--- deliantra/server/TODO 2007/01/14 22:54:18 1.20 +++ deliantra/server/TODO 2007/01/15 00:40:48 1.23 @@ -1,23 +1,23 @@ Here are listed some todos which should be looked into sometimes. -* 2007-01-14 23:52:16.889 Object {cnt:633692,uuid:<1,a1a1ab5c>,name:"Guard of the ancient mages",flags:[0,8,11,14,21,33,38,39,40,52,53,54,55,56,57,58,66,79,82,93,103],type:0}(on /darcap/forgotten_town/palace@6+1) lacks animation. - #possibly fixed #* The exit to 'random map at , level ' is closed # happens on first entry to a random map *sometimes*. meta file not yet written? -* re-enable cede in save, when deemed stable. +* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. -* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? - seems to cause severe cpu usage - swapping out fixes it +* re-enable cede in save, when deemed stable. * important: re-enable out-of-order execution of chat and say by making them packets instead of commands, by pre-parsing ncom/command. + (this is really hard, other command smight qualify, too...) * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? +* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type + fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. + * animated weapons should come back to the player when he dies/disconnects? 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an animated weapon out and you disconnect, that it'd simply a) fall to the