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Comparing deliantra/server/TODO (file contents):
Revision 1.27 by root, Thu Jan 18 00:08:29 2007 UTC vs.
Revision 1.71 by root, Wed Jul 4 07:09:06 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* The exit to 'random map at , level ' is closed 307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4 happens on first entry to a random map *sometimes*. meta file not yet written? 407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10* is_animated is sometimes written twice when saving, because it must be off when
11 no animation is set. this does not work, of course, because later the flag is written again.
12 should probably be fixed on load, not on save.
13
14* IMPORTANT: item_power should be a body slot like other such qualities,
15 so they can be sensibly tested against exclusion. Right now, one can
16 equip more than item power allows because it is not checked everywhere
17 (and should not have to be checked, either).
18
19* new players lack statistics
20
21* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
22
23* IMPORTANT: client structures (ns) seem to never get released ever.
24
25* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
26 check fucntion should be designed - the same for empty treasurelists
27 and similar stuff.
28
29* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
30 existing objects refer to the old archteypoes (for purposes of saving).
31 UPDATE: this is done, but an upgrade of in-memory objects is highly
32 advisable, as well as testing wether reloading actually works :)
33
34* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
35 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
36 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
37 semantics).
38
39* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
40 there. be inventive.
41
42* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
43 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
44 hitting items it shouldn't.
45
46* can users in theory steal the gems out of their snitchangel pet monsters?
47 => the nodrop mechanism used for that should also disallow stealing.
48
49* bowmode should offer different capabilities given on level of user
50 (Leonov).
51
52* player_sold 1 still gets added to maps at some point, but server cnanot read it.
53 resolve the situation by either implementing it fully or removing it fully.
54
55* climbing, meditating, levitating skills etc. should give you experience per use
56
57* rewrite banish in perl (low priority)
58
59* nekosan snatches the fish, which stays in the playr inventory.
60 remove should automaticlaly send esrv_del_item, and nobody else should,
61 for inv items. same for ipo.
62
63* output-count and output-sync defaults *might* cause delay by one message
64 for new users.
65
66* arrest => jail, but the jailed player can suicide and will wake up
67 in his normal savebed, not the jailbed.
68
69* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
70 2007-02-03 03:49:06.011 Discarding object without arch: texas
71 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
72 2007-02-03 03:54:36.926 Discarding object without arch: event_say
73
74* IMPORTANT:
75 entering instantiated random maps whose meta file is missing freezes the player.
76
77* random speed should result in randomised initial animation face.
78
79* example of why a player was kept alive long after having logged out.
80 those are probably in a player inventory.
81 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
82 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
83 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
84 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
85 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
86 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
87 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
88 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
89 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
5 90
6* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 91* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
7 => use debug_desc 92 => use debug_desc
8 => find out whats causing it 93 => find out whats causing it
9 94
10* the server loves to basically freeze with high cpu load. 95* training center (kobold etc.) does not stop working after 30-40min
11 everything seems to work, except extremely slow. 96 but goes on for 2 hours _at least_.
12 maybe related to such stuff: (maybe too many monsters for some reason?)
13 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
14
15* summoned monsters seem to be too peaceful - demonology tower elementals,
16 bloodwell (seems to be an old issue).
17 97
18* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 98* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
19 99 original crossfire: 100% cpu usage => freeze
20* re-enable cede in save, when deemed stable. 100 after mapspace::update fix: 40%
21 101 after map protocol optimisation: 15%
22* important: re-enable out-of-order execution of chat and say by making them
23 packets instead of commands, by pre-parsing ncom/command.
24 (this is really hard, other command smight qualify, too...)
25 102
26* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 103* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
27 this is simply counterwall hitting monsters. but why does it happen? 104 this is simply counterwall hitting monsters. but why does it happen?
28 105
29* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 106* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
33 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 110 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
34 animated weapon out and you disconnect, that it'd simply a) fall to the 111 animated weapon out and you disconnect, that it'd simply a) fall to the
35 ground or b) return to your inv? Rather than disappearing into the void of 112 ground or b) return to your inv? Rather than disappearing into the void of
36 nothingness. 113 nothingness.
37 114
38* rewrite gen_worldmap so that it replaces floors instead putting the
39 overlay on top of the worldmap.
40
41* investigate face and ground problems in world_109_126
42
43* mapinfo command should be handled asynchronously (cause it blocks the server) 115* mapinfo command should be handled asynchronously (cause it blocks the server)
44
45* drop unpaid items when dieing on the spot.
46
47* arch/river/* need to be converted to new .x scheme
48 116
49* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 117* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
50 16:09 <@schmorp> ende des themas 118 16:09 <@schmorp> ende des themas
51 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 119 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
52 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 120 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
53 16:09 <@schmorp> erinnert mich dran 121 16:09 <@schmorp> erinnert mich dran
54 122
55* map converter 123* map converter
56 elmex: because of the faces and all the other nice things - i guess 124 elmex: because of the faces and all the other nice things - i guess
125 [HUH?? please specify or remove]
57 126
58* implement no-drop-on-destroy flag (done) 127* implement no-drop-on-destroy flag (done)
59 for example to remove the specialcases for books that are destroyed 128 for example to remove the specialcases for books that are destroyed
60 and contain spells (should be done) 129 and contain spells (should be done)
61 130
62* look at these logs: 131* look at these logs:
63 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
64 2006-09-16 01:38:16 Got unknown value in map header: race human 132 2006-09-16 01:38:16 Got unknown value in map header: race human
65 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 133 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
66 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 134 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
67 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 135 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
68 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 136 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
69 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 137 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
70 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 138 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
71 139
72* requirements need to be dcoumented: 140* make sure custom keys get saved in same order as they are being loaded.
73 glib, std::tr1 (::unoredred_map)
74 141
75 142* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
143 implement buildable non-safe floors.

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