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Comparing deliantra/server/TODO (file contents):
Revision 1.26 by root, Mon Jan 15 02:18:01 2007 UTC vs.
Revision 1.45 by root, Fri Mar 23 22:05:59 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3* can users in theory steal the gems out of their snitchangel pet monsters?
4#* The exit to 'random map at , level ' is closed 4 => the nodrop mechanism used for that should also disallow stealing.
5# happens on first entry to a random map *sometimes*. meta file not yet written? 5
6* bowmode should offer different capabilities given on level of user
7 (Leonov).
8
9* player_sold 1 still gets added to maps at some point, but server cnanot read it.
10 resolve the situation by either implementing it fully or removing it fully.
11
12* climbing, meditating, levitating skills etc. should give you experience per use
13
14* rewrite banish in perl (low priority)
15
16* nekosan snatches the fish, which stays in the playr inventory.
17 remove should automaticlaly send esrv_del_item, and nobody else should,
18 for inv items. same for ipo.
19
20* output-count and output-sync defaults *might* cause delay by one message
21 for new users.
22
23* arrest => jail, but the jailed player can suicide and will wake up
24 in his normal savebed, not the jailbed.
25
26* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
27 2007-02-03 03:49:06.011 Discarding object without arch: texas
28 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
29 2007-02-03 03:54:36.926 Discarding object without arch: event_say
30
31* IMPORTANT:
32 entering instantiated random maps whose meta file is missing freezes the player.
33
34* random speed should result in randomised initial animation face.
35
36* example of why a player was kept alive long after having logged out.
37 those are probably in a player inventory.
38 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
39 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
40 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
41 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
42 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
43 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
44 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
45 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
46 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
6 47
7* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 48* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
8 => use debug_desc 49 => use debug_desc
9 => find out whats causing it 50 => find out whats causing it
10 51
11* the server loves to basically freeze with high cpu load. 52* training center (kobold etc.) does not stop working after 30-40min
12 everything seems to work, except extremely slow. 53 but goes on for 2 hours _at least_.
13 maybe related to such stuff: (maybe too many monsters for some reason?)
14 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
15 54
16* summoned monsters seem to be too peaceful - demonology tower elementals, 55* summoned monsters seem to be too peaceful - demonology tower elementals,
17 bloodwell (seems to be an old issue). 56 bloodwell (seems to be an old issue).
18 57
19* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 58* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
20 59 original crossfire: 100% cpu usage => freeze
21* re-enable cede in save, when deemed stable. 60 after mapspace::update fix: 40%
22 61 after map protocol optimisation: 15%
23* important: re-enable out-of-order execution of chat and say by making them
24 packets instead of commands, by pre-parsing ncom/command.
25 (this is really hard, other command smight qualify, too...)
26 62
27* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 63* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
28 this is simply counterwall hitting monsters. but why does it happen? 64 this is simply counterwall hitting monsters. but why does it happen?
29 65
30* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 66* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
34 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 70 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
35 animated weapon out and you disconnect, that it'd simply a) fall to the 71 animated weapon out and you disconnect, that it'd simply a) fall to the
36 ground or b) return to your inv? Rather than disappearing into the void of 72 ground or b) return to your inv? Rather than disappearing into the void of
37 nothingness. 73 nothingness.
38 74
39* rewrite gen_worldmap so that it replaces floors instead putting the
40 overlay on top of the worldmap.
41
42* investigate face and ground problems in world_109_126
43
44* mapinfo command should be handled asynchronously (cause it blocks the server) 75* mapinfo command should be handled asynchronously (cause it blocks the server)
45
46* drop unpaid items when dieing on the spot.
47
48* arch/river/* need to be converted to new .x scheme
49 76
50* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 77* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
51 16:09 <@schmorp> ende des themas 78 16:09 <@schmorp> ende des themas
52 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 79 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
53 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 80 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
54 16:09 <@schmorp> erinnert mich dran 81 16:09 <@schmorp> erinnert mich dran
55 82
56* map converter 83* map converter
57 elmex: because of the faces and all the other nice things - i guess 84 elmex: because of the faces and all the other nice things - i guess
85 [HUH?? please specify or remove]
58 86
59* implement no-drop-on-destroy flag (done) 87* implement no-drop-on-destroy flag (done)
60 for example to remove the specialcases for books that are destroyed 88 for example to remove the specialcases for books that are destroyed
61 and contain spells (should be done) 89 and contain spells (should be done)
62 90
63* look at these logs: 91* look at these logs:
64 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
65 2006-09-16 01:38:16 Got unknown value in map header: race human 92 2006-09-16 01:38:16 Got unknown value in map header: race human
66 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 93 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
67 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 94 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
68 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 95 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
69 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 96 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
70 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 97 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
71 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 98 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
72 99
73* requirements need to be dcoumented: 100* make sure custom keys get saved in same order as they are being loaded.
74 glib, std::tr1 (::unoredred_map)
75 101
76

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