - stuff beig dropped on the teleporter there). - -* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot - crossfire developer who thinks that 4k is enough for everybody. - implement a workaround, either just telling people that their book - is winged or not sending it as book but as separate paragraphs or multiple - books. must be multiple paragraphs: - /* 4096 is probably way overkill, but 1024 could very well be too small. - * level 100 inscription with 4 kills: a single random_Scorll treasure item in the ancient mages of forgotten town palace create many *hundreds* of actual scrolls when instantiated? @@ -101,37 +457,8 @@ 07:21:48 -cfbot:#cf- [Incen] ayup 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms -* totla invisibility is too hard to get. monsters should attack the - player when hit by him or his spell anyways. - -* IMPORTANT: current server breaks all old cfplus clients due to partial transfers - -* IMPORTANT: cnanot enter G in chat/irc, as it gets expanded - -* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. - -* is_animated is sometimes written twice when saving, because it must be off when - no animation is set. this does not work, of course, because later the flag is written again. - should probably be fixed on load, not on save. - -* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning - obviously this should be the real name, not the arch name. - -* new players sometimes seem to lack statistics - * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still -* IMPORTANT: client structures (ns) seem to never get released ever. - -* IMPORTANT: never-defined archetypes should be flagged as such and a suitable - check fucntion should be designed - the same for empty treasurelists - and similar stuff. - -* IMPORTANT: reloading archetypes should create copies of used archetypes, letting - existing objects refer to the old archteypoes (for purposes of saving). - UPDATE: this is done, but an upgrade of in-memory objects is highly - advisable, as well as testing wether reloading actually works :) - * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts firing into a specific direction. fire 0 only fires once (this is a bug, but most clients move firing on yourself on non-shift-kp_5 because servers do not support the shifted @@ -155,15 +482,6 @@ * climbing, meditating, levitating skills etc. should give you experience per use -* rewrite banish in perl (low priority) - -* nekosan snatches the fish, which stays in the playr inventory. - remove should automaticlaly send esrv_del_item, and nobody else should, - for inv items. same for ipo. - -* output-count and output-sync defaults *might* cause delay by one message - for new users. - * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 2007-02-03 03:49:06.011 Discarding object without arch: texas 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) @@ -174,67 +492,23 @@ * random speed should result in randomised initial animation face. -* example of why a player was kept alive long after having logged out. - those are probably in a player inventory. - 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 - 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) - -* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() - => use debug_desc - => find out whats causing it - * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. -* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. - original crossfire: 100% cpu usage => freeze - after mapspace::update fix: 40% - after map protocol optimisation: 15% - * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? -* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type - fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. - * animated weapons should come back to the player when he dies/disconnects? 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an animated weapon out and you disconnect, that it'd simply a) fall to the ground or b) return to your inv? Rather than disappearing into the void of nothingness. -* mapinfo command should be handled asynchronously (cause it blocks the server) - -* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven - 16:09 <@schmorp> ende des themas - 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden +* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 16:09 <@schmorp> erinnert mich dran -* map converter - elmex: because of the faces and all the other nice things - i guess - [HUH?? please specify or remove] - -* implement no-drop-on-destroy flag (done) - for example to remove the specialcases for books that are destroyed - and contain spells (should be done) - -* look at these logs: - 2006-09-16 01:38:16 Got unknown value in map header: race human - 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) - 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) - 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) - 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) - 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) +* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type + (improve message) -* make sure custom keys get saved in same order as they are being loaded. -* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and - implement buildable non-safe floors.