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Comparing deliantra/server/TODO (file contents):
Revision 1.18 by root, Sun Jan 14 19:55:37 2007 UTC vs.
Revision 1.19 by root, Sun Jan 14 22:06:05 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* The exit to 'random map at , level ' is closed
4 happens on first entry to a random map *sometimes*. meta file not yet written?
5
3important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? 6* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster?
4- seems to cause severe cpu usage 7 seems to cause severe cpu usage
5- swapping out fixes it 8 swapping out fixes it
6 9
7* important: re-enable out-of-order execution of chat and say by making them 10* important: re-enable out-of-order execution of chat and say by making them
8 packets instead of commands, by pre-parsing ncom/command. 11 packets instead of commands, by pre-parsing ncom/command.
12
13* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
14 this is simply counterwall hitting monsters. but why does it happen?
9 15
10* animated weapons should come back to the player when he dies/disconnects? 16* animated weapons should come back to the player when he dies/disconnects?
11 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 17 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
12 animated weapon out and you disconnect, that it'd simply a) fall to the 18 animated weapon out and you disconnect, that it'd simply a) fall to the
13 ground or b) return to your inv? Rather than disappearing into the void of 19 ground or b) return to your inv? Rather than disappearing into the void of

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