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Comparing deliantra/server/TODO (file contents):
Revision 1.22 by root, Sun Jan 14 23:35:03 2007 UTC vs.
Revision 1.25 by root, Mon Jan 15 02:08:38 2007 UTC

2 2
3#possibly fixed 3#possibly fixed
4#* The exit to 'random map at , level ' is closed 4#* The exit to 'random map at , level ' is closed
5# happens on first entry to a random map *sometimes*. meta file not yet written? 5# happens on first entry to a random map *sometimes*. meta file not yet written?
6 6
7* the server loves to basically freeze with high cpu load.
8 everything seems to work, except extremely slow.
9 maybe related to such stuff: (maybe too many monsters for some reason?)
10 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
11
12* summoned monsters seem to be too peaceful - demonology tower elementals,
13 bloodwell (seems to be an old issue).
14
15* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
16
7* re-enable cede in save, when deemed stable. 17* re-enable cede in save, when deemed stable.
8 18
9* important: re-enable out-of-order execution of chat and say by making them 19* important: re-enable out-of-order execution of chat and say by making them
10 packets instead of commands, by pre-parsing ncom/command. 20 packets instead of commands, by pre-parsing ncom/command.
21 (this is really hard, other command smight qualify, too...)
11 22
12* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 23* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
13 this is simply counterwall hitting monsters. but why does it happen? 24 this is simply counterwall hitting monsters. but why does it happen?
25
26* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
27 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
14 28
15* animated weapons should come back to the player when he dies/disconnects? 29* animated weapons should come back to the player when he dies/disconnects?
16 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 30 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
17 animated weapon out and you disconnect, that it'd simply a) fall to the 31 animated weapon out and you disconnect, that it'd simply a) fall to the
18 ground or b) return to your inv? Rather than disappearing into the void of 32 ground or b) return to your inv? Rather than disappearing into the void of
27 41
28* drop unpaid items when dieing on the spot. 42* drop unpaid items when dieing on the spot.
29 43
30* arch/river/* need to be converted to new .x scheme 44* arch/river/* need to be converted to new .x scheme
31 45
32* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 46* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
33 16:09 <@schmorp> ende des themas 47 16:09 <@schmorp> ende des themas
34 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 48 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
35 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 49 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
36 16:09 <@schmorp> erinnert mich dran 50 16:09 <@schmorp> erinnert mich dran
37 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
38 51
39* map converter 52* map converter
40 elmex: because of the faces and all the other nice things - i guess 53 elmex: because of the faces and all the other nice things - i guess
41 54
42* implement no-drop-on-destroy flag (done) 55* implement no-drop-on-destroy flag (done)
43 for example to remove the specialcases for books that are destroyed 56 for example to remove the specialcases for books that are destroyed
44 and contain spells (should be done) 57 and contain spells (should be done)
45 58
46* look at these logs: 59* look at these logs:
47 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] 60 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
48 2006-09-16 01:38:16 Got unknown value in map header: race human 61 2006-09-16 01:38:16 Got unknown value in map header: race human
49 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 62 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
50 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 63 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
64 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
65 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
66 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
67 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
51 68
52* requirements need to be dcoumented: 69* requirements need to be dcoumented:
53 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 70 glib, std::tr1 (::unoredred_map)
71
72

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