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Comparing deliantra/server/TODO (file contents):
Revision 1.25 by root, Mon Jan 15 02:08:38 2007 UTC vs.
Revision 1.57 by root, Mon May 7 19:55:29 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3new skill system temporary todo:
4#* The exit to 'random map at , level ' is closed 4- cast xxx, ready_skill praying => no go
5# happens on first entry to a random map *sometimes*. meta file not yet written? 5- readying a rod gives magic item exp when slashign monsters
6- slots are beign forgotten on relogin
707:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm
807:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly
907:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
1007:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
1107:46:14 -cfbot:#cf- sciullofederico logged in
1207:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
1307:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
1407:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
1507:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
6 16
7* the server loves to basically freeze with high cpu load.
8 everything seems to work, except extremely slow.
9 maybe related to such stuff: (maybe too many monsters for some reason?)
10 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
11 17
12* summoned monsters seem to be too peaceful - demonology tower elementals, 18* IMPORTANT: client structures (ns) seem to never get released ever.
13 bloodwell (seems to be an old issue). 19
20* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
21 check fucntion should be designed - the same for empty treasurelists
22 and similar stuff.
23
24* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
25 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
26 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
27 semantics).
28
29* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
30 there. be inventive.
31
32* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
33 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
34 hitting items it shouldn't.
35
36* can users in theory steal the gems out of their snitchangel pet monsters?
37 => the nodrop mechanism used for that should also disallow stealing.
38
39* bowmode should offer different capabilities given on level of user
40 (Leonov).
41
42* player_sold 1 still gets added to maps at some point, but server cnanot read it.
43 resolve the situation by either implementing it fully or removing it fully.
44
45* climbing, meditating, levitating skills etc. should give you experience per use
46
47* rewrite banish in perl (low priority)
48
49* nekosan snatches the fish, which stays in the playr inventory.
50 remove should automaticlaly send esrv_del_item, and nobody else should,
51 for inv items. same for ipo.
52
53* output-count and output-sync defaults *might* cause delay by one message
54 for new users.
55
56* arrest => jail, but the jailed player can suicide and will wake up
57 in his normal savebed, not the jailbed.
58
59* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
60 2007-02-03 03:49:06.011 Discarding object without arch: texas
61 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
62 2007-02-03 03:54:36.926 Discarding object without arch: event_say
63
64* IMPORTANT:
65 entering instantiated random maps whose meta file is missing freezes the player.
66
67* random speed should result in randomised initial animation face.
68
69* example of why a player was kept alive long after having logged out.
70 those are probably in a player inventory.
71 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
72 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
73 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
74 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
75 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
76 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
77 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
78 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
79 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
80
81* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
82 => use debug_desc
83 => find out whats causing it
84
85* training center (kobold etc.) does not stop working after 30-40min
86 but goes on for 2 hours _at least_.
14 87
15* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 88* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
16 89 original crossfire: 100% cpu usage => freeze
17* re-enable cede in save, when deemed stable. 90 after mapspace::update fix: 40%
18 91 after map protocol optimisation: 15%
19* important: re-enable out-of-order execution of chat and say by making them
20 packets instead of commands, by pre-parsing ncom/command.
21 (this is really hard, other command smight qualify, too...)
22 92
23* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 93* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
24 this is simply counterwall hitting monsters. but why does it happen? 94 this is simply counterwall hitting monsters. but why does it happen?
25 95
26* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 96* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
30 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 100 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
31 animated weapon out and you disconnect, that it'd simply a) fall to the 101 animated weapon out and you disconnect, that it'd simply a) fall to the
32 ground or b) return to your inv? Rather than disappearing into the void of 102 ground or b) return to your inv? Rather than disappearing into the void of
33 nothingness. 103 nothingness.
34 104
35* rewrite gen_worldmap so that it replaces floors instead putting the
36 overlay on top of the worldmap.
37
38* investigate face and ground problems in world_109_126
39
40* mapinfo command should be handled asynchronously (cause it blocks the server) 105* mapinfo command should be handled asynchronously (cause it blocks the server)
41
42* drop unpaid items when dieing on the spot.
43
44* arch/river/* need to be converted to new .x scheme
45 106
46* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 107* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
47 16:09 <@schmorp> ende des themas 108 16:09 <@schmorp> ende des themas
48 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 109 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
49 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 110 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
50 16:09 <@schmorp> erinnert mich dran 111 16:09 <@schmorp> erinnert mich dran
51 112
52* map converter 113* map converter
53 elmex: because of the faces and all the other nice things - i guess 114 elmex: because of the faces and all the other nice things - i guess
115 [HUH?? please specify or remove]
54 116
55* implement no-drop-on-destroy flag (done) 117* implement no-drop-on-destroy flag (done)
56 for example to remove the specialcases for books that are destroyed 118 for example to remove the specialcases for books that are destroyed
57 and contain spells (should be done) 119 and contain spells (should be done)
58 120
59* look at these logs: 121* look at these logs:
60 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
61 2006-09-16 01:38:16 Got unknown value in map header: race human 122 2006-09-16 01:38:16 Got unknown value in map header: race human
62 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 123 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
63 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 124 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
64 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 125 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
65 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 126 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
66 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 127 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
67 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 128 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
68 129
69* requirements need to be dcoumented: 130* make sure custom keys get saved in same order as they are being loaded.
70 glib, std::tr1 (::unoredred_map)
71 131
72 132* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
133 implement buildable non-safe floors.

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