--- deliantra/server/TODO 2007/01/14 19:55:37 1.18 +++ deliantra/server/TODO 2007/03/17 22:32:15 1.44 @@ -1,11 +1,67 @@ Here are listed some todos which should be looked into sometimes. -important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? -- seems to cause severe cpu usage -- swapping out fixes it +* bowmode should offer different capabilities given on level of user + (Leonov). -* important: re-enable out-of-order execution of chat and say by making them - packets instead of commands, by pre-parsing ncom/command. +* player_sold 1 still gets added to maps at some point, but server cnanot read it. + resolve the situation by either implementing it fully or removing it fully. + +* climbing, meditating, levitating skills etc. should give you experience per use + +* rewrite banish in perl (low priority) + +* nekosan snatches the fish, which stays in the playr inventory. + remove should automaticlaly send esrv_del_item, and nobody else should, + for inv items. same for ipo. + +* output-count and output-sync defaults *might* cause delay by one message + for new users. + +* arrest => jail, but the jailed player can suicide and will wake up + in his normal savebed, not the jailbed. + +* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) + 2007-02-03 03:49:06.011 Discarding object without arch: texas + 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) + 2007-02-03 03:54:36.926 Discarding object without arch: event_say + +* IMPORTANT: + entering instantiated random maps whose meta file is missing freezes the player. + +* random speed should result in randomised initial animation face. + +* example of why a player was kept alive long after having logged out. + those are probably in a player inventory. + 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 + 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) + +* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() + => use debug_desc + => find out whats causing it + +* training center (kobold etc.) does not stop working after 30-40min + but goes on for 2 hours _at least_. + +* summoned monsters seem to be too peaceful - demonology tower elementals, + bloodwell (seems to be an old issue). + +* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. + original crossfire: 100% cpu usage => freeze + after mapspace::update fix: 40% + after map protocol optimisation: 15% + +* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. + this is simply counterwall hitting monsters. but why does it happen? + +* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type + fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. * animated weapons should come back to the player when he dies/disconnects? 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an @@ -13,36 +69,30 @@ ground or b) return to your inv? Rather than disappearing into the void of nothingness. -* rewrite gen_worldmap so that it replaces floors instead putting the - overlay on top of the worldmap. - -* investigate face and ground problems in world_109_126 - * mapinfo command should be handled asynchronously (cause it blocks the server) -* drop unpaid items when dieing on the spot. - -* arch/river/* need to be converted to new .x scheme - -* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven - 16:09 <@schmorp> ende des themas - 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden - 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten - 16:09 <@schmorp> erinnert mich dran - 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke) +* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven + 16:09 <@schmorp> ende des themas + 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden + 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten + 16:09 <@schmorp> erinnert mich dran * map converter elmex: because of the faces and all the other nice things - i guess + [HUH?? please specify or remove] * implement no-drop-on-destroy flag (done) for example to remove the specialcases for books that are destroyed and contain spells (should be done) * look at these logs: - 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] - 2006-09-16 01:38:16 Got unknown value in map header: race human - 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; - 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) + 2006-09-16 01:38:16 Got unknown value in map header: race human + 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; + 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) + 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) + 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) + 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) + 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) + +* make sure custom keys get saved in same order as they are being loaded. -* requirements need to be dcoumented: - safe:hole, gperf, glib, std::tr1 (::unoredred_map)