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Comparing deliantra/server/TODO (file contents):
Revision 1.151 by elmex, Sat Mar 27 13:50:52 2010 UTC vs.
Revision 1.166 by elmex, Sat Nov 13 16:03:25 2010 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
4TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
5TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
6
7- http://maps.deliantra.net/quests/pippijn/one_eye_joe_house.xhtml
8 the forge at 9|8 does not seem to work - according to Roscoe.
9
10- change "use_skill jeweler analyze" to analyze the recipe and
11 add a "use_skill jeweler analyze jewels" to replace the current analysis.
12
13- check random map names, pippijn means:
14 'the last map is called N-1 of N'
15 'the first map is called "10 of 1"'
16
17- check if the confusion attacktype force and the force inserted by the
18 confusion spell of monsters work well together. They might have the same
19 name, which might lead to the effect that being confused will only prolong
20 the confusion force. cure confusion also removes the confusion attacktype
21 force, which is probably a result of the same naming for both.
22
23- monsters/npcs with @trigger in a dialog which are charmed can maybe be
24 (ab)used to circumvent mechanisms on other - than their original - maps.
25 possible solution: replace message on charm with something like:
26 "@match *\nYes master?"
27
28- monsters with high maxhp (don't know if it has to do with it) like the king
29 in /scorn/misc/castle2 tend to get negative hp when hit
30 (eg. by punching with damage 17).
31
32- /quests/peterm/Demonology/* - the markers only last 10 minutes, which is
33 probably not long enough. and also the player is not informed of this.
34
35- think about: make it possible to update spell direction while it is fireing.
36 for example the bullet swarm direction will not adapt if it fires while
37 your character changes direction.
38
39- build code marks all sorts of objects as unique, but it clearly shouldn't do so.
40- stealing, mining, others has no "there is nothing" message if nothing is there.
41
42- 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0)
43 2010-03-27 23:16:06.3498 object refering to nonexistant archetype 'event_close'.
44 2010-03-27 23:16:06.3539 object refering to nonexistant archetype 'scroll_lockpick'.
45 2010-03-27 23:16:06.3543 object refering to nonexistant archetype 'scroll_melee_weap'.
46 2010-03-27 23:16:06.3560 object refering to nonexistant archetype 'scroll_boxing'.
47 2010-03-27 23:16:06.3583 object refering to nonexistant archetype 'book'.
48 2010-03-27 23:16:06.3583 object refering to nonexistant archetype 'book'.
49 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'.
50 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'.
51 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'.
52 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'.
2 53
3- rewrite jeweler resource file to use the new cf::match syntax to 54- rewrite jeweler resource file to use the new cf::match syntax to
4 detect the ingredient items. 55 detect the ingredient items.
5- hitback causes evil "kill_object - unable to find skill that killed monster" 56- hitback causes evil "kill_object - unable to find skill that killed monster"
6 messages when the player with hitback doesn't have a skill enabled. 57 messages when the player with hitback doesn't have a skill enabled.
48 99
49 dort finde ich "torch_1"-objekte in einigen goblins. 100 dort finde ich "torch_1"-objekte in einigen goblins.
50 101
51 hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, 102 hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser,
52 kannst du das problem fixen? :) 103 kannst du das problem fixen? :)
53- http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml
54 die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe -
55 tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt
56 (auch nicht in-game).
57 kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen.
58- rate limit mana fountain: max per hour 104- rate limit mana fountain: max per hour
59 => make them bring less with higher level 105 => make them bring less with higher level
60 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of 106 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of
61 mana? 107 mana?
62 10 18:29:00 <schmorp> interesting 108 10 18:29:00 <schmorp> interesting

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