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Comparing deliantra/server/TODO (file contents):
Revision 1.29 by root, Tue Jan 23 01:05:17 2007 UTC vs.
Revision 1.100 by root, Tue Sep 18 17:47:35 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* The exit to 'random map at , level ' is closed 3* IMPORTANT:
4 happens on first entry to a random map *sometimes*. meta file not yet written? 4 "cannot change rod when levitating"
5
6* pupland worldmap region is "santo dominion" => fix.
7
8* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
9
10http://stonewashed.net/sfx.html
11
12http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
13
142007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
152007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
162007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
172007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
182007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
192007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
202007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
212007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
222007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
232007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
242007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
252007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
262007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
272007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
28
29
30* "You get the distinct feeling that <other> is nuts" actually appeared once.
31
32* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
33
34* IMPORTANT: the ex command does not properly filter cfpod.
35
36* diseases refer to their owner, keeping diseasd players alive needlessly.
37
38* for the future: adjust sp regenration in that way that it doesn't
39 regenrate when food is below < 200 (a magic constant)
40
41* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
42 stuff beig dropped on the teleporter there).
43
44* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
45 crossfire developer who thinks that 4k is enough for everybody.
46 implement a workaround, either just telling people that their book
47 is winged or not sending it as book but as separate paragraphs or multiple
48 books. must be multiple paragraphs:
49 /* 4096 is probably way overkill, but 1024 could very well be too small.
50
51* level 100 inscription with 4 kills: a single random_Scorll treasure
52 item in the ancient mages of forgotten town palace create
53 many *hundreds* of actual scrolls when instantiated?
54
5507:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
5607:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
5707:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
5807:21:37 <schmorp> unidentified they are called potions?
5907:21:48 -cfbot:#cf- [Incen] ayup
6007:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
61
62* totla invisibility is too hard to get. monsters should attack the
63 player when hit by him or his spell anyways.
64
65* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
66
67* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
68
69* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
70
71* is_animated is sometimes written twice when saving, because it must be off when
72 no animation is set. this does not work, of course, because later the flag is written again.
73 should probably be fixed on load, not on save.
74
75* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
76 obviously this should be the real name, not the arch name.
77
78* new players sometimes seem to lack statistics
79
80* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
81
82* IMPORTANT: client structures (ns) seem to never get released ever.
83
84* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
85 check fucntion should be designed - the same for empty treasurelists
86 and similar stuff.
87
88* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
89 existing objects refer to the old archteypoes (for purposes of saving).
90 UPDATE: this is done, but an upgrade of in-memory objects is highly
91 advisable, as well as testing wether reloading actually works :)
92
93* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
94 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
95 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
96 semantics).
97
98* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
99 there. be inventive.
100
101* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
102 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
103 hitting items it shouldn't.
104
105* can users in theory steal the gems out of their snitchangel pet monsters?
106 => the nodrop mechanism used for that should also disallow stealing.
107
108* bowmode should offer different capabilities given on level of user
109 (Leonov).
110
111* player_sold 1 still gets added to maps at some point, but server cnanot read it.
112 resolve the situation by either implementing it fully or removing it fully.
113
114* climbing, meditating, levitating skills etc. should give you experience per use
115
116* rewrite banish in perl (low priority)
117
118* nekosan snatches the fish, which stays in the playr inventory.
119 remove should automaticlaly send esrv_del_item, and nobody else should,
120 for inv items. same for ipo.
121
122* output-count and output-sync defaults *might* cause delay by one message
123 for new users.
124
125* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
126 2007-02-03 03:49:06.011 Discarding object without arch: texas
127 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
128 2007-02-03 03:54:36.926 Discarding object without arch: event_say
129
130* IMPORTANT:
131 entering instantiated random maps whose meta file is missing freezes the player.
132
133* random speed should result in randomised initial animation face.
134
135* example of why a player was kept alive long after having logged out.
136 those are probably in a player inventory.
137 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
138 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
139 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
140 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
141 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
142 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
143 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
144 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
145 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
5 146
6* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 147* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
7 => use debug_desc 148 => use debug_desc
8 => find out whats causing it 149 => find out whats causing it
9 150
10* the server loves to basically freeze with high cpu load.
11 everything seems to work, except extremely slow.
12 maybe related to such stuff: (maybe too many monsters for some reason?)
13 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
14
15* training center (kobold etc.) does not stop working after 30-40min 151* training center (kobold etc.) does not stop working after 30-40min
16 but goes on for 2 hours _at least_. 152 but goes on for 2 hours _at least_.
17 153
18* summoned monsters seem to be too peaceful - demonology tower elementals,
19 bloodwell (seems to be an old issue).
20
21* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 154* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
22 155 original crossfire: 100% cpu usage => freeze
23* re-enable cede in save, when deemed stable. 156 after mapspace::update fix: 40%
24 157 after map protocol optimisation: 15%
25* important: re-enable out-of-order execution of chat and say by making them
26 packets instead of commands, by pre-parsing ncom/command.
27 (this is really hard, other command smight qualify, too...)
28 158
29* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 159* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
30 this is simply counterwall hitting monsters. but why does it happen? 160 this is simply counterwall hitting monsters. but why does it happen?
31 161
32* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 162* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
36 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 166 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
37 animated weapon out and you disconnect, that it'd simply a) fall to the 167 animated weapon out and you disconnect, that it'd simply a) fall to the
38 ground or b) return to your inv? Rather than disappearing into the void of 168 ground or b) return to your inv? Rather than disappearing into the void of
39 nothingness. 169 nothingness.
40 170
41* rewrite gen_worldmap so that it replaces floors instead putting the
42 overlay on top of the worldmap.
43
44* investigate face and ground problems in world_109_126
45
46* mapinfo command should be handled asynchronously (cause it blocks the server) 171* mapinfo command should be handled asynchronously (cause it blocks the server)
47
48* drop unpaid items when dieing on the spot.
49
50* arch/river/* need to be converted to new .x scheme
51 172
52* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 173* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
53 16:09 <@schmorp> ende des themas 174 16:09 <@schmorp> ende des themas
54 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 175 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
55 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 176 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
56 16:09 <@schmorp> erinnert mich dran 177 16:09 <@schmorp> erinnert mich dran
57 178
58* map converter 179* map converter
59 elmex: because of the faces and all the other nice things - i guess 180 elmex: because of the faces and all the other nice things - i guess
181 [HUH?? please specify or remove]
60 182
61* implement no-drop-on-destroy flag (done) 183* implement no-drop-on-destroy flag (done)
62 for example to remove the specialcases for books that are destroyed 184 for example to remove the specialcases for books that are destroyed
63 and contain spells (should be done) 185 and contain spells (should be done)
64 186
65* look at these logs: 187* look at these logs:
66 2006-09-16 01:38:16 Got unknown value in map header: race human 188 2006-09-16 01:38:16 Got unknown value in map header: race human
67 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
68 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 189 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
69 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 190 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
70 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 191 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
71 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 192 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
72 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 193 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
73 194
195* make sure custom keys get saved in same order as they are being loaded.
74 196
197* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
198 implement buildable non-safe floors.

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