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Comparing deliantra/server/TODO (file contents):
Revision 1.22 by root, Sun Jan 14 23:35:03 2007 UTC vs.
Revision 1.32 by root, Sat Feb 3 02:49:42 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
4 2007-02-03 03:49:06.011 Discarding object without arch: texas
5
6* IMPORTANT:
7 entering instantiated random maps whose meta file is missing freezes the player.
8
9* debug_desc should display env information, too.
10
11* random speed should result in randomised initial animation face.
12
13* example of why a player was kept alive long after having logged out.
14 those are probably in a player inventory.
15 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
16 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
17 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
18 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
19 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
20 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
21 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
22 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
23 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
24
4#* The exit to 'random map at , level ' is closed 25* The exit to 'random map at , level ' is closed
5# happens on first entry to a random map *sometimes*. meta file not yet written? 26 happens on first entry to a random map *sometimes*. meta file not yet written?
27
28* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
29 => use debug_desc
30 => find out whats causing it
31
32* the server loves to basically freeze with high cpu load.
33 everything seems to work, except extremely slow.
34 maybe related to such stuff: (maybe too many monsters for some reason?)
35 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
36
37* training center (kobold etc.) does not stop working after 30-40min
38 but goes on for 2 hours _at least_.
39
40* summoned monsters seem to be too peaceful - demonology tower elementals,
41 bloodwell (seems to be an old issue).
42
43* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
6 44
7* re-enable cede in save, when deemed stable. 45* re-enable cede in save, when deemed stable.
8 46
9* important: re-enable out-of-order execution of chat and say by making them 47* important: re-enable out-of-order execution of chat and say by making them
10 packets instead of commands, by pre-parsing ncom/command. 48 packets instead of commands, by pre-parsing ncom/command.
49 (this is really hard, other command smight qualify, too...)
11 50
12* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 51* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
13 this is simply counterwall hitting monsters. but why does it happen? 52 this is simply counterwall hitting monsters. but why does it happen?
53
54* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
55 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
14 56
15* animated weapons should come back to the player when he dies/disconnects? 57* animated weapons should come back to the player when he dies/disconnects?
16 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 58 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
17 animated weapon out and you disconnect, that it'd simply a) fall to the 59 animated weapon out and you disconnect, that it'd simply a) fall to the
18 ground or b) return to your inv? Rather than disappearing into the void of 60 ground or b) return to your inv? Rather than disappearing into the void of
27 69
28* drop unpaid items when dieing on the spot. 70* drop unpaid items when dieing on the spot.
29 71
30* arch/river/* need to be converted to new .x scheme 72* arch/river/* need to be converted to new .x scheme
31 73
32* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 74* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
33 16:09 <@schmorp> ende des themas 75 16:09 <@schmorp> ende des themas
34 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 76 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
35 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 77 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
36 16:09 <@schmorp> erinnert mich dran 78 16:09 <@schmorp> erinnert mich dran
37 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
38 79
39* map converter 80* map converter
40 elmex: because of the faces and all the other nice things - i guess 81 elmex: because of the faces and all the other nice things - i guess
41 82
42* implement no-drop-on-destroy flag (done) 83* implement no-drop-on-destroy flag (done)
43 for example to remove the specialcases for books that are destroyed 84 for example to remove the specialcases for books that are destroyed
44 and contain spells (should be done) 85 and contain spells (should be done)
45 86
46* look at these logs: 87* look at these logs:
47 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
48 2006-09-16 01:38:16 Got unknown value in map header: race human 88 2006-09-16 01:38:16 Got unknown value in map header: race human
49 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 89 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
50 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 90 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
91 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
92 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
93 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
94 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
51 95
52* requirements need to be dcoumented: 96
53 safe:hole, gperf, glib, std::tr1 (::unoredred_map)

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