--- deliantra/server/TODO 2007/01/14 22:06:05 1.19 +++ deliantra/server/TODO 2007/07/04 18:10:19 1.72 @@ -1,54 +1,141 @@ Here are listed some todos which should be looked into sometimes. -* The exit to 'random map at , level ' is closed - happens on first entry to a random map *sometimes*. meta file not yet written? +07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" +07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision +07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified +07:21:37 unidentified they are called potions? +07:21:48 -cfbot:#cf- [Incen] ayup +07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms -* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? - seems to cause severe cpu usage - swapping out fixes it +* is_animated is sometimes written twice when saving, because it must be off when + no animation is set. this does not work, of course, because later the flag is written again. + should probably be fixed on load, not on save. -* important: re-enable out-of-order execution of chat and say by making them - packets instead of commands, by pre-parsing ncom/command. +* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning + obviously this should be the real name, not the arch name. + +* new players sometimes seem to lack statistics + +* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still + +* IMPORTANT: client structures (ns) seem to never get released ever. + +* IMPORTANT: never-defined archetypes should be flagged as such and a suitable + check fucntion should be designed - the same for empty treasurelists + and similar stuff. + +* IMPORTANT: reloading archetypes should create copies of used archetypes, letting + existing objects refer to the old archteypoes (for purposes of saving). + UPDATE: this is done, but an upgrade of in-memory objects is highly + advisable, as well as testing wether reloading actually works :) + +* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts + firing into a specific direction. fire 0 only fires once (this is a bug, but most clients + move firing on yourself on non-shift-kp_5 because servers do not support the shifted + semantics). + +* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest + there. be inventive. + +* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() + sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary + hitting items it shouldn't. + +* can users in theory steal the gems out of their snitchangel pet monsters? + => the nodrop mechanism used for that should also disallow stealing. + +* bowmode should offer different capabilities given on level of user + (Leonov). + +* player_sold 1 still gets added to maps at some point, but server cnanot read it. + resolve the situation by either implementing it fully or removing it fully. + +* climbing, meditating, levitating skills etc. should give you experience per use + +* rewrite banish in perl (low priority) + +* nekosan snatches the fish, which stays in the playr inventory. + remove should automaticlaly send esrv_del_item, and nobody else should, + for inv items. same for ipo. + +* output-count and output-sync defaults *might* cause delay by one message + for new users. + +* arrest => jail, but the jailed player can suicide and will wake up + in his normal savebed, not the jailbed. + +* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) + 2007-02-03 03:49:06.011 Discarding object without arch: texas + 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) + 2007-02-03 03:54:36.926 Discarding object without arch: event_say + +* IMPORTANT: + entering instantiated random maps whose meta file is missing freezes the player. + +* random speed should result in randomised initial animation face. + +* example of why a player was kept alive long after having logged out. + those are probably in a player inventory. + 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 + 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) + 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) + +* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() + => use debug_desc + => find out whats causing it + +* training center (kobold etc.) does not stop working after 30-40min + but goes on for 2 hours _at least_. + +* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. + original crossfire: 100% cpu usage => freeze + after mapspace::update fix: 40% + after map protocol optimisation: 15% * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? +* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type + fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. + * animated weapons should come back to the player when he dies/disconnects? 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an animated weapon out and you disconnect, that it'd simply a) fall to the ground or b) return to your inv? Rather than disappearing into the void of nothingness. -* rewrite gen_worldmap so that it replaces floors instead putting the - overlay on top of the worldmap. - -* investigate face and ground problems in world_109_126 - * mapinfo command should be handled asynchronously (cause it blocks the server) -* drop unpaid items when dieing on the spot. - -* arch/river/* need to be converted to new .x scheme - -* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven - 16:09 <@schmorp> ende des themas - 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden - 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten - 16:09 <@schmorp> erinnert mich dran - 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke) +* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven + 16:09 <@schmorp> ende des themas + 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden + 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten + 16:09 <@schmorp> erinnert mich dran * map converter elmex: because of the faces and all the other nice things - i guess + [HUH?? please specify or remove] * implement no-drop-on-destroy flag (done) for example to remove the specialcases for books that are destroyed and contain spells (should be done) * look at these logs: - 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] - 2006-09-16 01:38:16 Got unknown value in map header: race human - 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; - 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) + 2006-09-16 01:38:16 Got unknown value in map header: race human + 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; + 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) + 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) + 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) + 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) + 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) + +* make sure custom keys get saved in same order as they are being loaded. -* requirements need to be dcoumented: - safe:hole, gperf, glib, std::tr1 (::unoredred_map) +* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and + implement buildable non-safe floors.