--- deliantra/server/TODO 2010/04/15 02:17:37 1.154 +++ deliantra/server/TODO 2010/11/13 16:03:25 1.166 @@ -1,5 +1,42 @@ Here are listed some todos which should be looked into sometimes. +TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. +TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." +TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? + +- http://maps.deliantra.net/quests/pippijn/one_eye_joe_house.xhtml + the forge at 9|8 does not seem to work - according to Roscoe. + +- change "use_skill jeweler analyze" to analyze the recipe and + add a "use_skill jeweler analyze jewels" to replace the current analysis. + +- check random map names, pippijn means: + 'the last map is called N-1 of N' + 'the first map is called "10 of 1"' + +- check if the confusion attacktype force and the force inserted by the + confusion spell of monsters work well together. They might have the same + name, which might lead to the effect that being confused will only prolong + the confusion force. cure confusion also removes the confusion attacktype + force, which is probably a result of the same naming for both. + +- monsters/npcs with @trigger in a dialog which are charmed can maybe be + (ab)used to circumvent mechanisms on other - than their original - maps. + possible solution: replace message on charm with something like: + "@match *\nYes master?" + +- monsters with high maxhp (don't know if it has to do with it) like the king + in /scorn/misc/castle2 tend to get negative hp when hit + (eg. by punching with damage 17). + +- /quests/peterm/Demonology/* - the markers only last 10 minutes, which is + probably not long enough. and also the player is not informed of this. + +- think about: make it possible to update spell direction while it is fireing. + for example the bullet swarm direction will not adapt if it fires while + your character changes direction. + +- build code marks all sorts of objects as unique, but it clearly shouldn't do so. - stealing, mining, others has no "there is nothing" message if nothing is there. - 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) @@ -64,11 +101,6 @@ hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, kannst du das problem fixen? :) -- http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml - die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe - - tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt - (auch nicht in-game). - kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen. - rate limit mana fountain: max per hour => make them bring less with higher level 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of