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Comparing deliantra/server/TODO (file contents):
Revision 1.21 by root, Sun Jan 14 23:15:56 2007 UTC vs.
Revision 1.40 by pippijn, Fri Mar 2 13:32:50 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3* rewrite banish in perl (low priority)
4
5* nekosan snatches the fish, which stays in the playr inventory.
6 remove should automaticlaly send esrv_del_item, and nobody else should,
7 for inv items.
8
9* output-count and output-sync defaults *might* cause delay by one message
10 for new users.
11
12* arrest => jail, but the jailed player can suicide and will wake up
13 in his normal savebed, not the jailbed.
14
15* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
16 2007-02-03 03:49:06.011 Discarding object without arch: texas
17 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
18 2007-02-03 03:54:36.926 Discarding object without arch: event_say
19
20* IMPORTANT:
21 entering instantiated random maps whose meta file is missing freezes the player.
22
23* debug_desc should display env information, too.
24
25* random speed should result in randomised initial animation face.
26
27* example of why a player was kept alive long after having logged out.
28 those are probably in a player inventory.
29 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
30 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
31 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
32 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
33 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
34 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
35 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
36 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
37 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
38
4#* The exit to 'random map at , level ' is closed 39* The exit to 'random map at , level ' is closed
5# happens on first entry to a random map *sometimes*. meta file not yet written? 40 happens on first entry to a random map *sometimes*. meta file not yet written?
41
42* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
43 => use debug_desc
44 => find out whats causing it
45
46* the server loves to basically freeze with high cpu load.
47 everything seems to work, except extremely slow.
48 maybe related to such stuff: (maybe too many monsters for some reason?)
49 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
50
51* training center (kobold etc.) does not stop working after 30-40min
52 but goes on for 2 hours _at least_.
53
54* summoned monsters seem to be too peaceful - demonology tower elementals,
55 bloodwell (seems to be an old issue).
56
57* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
6 58
7* re-enable cede in save, when deemed stable. 59* re-enable cede in save, when deemed stable.
8 60
9* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster?
10 seems to cause severe cpu usage
11 swapping out fixes it
12
13* important: re-enable out-of-order execution of chat and say by making them 61* important: re-enable out-of-order execution of chat and say by making them
14 packets instead of commands, by pre-parsing ncom/command. 62 packets instead of commands, by pre-parsing ncom/command.
63 (this is really hard, other command smight qualify, too...)
15 64
16* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 65* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
17 this is simply counterwall hitting monsters. but why does it happen? 66 this is simply counterwall hitting monsters. but why does it happen?
67
68* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
69 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
18 70
19* animated weapons should come back to the player when he dies/disconnects? 71* animated weapons should come back to the player when he dies/disconnects?
20 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 72 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
21 animated weapon out and you disconnect, that it'd simply a) fall to the 73 animated weapon out and you disconnect, that it'd simply a) fall to the
22 ground or b) return to your inv? Rather than disappearing into the void of 74 ground or b) return to your inv? Rather than disappearing into the void of
31 83
32* drop unpaid items when dieing on the spot. 84* drop unpaid items when dieing on the spot.
33 85
34* arch/river/* need to be converted to new .x scheme 86* arch/river/* need to be converted to new .x scheme
35 87
36* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 88* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
37 16:09 <@schmorp> ende des themas 89 16:09 <@schmorp> ende des themas
38 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 90 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
39 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 91 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
40 16:09 <@schmorp> erinnert mich dran 92 16:09 <@schmorp> erinnert mich dran
41 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
42 93
43* map converter 94* map converter
44 elmex: because of the faces and all the other nice things - i guess 95 elmex: because of the faces and all the other nice things - i guess
45 96
46* implement no-drop-on-destroy flag (done) 97* implement no-drop-on-destroy flag (done)
47 for example to remove the specialcases for books that are destroyed 98 for example to remove the specialcases for books that are destroyed
48 and contain spells (should be done) 99 and contain spells (should be done)
49 100
50* look at these logs: 101* look at these logs:
51 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
52 2006-09-16 01:38:16 Got unknown value in map header: race human 102 2006-09-16 01:38:16 Got unknown value in map header: race human
53 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 103 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
54 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 104 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
105 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
106 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
107 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
108 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
55 109
56* requirements need to be dcoumented: 110* make sure custom keys get saved in same order as they are being loaded.
57 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 111

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