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Comparing deliantra/server/TODO (file contents):
Revision 1.29 by root, Tue Jan 23 01:05:17 2007 UTC vs.
Revision 1.88 by root, Tue Aug 7 21:58:40 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* The exit to 'random map at , level ' is closed 3http://stonewashed.net/sfx.html
4 happens on first entry to a random map *sometimes*. meta file not yet written? 4
5http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
6
7* 10:47:00 <irwiss> schmorp; I seem to have found a bug... If you open a container, and
8 then it disappears - burnt by a fire spell for example, you can't
9 close it, nor can you see items on the ground until you relogin
10 10:47:17 <schmorp> hmm
11 10:47:20 <schmorp> thats with cfplus?
12 10:47:22 -cfbot:#cf- irwiss logged in
13 10:47:26 <irwiss> Yep
14
15* diseases refer to their owner, keeping diseasd players alive needlessly.
16
17* for the future: adjust sp regenration in that way that it doesn't
18 regenrate when food is below < 200 (a magic constant)
19
20* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
21 stuff beig dropped on the teleporter there).
22
23* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
24 crossfire developer who thinks that 4k is enough for everybody.
25 implement a workaround, either just telling people that their book
26 is winged or not sending it as book but as separate paragraphs or multiple
27 books. must be multiple paragraphs:
28 /* 4096 is probably way overkill, but 1024 could very well be too small.
29
30* level 100 inscription with 4 kills: a single random_Scorll treasure
31 item in the ancient mages of forgotten town palace create
32 many *hundreds* of actual scrolls when instantiated?
33
3407:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
3507:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
3607:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
3707:21:37 <schmorp> unidentified they are called potions?
3807:21:48 -cfbot:#cf- [Incen] ayup
3907:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
40
41* totla invisibility is too hard to get. monsters should attack the
42 player when hit by him or his spell anyways.
43
44* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
45
46* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
47
48* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
49
50* is_animated is sometimes written twice when saving, because it must be off when
51 no animation is set. this does not work, of course, because later the flag is written again.
52 should probably be fixed on load, not on save.
53
54* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
55 obviously this should be the real name, not the arch name.
56
57* new players sometimes seem to lack statistics
58
59* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
60
61* IMPORTANT: client structures (ns) seem to never get released ever.
62
63* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
64 check fucntion should be designed - the same for empty treasurelists
65 and similar stuff.
66
67* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
68 existing objects refer to the old archteypoes (for purposes of saving).
69 UPDATE: this is done, but an upgrade of in-memory objects is highly
70 advisable, as well as testing wether reloading actually works :)
71
72* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
73 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
74 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
75 semantics).
76
77* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
78 there. be inventive.
79
80* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
81 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
82 hitting items it shouldn't.
83
84* can users in theory steal the gems out of their snitchangel pet monsters?
85 => the nodrop mechanism used for that should also disallow stealing.
86
87* bowmode should offer different capabilities given on level of user
88 (Leonov).
89
90* player_sold 1 still gets added to maps at some point, but server cnanot read it.
91 resolve the situation by either implementing it fully or removing it fully.
92
93* climbing, meditating, levitating skills etc. should give you experience per use
94
95* rewrite banish in perl (low priority)
96
97* nekosan snatches the fish, which stays in the playr inventory.
98 remove should automaticlaly send esrv_del_item, and nobody else should,
99 for inv items. same for ipo.
100
101* output-count and output-sync defaults *might* cause delay by one message
102 for new users.
103
104* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
105 2007-02-03 03:49:06.011 Discarding object without arch: texas
106 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
107 2007-02-03 03:54:36.926 Discarding object without arch: event_say
108
109* IMPORTANT:
110 entering instantiated random maps whose meta file is missing freezes the player.
111
112* random speed should result in randomised initial animation face.
113
114* example of why a player was kept alive long after having logged out.
115 those are probably in a player inventory.
116 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
117 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
118 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
119 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
120 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
121 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
122 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
123 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
124 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
5 125
6* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 126* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
7 => use debug_desc 127 => use debug_desc
8 => find out whats causing it 128 => find out whats causing it
9 129
10* the server loves to basically freeze with high cpu load.
11 everything seems to work, except extremely slow.
12 maybe related to such stuff: (maybe too many monsters for some reason?)
13 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
14
15* training center (kobold etc.) does not stop working after 30-40min 130* training center (kobold etc.) does not stop working after 30-40min
16 but goes on for 2 hours _at least_. 131 but goes on for 2 hours _at least_.
17 132
18* summoned monsters seem to be too peaceful - demonology tower elementals,
19 bloodwell (seems to be an old issue).
20
21* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 133* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
22 134 original crossfire: 100% cpu usage => freeze
23* re-enable cede in save, when deemed stable. 135 after mapspace::update fix: 40%
24 136 after map protocol optimisation: 15%
25* important: re-enable out-of-order execution of chat and say by making them
26 packets instead of commands, by pre-parsing ncom/command.
27 (this is really hard, other command smight qualify, too...)
28 137
29* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 138* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
30 this is simply counterwall hitting monsters. but why does it happen? 139 this is simply counterwall hitting monsters. but why does it happen?
31 140
32* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 141* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
36 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 145 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
37 animated weapon out and you disconnect, that it'd simply a) fall to the 146 animated weapon out and you disconnect, that it'd simply a) fall to the
38 ground or b) return to your inv? Rather than disappearing into the void of 147 ground or b) return to your inv? Rather than disappearing into the void of
39 nothingness. 148 nothingness.
40 149
41* rewrite gen_worldmap so that it replaces floors instead putting the
42 overlay on top of the worldmap.
43
44* investigate face and ground problems in world_109_126
45
46* mapinfo command should be handled asynchronously (cause it blocks the server) 150* mapinfo command should be handled asynchronously (cause it blocks the server)
47
48* drop unpaid items when dieing on the spot.
49
50* arch/river/* need to be converted to new .x scheme
51 151
52* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 152* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
53 16:09 <@schmorp> ende des themas 153 16:09 <@schmorp> ende des themas
54 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 154 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
55 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 155 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
56 16:09 <@schmorp> erinnert mich dran 156 16:09 <@schmorp> erinnert mich dran
57 157
58* map converter 158* map converter
59 elmex: because of the faces and all the other nice things - i guess 159 elmex: because of the faces and all the other nice things - i guess
160 [HUH?? please specify or remove]
60 161
61* implement no-drop-on-destroy flag (done) 162* implement no-drop-on-destroy flag (done)
62 for example to remove the specialcases for books that are destroyed 163 for example to remove the specialcases for books that are destroyed
63 and contain spells (should be done) 164 and contain spells (should be done)
64 165
65* look at these logs: 166* look at these logs:
66 2006-09-16 01:38:16 Got unknown value in map header: race human 167 2006-09-16 01:38:16 Got unknown value in map header: race human
67 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
68 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 168 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
69 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 169 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
70 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 170 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
71 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 171 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
72 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 172 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
73 173
174* make sure custom keys get saved in same order as they are being loaded.
74 175
176* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
177 implement buildable non-safe floors.

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