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Comparing deliantra/server/TODO (file contents):
Revision 1.26 by root, Mon Jan 15 02:18:01 2007 UTC vs.
Revision 1.89 by root, Wed Aug 8 04:52:58 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3http://stonewashed.net/sfx.html
4#* The exit to 'random map at , level ' is closed 4
5# happens on first entry to a random map *sometimes*. meta file not yet written? 5http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
6
7* diseases refer to their owner, keeping diseasd players alive needlessly.
8
9* for the future: adjust sp regenration in that way that it doesn't
10 regenrate when food is below < 200 (a magic constant)
11
12* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
13 stuff beig dropped on the teleporter there).
14
15* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
16 crossfire developer who thinks that 4k is enough for everybody.
17 implement a workaround, either just telling people that their book
18 is winged or not sending it as book but as separate paragraphs or multiple
19 books. must be multiple paragraphs:
20 /* 4096 is probably way overkill, but 1024 could very well be too small.
21
22* level 100 inscription with 4 kills: a single random_Scorll treasure
23 item in the ancient mages of forgotten town palace create
24 many *hundreds* of actual scrolls when instantiated?
25
2607:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
2707:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
2807:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
2907:21:37 <schmorp> unidentified they are called potions?
3007:21:48 -cfbot:#cf- [Incen] ayup
3107:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
32
33* totla invisibility is too hard to get. monsters should attack the
34 player when hit by him or his spell anyways.
35
36* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
37
38* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
39
40* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
41
42* is_animated is sometimes written twice when saving, because it must be off when
43 no animation is set. this does not work, of course, because later the flag is written again.
44 should probably be fixed on load, not on save.
45
46* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
47 obviously this should be the real name, not the arch name.
48
49* new players sometimes seem to lack statistics
50
51* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
52
53* IMPORTANT: client structures (ns) seem to never get released ever.
54
55* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
56 check fucntion should be designed - the same for empty treasurelists
57 and similar stuff.
58
59* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
60 existing objects refer to the old archteypoes (for purposes of saving).
61 UPDATE: this is done, but an upgrade of in-memory objects is highly
62 advisable, as well as testing wether reloading actually works :)
63
64* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
65 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
66 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
67 semantics).
68
69* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
70 there. be inventive.
71
72* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
73 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
74 hitting items it shouldn't.
75
76* can users in theory steal the gems out of their snitchangel pet monsters?
77 => the nodrop mechanism used for that should also disallow stealing.
78
79* bowmode should offer different capabilities given on level of user
80 (Leonov).
81
82* player_sold 1 still gets added to maps at some point, but server cnanot read it.
83 resolve the situation by either implementing it fully or removing it fully.
84
85* climbing, meditating, levitating skills etc. should give you experience per use
86
87* rewrite banish in perl (low priority)
88
89* nekosan snatches the fish, which stays in the playr inventory.
90 remove should automaticlaly send esrv_del_item, and nobody else should,
91 for inv items. same for ipo.
92
93* output-count and output-sync defaults *might* cause delay by one message
94 for new users.
95
96* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
97 2007-02-03 03:49:06.011 Discarding object without arch: texas
98 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
99 2007-02-03 03:54:36.926 Discarding object without arch: event_say
100
101* IMPORTANT:
102 entering instantiated random maps whose meta file is missing freezes the player.
103
104* random speed should result in randomised initial animation face.
105
106* example of why a player was kept alive long after having logged out.
107 those are probably in a player inventory.
108 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
109 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
110 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
111 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
112 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
113 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
114 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
115 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
116 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
6 117
7* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 118* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
8 => use debug_desc 119 => use debug_desc
9 => find out whats causing it 120 => find out whats causing it
10 121
11* the server loves to basically freeze with high cpu load. 122* training center (kobold etc.) does not stop working after 30-40min
12 everything seems to work, except extremely slow. 123 but goes on for 2 hours _at least_.
13 maybe related to such stuff: (maybe too many monsters for some reason?)
14 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
15
16* summoned monsters seem to be too peaceful - demonology tower elementals,
17 bloodwell (seems to be an old issue).
18 124
19* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 125* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
20 126 original crossfire: 100% cpu usage => freeze
21* re-enable cede in save, when deemed stable. 127 after mapspace::update fix: 40%
22 128 after map protocol optimisation: 15%
23* important: re-enable out-of-order execution of chat and say by making them
24 packets instead of commands, by pre-parsing ncom/command.
25 (this is really hard, other command smight qualify, too...)
26 129
27* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 130* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
28 this is simply counterwall hitting monsters. but why does it happen? 131 this is simply counterwall hitting monsters. but why does it happen?
29 132
30* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 133* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
34 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 137 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
35 animated weapon out and you disconnect, that it'd simply a) fall to the 138 animated weapon out and you disconnect, that it'd simply a) fall to the
36 ground or b) return to your inv? Rather than disappearing into the void of 139 ground or b) return to your inv? Rather than disappearing into the void of
37 nothingness. 140 nothingness.
38 141
39* rewrite gen_worldmap so that it replaces floors instead putting the
40 overlay on top of the worldmap.
41
42* investigate face and ground problems in world_109_126
43
44* mapinfo command should be handled asynchronously (cause it blocks the server) 142* mapinfo command should be handled asynchronously (cause it blocks the server)
45
46* drop unpaid items when dieing on the spot.
47
48* arch/river/* need to be converted to new .x scheme
49 143
50* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 144* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
51 16:09 <@schmorp> ende des themas 145 16:09 <@schmorp> ende des themas
52 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 146 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
53 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 147 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
54 16:09 <@schmorp> erinnert mich dran 148 16:09 <@schmorp> erinnert mich dran
55 149
56* map converter 150* map converter
57 elmex: because of the faces and all the other nice things - i guess 151 elmex: because of the faces and all the other nice things - i guess
152 [HUH?? please specify or remove]
58 153
59* implement no-drop-on-destroy flag (done) 154* implement no-drop-on-destroy flag (done)
60 for example to remove the specialcases for books that are destroyed 155 for example to remove the specialcases for books that are destroyed
61 and contain spells (should be done) 156 and contain spells (should be done)
62 157
63* look at these logs: 158* look at these logs:
64 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
65 2006-09-16 01:38:16 Got unknown value in map header: race human 159 2006-09-16 01:38:16 Got unknown value in map header: race human
66 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
67 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 160 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
68 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 161 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
69 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 162 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
70 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 163 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
71 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 164 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
72 165
73* requirements need to be dcoumented: 166* make sure custom keys get saved in same order as they are being loaded.
74 glib, std::tr1 (::unoredred_map)
75 167
76 168* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
169 implement buildable non-safe floors.

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