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Comparing deliantra/server/TODO (file contents):
Revision 1.30 by root, Wed Jan 24 01:43:01 2007 UTC vs.
Revision 1.87 by root, Mon Aug 6 08:48:18 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* debug_desc should display env information, too. 3http://stonewashed.net/sfx.html
4
5http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
6
7* 10:47:00 <irwiss> schmorp; I seem to have found a bug... If you open a container, and
8 then it disappears - burnt by a fire spell for example, you can't
9 close it, nor can you see items on the ground until you relogin
10 10:47:17 <schmorp> hmm
11 10:47:20 <schmorp> thats with cfplus?
12 10:47:22 -cfbot:#cf- irwiss logged in
13 10:47:26 <irwiss> Yep
14
15* diseases refer to their owner, keeping diseasd players alive needlessly.
16
17* rabies or other long-lived (or other) diseases easily underflow/overflow stats, speed etc.
18
19* for the future: adjust sp regenration in that way that it doesn't
20 regenrate when food is below < 200 (a magic constant)
21
22* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
23 stuff beig dropped on the teleporter there).
24
25* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
26 crossfire developer who thinks that 4k is enough for everybody.
27 implement a workaround, either just telling people that their book
28 is winged or not sending it as book but as separate paragraphs or multiple
29 books. must be multiple paragraphs:
30 /* 4096 is probably way overkill, but 1024 could very well be too small.
31
32* level 100 inscription with 4 kills: a single random_Scorll treasure
33 item in the ancient mages of forgotten town palace create
34 many *hundreds* of actual scrolls when instantiated?
35
3607:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
3707:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
3807:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
3907:21:37 <schmorp> unidentified they are called potions?
4007:21:48 -cfbot:#cf- [Incen] ayup
4107:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
42
43* totla invisibility is too hard to get. monsters should attack the
44 player when hit by him or his spell anyways.
45
46* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
47
48* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
49
50* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
51
52* is_animated is sometimes written twice when saving, because it must be off when
53 no animation is set. this does not work, of course, because later the flag is written again.
54 should probably be fixed on load, not on save.
55
56* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
57 obviously this should be the real name, not the arch name.
58
59* new players sometimes seem to lack statistics
60
61* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
62
63* IMPORTANT: client structures (ns) seem to never get released ever.
64
65* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
66 check fucntion should be designed - the same for empty treasurelists
67 and similar stuff.
68
69* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
70 existing objects refer to the old archteypoes (for purposes of saving).
71 UPDATE: this is done, but an upgrade of in-memory objects is highly
72 advisable, as well as testing wether reloading actually works :)
73
74* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
75 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
76 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
77 semantics).
78
79* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
80 there. be inventive.
81
82* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
83 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
84 hitting items it shouldn't.
85
86* can users in theory steal the gems out of their snitchangel pet monsters?
87 => the nodrop mechanism used for that should also disallow stealing.
88
89* bowmode should offer different capabilities given on level of user
90 (Leonov).
91
92* player_sold 1 still gets added to maps at some point, but server cnanot read it.
93 resolve the situation by either implementing it fully or removing it fully.
94
95* climbing, meditating, levitating skills etc. should give you experience per use
96
97* rewrite banish in perl (low priority)
98
99* nekosan snatches the fish, which stays in the playr inventory.
100 remove should automaticlaly send esrv_del_item, and nobody else should,
101 for inv items. same for ipo.
102
103* output-count and output-sync defaults *might* cause delay by one message
104 for new users.
105
106* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
107 2007-02-03 03:49:06.011 Discarding object without arch: texas
108 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
109 2007-02-03 03:54:36.926 Discarding object without arch: event_say
110
111* IMPORTANT:
112 entering instantiated random maps whose meta file is missing freezes the player.
4 113
5* random speed should result in randomised initial animation face. 114* random speed should result in randomised initial animation face.
6 115
7* example of why a player was kept alive long after having logged out. 116* example of why a player was kept alive long after having logged out.
8 those are probably in a player inventory. 117 those are probably in a player inventory.
14 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 123 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
15 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 124 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
16 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 125 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
17 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 126 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
18 127
19* The exit to 'random map at , level ' is closed
20 happens on first entry to a random map *sometimes*. meta file not yet written?
21
22* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 128* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
23 => use debug_desc 129 => use debug_desc
24 => find out whats causing it 130 => find out whats causing it
25 131
26* the server loves to basically freeze with high cpu load.
27 everything seems to work, except extremely slow.
28 maybe related to such stuff: (maybe too many monsters for some reason?)
29 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
30
31* training center (kobold etc.) does not stop working after 30-40min 132* training center (kobold etc.) does not stop working after 30-40min
32 but goes on for 2 hours _at least_. 133 but goes on for 2 hours _at least_.
33 134
34* summoned monsters seem to be too peaceful - demonology tower elementals,
35 bloodwell (seems to be an old issue).
36
37* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 135* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
38 136 original crossfire: 100% cpu usage => freeze
39* re-enable cede in save, when deemed stable. 137 after mapspace::update fix: 40%
40 138 after map protocol optimisation: 15%
41* important: re-enable out-of-order execution of chat and say by making them
42 packets instead of commands, by pre-parsing ncom/command.
43 (this is really hard, other command smight qualify, too...)
44 139
45* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 140* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
46 this is simply counterwall hitting monsters. but why does it happen? 141 this is simply counterwall hitting monsters. but why does it happen?
47 142
48* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 143* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
52 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 147 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
53 animated weapon out and you disconnect, that it'd simply a) fall to the 148 animated weapon out and you disconnect, that it'd simply a) fall to the
54 ground or b) return to your inv? Rather than disappearing into the void of 149 ground or b) return to your inv? Rather than disappearing into the void of
55 nothingness. 150 nothingness.
56 151
57* rewrite gen_worldmap so that it replaces floors instead putting the
58 overlay on top of the worldmap.
59
60* investigate face and ground problems in world_109_126
61
62* mapinfo command should be handled asynchronously (cause it blocks the server) 152* mapinfo command should be handled asynchronously (cause it blocks the server)
63
64* drop unpaid items when dieing on the spot.
65
66* arch/river/* need to be converted to new .x scheme
67 153
68* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 154* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
69 16:09 <@schmorp> ende des themas 155 16:09 <@schmorp> ende des themas
70 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 156 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
71 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 157 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
72 16:09 <@schmorp> erinnert mich dran 158 16:09 <@schmorp> erinnert mich dran
73 159
74* map converter 160* map converter
75 elmex: because of the faces and all the other nice things - i guess 161 elmex: because of the faces and all the other nice things - i guess
162 [HUH?? please specify or remove]
76 163
77* implement no-drop-on-destroy flag (done) 164* implement no-drop-on-destroy flag (done)
78 for example to remove the specialcases for books that are destroyed 165 for example to remove the specialcases for books that are destroyed
79 and contain spells (should be done) 166 and contain spells (should be done)
80 167
81* look at these logs: 168* look at these logs:
82 2006-09-16 01:38:16 Got unknown value in map header: race human 169 2006-09-16 01:38:16 Got unknown value in map header: race human
83 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
84 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 170 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
85 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 171 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
86 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 172 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
87 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 173 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
88 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 174 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
89 175
176* make sure custom keys get saved in same order as they are being loaded.
90 177
178* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
179 implement buildable non-safe floors.

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