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Comparing deliantra/server/TODO (file contents):
Revision 1.22 by root, Sun Jan 14 23:35:03 2007 UTC vs.
Revision 1.43 by root, Sat Mar 17 19:57:01 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3* player_sold 1 still gets added to maps at some point, but server cnanot read it.
4#* The exit to 'random map at , level ' is closed 4 resolve the situation by either implementing it fully or removing it fully.
5# happens on first entry to a random map *sometimes*. meta file not yet written?
6 5
7* re-enable cede in save, when deemed stable. 6* climbing, meditating, levitating skills etc. should give you experience per use
8 7
9* important: re-enable out-of-order execution of chat and say by making them 8* rewrite banish in perl (low priority)
10 packets instead of commands, by pre-parsing ncom/command. 9
10* nekosan snatches the fish, which stays in the playr inventory.
11 remove should automaticlaly send esrv_del_item, and nobody else should,
12 for inv items. same for ipo.
13
14* output-count and output-sync defaults *might* cause delay by one message
15 for new users.
16
17* arrest => jail, but the jailed player can suicide and will wake up
18 in his normal savebed, not the jailbed.
19
20* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
21 2007-02-03 03:49:06.011 Discarding object without arch: texas
22 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
23 2007-02-03 03:54:36.926 Discarding object without arch: event_say
24
25* IMPORTANT:
26 entering instantiated random maps whose meta file is missing freezes the player.
27
28* random speed should result in randomised initial animation face.
29
30* example of why a player was kept alive long after having logged out.
31 those are probably in a player inventory.
32 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
33 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
34 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
35 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
36 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
37 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
38 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
39 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
40 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
41
42* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
43 => use debug_desc
44 => find out whats causing it
45
46* training center (kobold etc.) does not stop working after 30-40min
47 but goes on for 2 hours _at least_.
48
49* summoned monsters seem to be too peaceful - demonology tower elementals,
50 bloodwell (seems to be an old issue).
51
52* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
53 original crossfire: 100% cpu usage => freeze
54 after mapspace::update fix: 40%
55 after map protocol optimisation: 15%
11 56
12* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 57* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
13 this is simply counterwall hitting monsters. but why does it happen? 58 this is simply counterwall hitting monsters. but why does it happen?
59
60* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
61 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
14 62
15* animated weapons should come back to the player when he dies/disconnects? 63* animated weapons should come back to the player when he dies/disconnects?
16 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 64 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
17 animated weapon out and you disconnect, that it'd simply a) fall to the 65 animated weapon out and you disconnect, that it'd simply a) fall to the
18 ground or b) return to your inv? Rather than disappearing into the void of 66 ground or b) return to your inv? Rather than disappearing into the void of
19 nothingness. 67 nothingness.
20 68
21* rewrite gen_worldmap so that it replaces floors instead putting the
22 overlay on top of the worldmap.
23
24* investigate face and ground problems in world_109_126
25
26* mapinfo command should be handled asynchronously (cause it blocks the server) 69* mapinfo command should be handled asynchronously (cause it blocks the server)
27 70
28* drop unpaid items when dieing on the spot.
29
30* arch/river/* need to be converted to new .x scheme
31
32* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 71* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
33 16:09 <@schmorp> ende des themas 72 16:09 <@schmorp> ende des themas
34 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 73 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
35 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 74 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
36 16:09 <@schmorp> erinnert mich dran 75 16:09 <@schmorp> erinnert mich dran
37 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
38 76
39* map converter 77* map converter
40 elmex: because of the faces and all the other nice things - i guess 78 elmex: because of the faces and all the other nice things - i guess
79 [HUH?? please specify or remove]
41 80
42* implement no-drop-on-destroy flag (done) 81* implement no-drop-on-destroy flag (done)
43 for example to remove the specialcases for books that are destroyed 82 for example to remove the specialcases for books that are destroyed
44 and contain spells (should be done) 83 and contain spells (should be done)
45 84
46* look at these logs: 85* look at these logs:
47 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
48 2006-09-16 01:38:16 Got unknown value in map header: race human 86 2006-09-16 01:38:16 Got unknown value in map header: race human
49 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 87 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
50 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 88 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
89 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
90 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
91 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
92 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
51 93
52* requirements need to be dcoumented: 94* make sure custom keys get saved in same order as they are being loaded.
53 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 95

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