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Comparing deliantra/server/TODO (file contents):
Revision 1.18 by root, Sun Jan 14 19:55:37 2007 UTC vs.
Revision 1.22 by root, Sun Jan 14 23:35:03 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? 3#possibly fixed
4- seems to cause severe cpu usage 4#* The exit to 'random map at , level ' is closed
5- swapping out fixes it 5# happens on first entry to a random map *sometimes*. meta file not yet written?
6
7* re-enable cede in save, when deemed stable.
6 8
7* important: re-enable out-of-order execution of chat and say by making them 9* important: re-enable out-of-order execution of chat and say by making them
8 packets instead of commands, by pre-parsing ncom/command. 10 packets instead of commands, by pre-parsing ncom/command.
11
12* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
13 this is simply counterwall hitting monsters. but why does it happen?
9 14
10* animated weapons should come back to the player when he dies/disconnects? 15* animated weapons should come back to the player when he dies/disconnects?
11 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 16 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
12 animated weapon out and you disconnect, that it'd simply a) fall to the 17 animated weapon out and you disconnect, that it'd simply a) fall to the
13 ground or b) return to your inv? Rather than disappearing into the void of 18 ground or b) return to your inv? Rather than disappearing into the void of

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