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Comparing deliantra/server/TODO (file contents):
Revision 1.155 by root, Thu Apr 15 02:51:39 2010 UTC vs.
Revision 1.168 by sf-kernelpanic, Wed Jun 1 15:05:45 2011 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
4TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
5TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
6
7- Snitch Angels might yield too high exp, or at least the invitation quest should
8 be fixed, to not have so many easily killable angels around.
9
10- http://maps.deliantra.net/quests/pippijn/one_eye_joe_house.xhtml
11 the forge at 9|8 does not seem to work - according to Roscoe.
12
13- change "use_skill jeweler analyze" to analyze the recipe and
14 add a "use_skill jeweler analyze jewels" to replace the current analysis.
15
16- check random map names, pippijn means:
17 'the last map is called N-1 of N'
18 'the first map is called "10 of 1"'
19
20- check if the confusion attacktype force and the force inserted by the
21 confusion spell of monsters work well together. They might have the same
22 name, which might lead to the effect that being confused will only prolong
23 the confusion force. cure confusion also removes the confusion attacktype
24 force, which is probably a result of the same naming for both.
25
26- monsters/npcs with @trigger in a dialog which are charmed can maybe be
27 (ab)used to circumvent mechanisms on other - than their original - maps.
28 possible solution: replace message on charm with something like:
29 "@match *\nYes master?"
30
31- monsters with high maxhp (don't know if it has to do with it) like the king
32 in /scorn/misc/castle2 tend to get negative hp when hit
33 (eg. by punching with damage 17).
34
35- /quests/peterm/Demonology/* - the markers only last 10 minutes, which is
36 probably not long enough. and also the player is not informed of this.
37
38- think about: make it possible to update spell direction while it is fireing.
39 for example the bullet swarm direction will not adapt if it fires while
40 your character changes direction.
2 41
3- build code marks all sorts of objects as unique, but it clearly shouldn't do so. 42- build code marks all sorts of objects as unique, but it clearly shouldn't do so.
4- stealing, mining, others has no "there is nothing" message if nothing is there. 43- stealing, mining, others has no "there is nothing" message if nothing is there.
5 44
6- 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) 45- 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0)
25- http://maps.deliantra.net/pup_land/nurnberg/reception/electricity3.xhtml 64- http://maps.deliantra.net/pup_land/nurnberg/reception/electricity3.xhtml
26 how to get key 77497772343? 65 how to get key 77497772343?
27- 02 14:29:06 {server} DetectiveFisch chats: btw elm, any idea why magic mapping crashes my client? 66- 02 14:29:06 {server} DetectiveFisch chats: btw elm, any idea why magic mapping crashes my client?
28 02 14:29:33 {server} DetectiveFisch chats: its a very reliable way to do so, ive never actually been able to use magic mapping 67 02 14:29:33 {server} DetectiveFisch chats: its a very reliable way to do so, ive never actually been able to use magic mapping
29 2010-03-02 14:27:43.7063 clientlog [24.156.48.77/DetectiveFisch]: OpenGL Info: Tungsten Graphics, Inc [1.3 Mesa 7.0.2] 68 2010-03-02 14:27:43.7063 clientlog [24.156.48.77/DetectiveFisch]: OpenGL Info: Tungsten Graphics, Inc [1.3 Mesa 7.0.2]
30- http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/branches/1.12/indoor/bed_save.base.111.png?revision=11155&view=markup
31- place some thing at the end of the under water dungeon in whaleisland 69- place some thing at the end of the under water dungeon in whaleisland
32- 08 17:13:14 {server} Artos chats: I remember the other bugs I wanted to report 70- 08 17:13:14 {server} Artos chats: I remember the other bugs I wanted to report
33 08 17:13:35 {server} Roscoe chats: and i have a question as well 71 08 17:13:35 {server} Roscoe chats: and i have a question as well
34 08 17:13:44 {server} Artos chats: renameing a book droped on the floor fails with a the book xy is now marked 72 08 17:13:44 {server} Artos chats: renameing a book droped on the floor fails with a the book xy is now marked
35 08 17:14:10 {server} Neko-san was attacked by Dustfinger! 73 08 17:14:10 {server} Neko-san was attacked by Dustfinger!
63 101
64 dort finde ich "torch_1"-objekte in einigen goblins. 102 dort finde ich "torch_1"-objekte in einigen goblins.
65 103
66 hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, 104 hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser,
67 kannst du das problem fixen? :) 105 kannst du das problem fixen? :)
68- http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml
69 die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe -
70 tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt
71 (auch nicht in-game).
72 kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen.
73- rate limit mana fountain: max per hour 106- rate limit mana fountain: max per hour
74 => make them bring less with higher level 107 => make them bring less with higher level
75 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of 108 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of
76 mana? 109 mana?
77 10 18:29:00 <schmorp> interesting 110 10 18:29:00 <schmorp> interesting

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