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Comparing deliantra/server/TODO (file contents):
Revision 1.23 by root, Mon Jan 15 00:40:48 2007 UTC vs.
Revision 1.147 by root, Fri Oct 16 01:19:12 2009 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3TODO: =item Svd: the amount of seconds the map was last saved (++ means >99).
4#* The exit to 'random map at , level ' is closed 4 ^^^ the ">" gets eaten.
5# happens on first entry to a random map *sometimes*. meta file not yet written? 5TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
6TODO: books head2, possibly after verbatim (prison de...)
7TODO: emergency swap mode is not working
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9 (when picking up a bomb quickly enough)
10TODO: inscription cannot be readied.
11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12TODO: ready_skill find traps does nto unapply the range slot item (bow)
13TODO: no detah messages for arena anymore
14TODO: remove curse should *maybe* work on players themselves
15TODO: remove curse in glyph/rune doesn't have any effect?
16TODO: rewrite highscore code
6 17
7* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 18TODO: greeting message on what to do in dialog after race selection.
8 19
9* re-enable cede in save, when deemed stable. 202009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
212009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
222009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
232009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
10 27
11* important: re-enable out-of-order execution of chat and say by making them 282009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
12 packets instead of commands, by pre-parsing ncom/command. 292009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
13 (this is really hard, other command smight qualify, too...) 302009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
312009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
32
33
34TODO: autopickup in shop
35TODO: quit charcetr doesn't nuke in-memory per-player maps
36TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
37TODO: farmwife doesn't react to guuh's head?
38TODO: shop mats should use the nesrest other shopmat, always.
39TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects.
40
41* where is pippijns script to generate the emote_help.pod?
42
43* make inscription easier to use: offer a full dialog with multiple lines, let
44 users re-write/edit books to their liking (without givign exp).
45
46* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
47
48* TODO: re-apply items on log-in
49
50* create 100 chicken => some unseen item updates
51
52* dragons should not be able to change their title via the settings tab in playerbook
53
54* syncpoints: rules, news, motd, crossfiremail, hiscore
55 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
56
57* lone-town shops say "no shop nearby" with use_skill bargaining.
58
59* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
60
61* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
62
63* *sigh*
64 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
65 _after_ the weight update fix
66
67* unique items in maps not handled correctly: server should remember wether a unique
68 file was written and force it to be written again, even if empty.
69
70* can't move onto navar harbour piers when levitating.
71
72* drakkar pking system assumed to be well-balanced: any documentation?
73
74* tutorial in client
7518:24:32 <qwe> just a note
7618:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
77 was reading it (by then) to get what was wrong and the instructions
78 there are outdated.
79
80* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
81 simply by dropping it.
82
83* important: mobs can cross shop-boundaries using shopmats. this must not be :/
84
85* drop all and get all will result in trying to pick up yourself
86 (likely harmless)
87
88* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
89
90* vanessa kept active because of:
91 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
92 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
93 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
94
95* dragon cannot apply ipo writing pen (lack the body), but use skill fine
96
97http://stonewashed.net/sfx.html
98
992007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
1002007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
1012007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
1022007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
103
104http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
105
106* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
107
108* for the future: adjust sp regenration in that way that it doesn't
109 regenrate when food is below < 200 (a magic constant)
110
111* level 100 inscription with 4 kills: a single random_Scorll treasure
112 item in the ancient mages of forgotten town palace create
113 many *hundreds* of actual scrolls when instantiated?
114
11507:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
11607:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
11707:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
11807:21:37 <schmorp> unidentified they are called potions?
11907:21:48 -cfbot:#cf- [Incen] ayup
12007:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
121
122* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
123
124* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
125 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
126 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
127 semantics).
128
129* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
130 there. be inventive.
131
132* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
133 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
134 hitting items it shouldn't.
135
136* can users in theory steal the gems out of their snitchangel pet monsters?
137 => the nodrop mechanism used for that should also disallow stealing.
138
139* bowmode should offer different capabilities given on level of user
140 (Leonov).
141
142* player_sold 1 still gets added to maps at some point, but server cnanot read it.
143 resolve the situation by either implementing it fully or removing it fully.
144
145* climbing, meditating, levitating skills etc. should give you experience per use
146
147* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
148 2007-02-03 03:49:06.011 Discarding object without arch: texas
149 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
150 2007-02-03 03:54:36.926 Discarding object without arch: event_say
151
152* IMPORTANT:
153 entering instantiated random maps whose meta file is missing freezes the player.
154
155* random speed should result in randomised initial animation face.
156
157* training center (kobold etc.) does not stop working after 30-40min
158 but goes on for 2 hours _at least_.
14 159
15* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 160* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
16 this is simply counterwall hitting monsters. but why does it happen? 161 this is simply counterwall hitting monsters. but why does it happen?
17
18* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
19 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
20 162
21* animated weapons should come back to the player when he dies/disconnects? 163* animated weapons should come back to the player when he dies/disconnects?
22 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 164 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
23 animated weapon out and you disconnect, that it'd simply a) fall to the 165 animated weapon out and you disconnect, that it'd simply a) fall to the
24 ground or b) return to your inv? Rather than disappearing into the void of 166 ground or b) return to your inv? Rather than disappearing into the void of
25 nothingness. 167 nothingness.
26 168
27* rewrite gen_worldmap so that it replaces floors instead putting the 169* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
28 overlay on top of the worldmap. 170 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
171 16:09 <@schmorp> erinnert mich dran
29 172
30* investigate face and ground problems in world_109_126 173* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
174 (improve message)
31 175
32* mapinfo command should be handled asynchronously (cause it blocks the server)
33 176
34* drop unpaid items when dieing on the spot.
35
36* arch/river/* need to be converted to new .x scheme
37
38* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
39 16:09 <@schmorp> ende des themas
40 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
41 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
42 16:09 <@schmorp> erinnert mich dran
43 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
44
45* map converter
46 elmex: because of the faces and all the other nice things - i guess
47
48* implement no-drop-on-destroy flag (done)
49 for example to remove the specialcases for books that are destroyed
50 and contain spells (should be done)
51
52* look at these logs:
53 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
54 2006-09-16 01:38:16 Got unknown value in map header: race human
55 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
56 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
57
58* requirements need to be dcoumented:
59 safe:hole, gperf, glib, std::tr1 (::unoredred_map)

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