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Comparing deliantra/server/TODO (file contents):
Revision 1.17 by elmex, Sun Jan 14 18:03:16 2007 UTC vs.
Revision 1.20 by root, Sun Jan 14 22:54:18 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* 2007-01-14 23:52:16.889 Object {cnt:633692,uuid:<1,a1a1ab5c>,name:"Guard of the ancient mages",flags:[0,8,11,14,21,33,38,39,40,52,53,54,55,56,57,58,66,79,82,93,103],type:0}(on /darcap/forgotten_town/palace@6+1) lacks animation.
4
5#possibly fixed
6#* The exit to 'random map at , level ' is closed
7# happens on first entry to a random map *sometimes*. meta file not yet written?
8
9* re-enable cede in save, when deemed stable.
10
11* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster?
12 seems to cause severe cpu usage
13 swapping out fixes it
14
15* important: re-enable out-of-order execution of chat and say by making them
16 packets instead of commands, by pre-parsing ncom/command.
17
18* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
19 this is simply counterwall hitting monsters. but why does it happen?
2 20
3* animated weapons should come back to the player when he dies/disconnects? 21* animated weapons should come back to the player when he dies/disconnects?
4 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 22 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
5 animated weapon out and you disconnect, that it'd simply a) fall to the 23 animated weapon out and you disconnect, that it'd simply a) fall to the
6 ground or b) return to your inv? Rather than disappearing into the void of 24 ground or b) return to your inv? Rather than disappearing into the void of
8 26
9* rewrite gen_worldmap so that it replaces floors instead putting the 27* rewrite gen_worldmap so that it replaces floors instead putting the
10 overlay on top of the worldmap. 28 overlay on top of the worldmap.
11 29
12* investigate face and ground problems in world_109_126 30* investigate face and ground problems in world_109_126
13
14* important: re-enable out-of-order execution of chat and say by making them
15 packets instead of commands, by pre-parsing ncom/command.
16 31
17* mapinfo command should be handled asynchronously (cause it blocks the server) 32* mapinfo command should be handled asynchronously (cause it blocks the server)
18 33
19* drop unpaid items when dieing on the spot. 34* drop unpaid items when dieing on the spot.
20 35

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