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Comparing deliantra/server/TODO (file contents):
Revision 1.21 by root, Sun Jan 14 23:15:56 2007 UTC vs.
Revision 1.65 by root, Thu Jun 7 19:12:22 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4#* The exit to 'random map at , level ' is closed 407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
5# happens on first entry to a random map *sometimes*. meta file not yet written? 507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
6 9
7* re-enable cede in save, when deemed stable. 10* new players lack statistics
8 11
9* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? 12* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
10 seems to cause severe cpu usage
11 swapping out fixes it
12 13
13* important: re-enable out-of-order execution of chat and say by making them 14* IMPORTANT: client structures (ns) seem to never get released ever.
14 packets instead of commands, by pre-parsing ncom/command. 15
16* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
17 check fucntion should be designed - the same for empty treasurelists
18 and similar stuff.
19
20* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
21 existing objects refer to the old archteypoes (for purposes of saving).
22
23* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
24 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
25 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
26 semantics).
27
28* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
29 there. be inventive.
30
31* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
32 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
33 hitting items it shouldn't.
34
35* can users in theory steal the gems out of their snitchangel pet monsters?
36 => the nodrop mechanism used for that should also disallow stealing.
37
38* bowmode should offer different capabilities given on level of user
39 (Leonov).
40
41* player_sold 1 still gets added to maps at some point, but server cnanot read it.
42 resolve the situation by either implementing it fully or removing it fully.
43
44* climbing, meditating, levitating skills etc. should give you experience per use
45
46* rewrite banish in perl (low priority)
47
48* nekosan snatches the fish, which stays in the playr inventory.
49 remove should automaticlaly send esrv_del_item, and nobody else should,
50 for inv items. same for ipo.
51
52* output-count and output-sync defaults *might* cause delay by one message
53 for new users.
54
55* arrest => jail, but the jailed player can suicide and will wake up
56 in his normal savebed, not the jailbed.
57
58* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
59 2007-02-03 03:49:06.011 Discarding object without arch: texas
60 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
61 2007-02-03 03:54:36.926 Discarding object without arch: event_say
62
63* IMPORTANT:
64 entering instantiated random maps whose meta file is missing freezes the player.
65
66* random speed should result in randomised initial animation face.
67
68* example of why a player was kept alive long after having logged out.
69 those are probably in a player inventory.
70 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
71 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
72 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
73 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
74 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
75 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
76 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
77 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
78 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
79
80* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
81 => use debug_desc
82 => find out whats causing it
83
84* training center (kobold etc.) does not stop working after 30-40min
85 but goes on for 2 hours _at least_.
86
87* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
88 original crossfire: 100% cpu usage => freeze
89 after mapspace::update fix: 40%
90 after map protocol optimisation: 15%
15 91
16* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 92* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
17 this is simply counterwall hitting monsters. but why does it happen? 93 this is simply counterwall hitting monsters. but why does it happen?
94
95* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
96 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
18 97
19* animated weapons should come back to the player when he dies/disconnects? 98* animated weapons should come back to the player when he dies/disconnects?
20 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 99 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
21 animated weapon out and you disconnect, that it'd simply a) fall to the 100 animated weapon out and you disconnect, that it'd simply a) fall to the
22 ground or b) return to your inv? Rather than disappearing into the void of 101 ground or b) return to your inv? Rather than disappearing into the void of
23 nothingness. 102 nothingness.
24 103
25* rewrite gen_worldmap so that it replaces floors instead putting the
26 overlay on top of the worldmap.
27
28* investigate face and ground problems in world_109_126
29
30* mapinfo command should be handled asynchronously (cause it blocks the server) 104* mapinfo command should be handled asynchronously (cause it blocks the server)
31 105
32* drop unpaid items when dieing on the spot.
33
34* arch/river/* need to be converted to new .x scheme
35
36* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 106* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
37 16:09 <@schmorp> ende des themas 107 16:09 <@schmorp> ende des themas
38 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 108 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
39 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 109 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
40 16:09 <@schmorp> erinnert mich dran 110 16:09 <@schmorp> erinnert mich dran
41 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
42 111
43* map converter 112* map converter
44 elmex: because of the faces and all the other nice things - i guess 113 elmex: because of the faces and all the other nice things - i guess
114 [HUH?? please specify or remove]
45 115
46* implement no-drop-on-destroy flag (done) 116* implement no-drop-on-destroy flag (done)
47 for example to remove the specialcases for books that are destroyed 117 for example to remove the specialcases for books that are destroyed
48 and contain spells (should be done) 118 and contain spells (should be done)
49 119
50* look at these logs: 120* look at these logs:
51 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
52 2006-09-16 01:38:16 Got unknown value in map header: race human 121 2006-09-16 01:38:16 Got unknown value in map header: race human
53 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 122 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
54 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 123 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
124 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
125 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
126 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
127 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
55 128
56* requirements need to be dcoumented: 129* make sure custom keys get saved in same order as they are being loaded.
57 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 130
131* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
132 implement buildable non-safe floors.

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