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Comparing deliantra/server/TODO (file contents):
Revision 1.23 by root, Mon Jan 15 00:40:48 2007 UTC vs.
Revision 1.79 by root, Mon Jul 16 19:37:33 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
4#* The exit to 'random map at , level ' is closed 4 stuff beig dropped on the teleporter there).
5# happens on first entry to a random map *sometimes*. meta file not yet written? 5
6* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
7 crossfire developer who thinks that 4k is enough for everybody.
8 implement a workaround, either just telling people that their book
9 is winged or not sending it as book but as separate paragraphs or multiple
10 books. must be multiple paragraphs:
11 /* 4096 is probably way overkill, but 1024 could very well be too small.
12
13* level 100 inscription with 4 kills: a single random_Scorll treasure
14 item in the ancient mages of forgotten town palace create
15 many *hundreds* of actual scrolls when instantiated?
16
1707:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
1807:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
1907:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
2007:21:37 <schmorp> unidentified they are called potions?
2107:21:48 -cfbot:#cf- [Incen] ayup
2207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
23
24* totla invisibility is too hard to get. monsters should attack the
25 player when hit by him or his spell anyways.
26
27* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
28
29* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
30
31* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
32
33* is_animated is sometimes written twice when saving, because it must be off when
34 no animation is set. this does not work, of course, because later the flag is written again.
35 should probably be fixed on load, not on save.
36
37* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
38 obviously this should be the real name, not the arch name.
39
40* new players sometimes seem to lack statistics
41
42* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
43
44* IMPORTANT: client structures (ns) seem to never get released ever.
45
46* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
47 check fucntion should be designed - the same for empty treasurelists
48 and similar stuff.
49
50* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
51 existing objects refer to the old archteypoes (for purposes of saving).
52 UPDATE: this is done, but an upgrade of in-memory objects is highly
53 advisable, as well as testing wether reloading actually works :)
54
55* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
56 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
57 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
58 semantics).
59
60* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
61 there. be inventive.
62
63* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
64 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
65 hitting items it shouldn't.
66
67* can users in theory steal the gems out of their snitchangel pet monsters?
68 => the nodrop mechanism used for that should also disallow stealing.
69
70* bowmode should offer different capabilities given on level of user
71 (Leonov).
72
73* player_sold 1 still gets added to maps at some point, but server cnanot read it.
74 resolve the situation by either implementing it fully or removing it fully.
75
76* climbing, meditating, levitating skills etc. should give you experience per use
77
78* rewrite banish in perl (low priority)
79
80* nekosan snatches the fish, which stays in the playr inventory.
81 remove should automaticlaly send esrv_del_item, and nobody else should,
82 for inv items. same for ipo.
83
84* output-count and output-sync defaults *might* cause delay by one message
85 for new users.
86
87* arrest => jail, but the jailed player can suicide and will wake up
88 in his normal savebed, not the jailbed.
89
90* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
91 2007-02-03 03:49:06.011 Discarding object without arch: texas
92 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
93 2007-02-03 03:54:36.926 Discarding object without arch: event_say
94
95* IMPORTANT:
96 entering instantiated random maps whose meta file is missing freezes the player.
97
98* random speed should result in randomised initial animation face.
99
100* example of why a player was kept alive long after having logged out.
101 those are probably in a player inventory.
102 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
103 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
104 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
105 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
107 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
108 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
109 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
110 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
111
112* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
113 => use debug_desc
114 => find out whats causing it
115
116* training center (kobold etc.) does not stop working after 30-40min
117 but goes on for 2 hours _at least_.
6 118
7* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 119* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
8 120 original crossfire: 100% cpu usage => freeze
9* re-enable cede in save, when deemed stable. 121 after mapspace::update fix: 40%
10 122 after map protocol optimisation: 15%
11* important: re-enable out-of-order execution of chat and say by making them
12 packets instead of commands, by pre-parsing ncom/command.
13 (this is really hard, other command smight qualify, too...)
14 123
15* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 124* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
16 this is simply counterwall hitting monsters. but why does it happen? 125 this is simply counterwall hitting monsters. but why does it happen?
17 126
18* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 127* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
22 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 131 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
23 animated weapon out and you disconnect, that it'd simply a) fall to the 132 animated weapon out and you disconnect, that it'd simply a) fall to the
24 ground or b) return to your inv? Rather than disappearing into the void of 133 ground or b) return to your inv? Rather than disappearing into the void of
25 nothingness. 134 nothingness.
26 135
27* rewrite gen_worldmap so that it replaces floors instead putting the
28 overlay on top of the worldmap.
29
30* investigate face and ground problems in world_109_126
31
32* mapinfo command should be handled asynchronously (cause it blocks the server) 136* mapinfo command should be handled asynchronously (cause it blocks the server)
33 137
34* drop unpaid items when dieing on the spot.
35
36* arch/river/* need to be converted to new .x scheme
37
38* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 138* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
39 16:09 <@schmorp> ende des themas 139 16:09 <@schmorp> ende des themas
40 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 140 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
41 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 141 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
42 16:09 <@schmorp> erinnert mich dran 142 16:09 <@schmorp> erinnert mich dran
43 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
44 143
45* map converter 144* map converter
46 elmex: because of the faces and all the other nice things - i guess 145 elmex: because of the faces and all the other nice things - i guess
146 [HUH?? please specify or remove]
47 147
48* implement no-drop-on-destroy flag (done) 148* implement no-drop-on-destroy flag (done)
49 for example to remove the specialcases for books that are destroyed 149 for example to remove the specialcases for books that are destroyed
50 and contain spells (should be done) 150 and contain spells (should be done)
51 151
52* look at these logs: 152* look at these logs:
53 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
54 2006-09-16 01:38:16 Got unknown value in map header: race human 153 2006-09-16 01:38:16 Got unknown value in map header: race human
55 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 154 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
56 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 155 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
156 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
157 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
158 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
159 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
57 160
58* requirements need to be dcoumented: 161* make sure custom keys get saved in same order as they are being loaded.
59 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 162
163* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
164 implement buildable non-safe floors.

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