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Comparing deliantra/server/TODO (file contents):
Revision 1.158 by root, Sun May 2 11:48:08 2010 UTC vs.
Revision 1.167 by elmex, Mon Mar 28 08:55:46 2011 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 3TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
4TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." 4TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
5TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 5TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
6
7- Snitch Angels might yield too high exp, or at least the invitation quest should
8 be fixed, to not have so many easily killable angels around.
9
10- http://maps.deliantra.net/quests/pippijn/one_eye_joe_house.xhtml
11 the forge at 9|8 does not seem to work - according to Roscoe.
12
13- change "use_skill jeweler analyze" to analyze the recipe and
14 add a "use_skill jeweler analyze jewels" to replace the current analysis.
15
16- check random map names, pippijn means:
17 'the last map is called N-1 of N'
18 'the first map is called "10 of 1"'
19
20- check if the confusion attacktype force and the force inserted by the
21 confusion spell of monsters work well together. They might have the same
22 name, which might lead to the effect that being confused will only prolong
23 the confusion force. cure confusion also removes the confusion attacktype
24 force, which is probably a result of the same naming for both.
25
26- monsters/npcs with @trigger in a dialog which are charmed can maybe be
27 (ab)used to circumvent mechanisms on other - than their original - maps.
28 possible solution: replace message on charm with something like:
29 "@match *\nYes master?"
30
31- monsters with high maxhp (don't know if it has to do with it) like the king
32 in /scorn/misc/castle2 tend to get negative hp when hit
33 (eg. by punching with damage 17).
34
35- /quests/peterm/Demonology/* - the markers only last 10 minutes, which is
36 probably not long enough. and also the player is not informed of this.
6 37
7- think about: make it possible to update spell direction while it is fireing. 38- think about: make it possible to update spell direction while it is fireing.
8 for example the bullet swarm direction will not adapt if it fires while 39 for example the bullet swarm direction will not adapt if it fires while
9 your character changes direction. 40 your character changes direction.
10 41
71 102
72 dort finde ich "torch_1"-objekte in einigen goblins. 103 dort finde ich "torch_1"-objekte in einigen goblins.
73 104
74 hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, 105 hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser,
75 kannst du das problem fixen? :) 106 kannst du das problem fixen? :)
76- http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml
77 die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe -
78 tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt
79 (auch nicht in-game).
80 kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen.
81- rate limit mana fountain: max per hour 107- rate limit mana fountain: max per hour
82 => make them bring less with higher level 108 => make them bring less with higher level
83 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of 109 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of
84 mana? 110 mana?
85 10 18:29:00 <schmorp> interesting 111 10 18:29:00 <schmorp> interesting

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