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Comparing deliantra/server/TODO (file contents):
Revision 1.22 by root, Sun Jan 14 23:35:03 2007 UTC vs.
Revision 1.23 by root, Mon Jan 15 00:40:48 2007 UTC

2 2
3#possibly fixed 3#possibly fixed
4#* The exit to 'random map at , level ' is closed 4#* The exit to 'random map at , level ' is closed
5# happens on first entry to a random map *sometimes*. meta file not yet written? 5# happens on first entry to a random map *sometimes*. meta file not yet written?
6 6
7* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
8
7* re-enable cede in save, when deemed stable. 9* re-enable cede in save, when deemed stable.
8 10
9* important: re-enable out-of-order execution of chat and say by making them 11* important: re-enable out-of-order execution of chat and say by making them
10 packets instead of commands, by pre-parsing ncom/command. 12 packets instead of commands, by pre-parsing ncom/command.
13 (this is really hard, other command smight qualify, too...)
11 14
12* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 15* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
13 this is simply counterwall hitting monsters. but why does it happen? 16 this is simply counterwall hitting monsters. but why does it happen?
17
18* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
19 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
14 20
15* animated weapons should come back to the player when he dies/disconnects? 21* animated weapons should come back to the player when he dies/disconnects?
16 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 22 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
17 animated weapon out and you disconnect, that it'd simply a) fall to the 23 animated weapon out and you disconnect, that it'd simply a) fall to the
18 ground or b) return to your inv? Rather than disappearing into the void of 24 ground or b) return to your inv? Rather than disappearing into the void of

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