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Comparing deliantra/server/TODO (file contents):
Revision 1.33 by root, Sat Feb 3 02:55:28 2007 UTC vs.
Revision 1.50 by root, Mon Apr 16 15:41:26 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* IMPORTANT: client structures (ns) seem to never get released ever.
4
5* IMPORTANT: playershop has garbage beyond json string, causing long-term corruptipn
6
7* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
8 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
9 hitting items it shouldn't.
10
11* you cnanot sensibly buy mercenaries in their agency anymore:
12 they burn, of course, in scorn.
13
14* can users in theory steal the gems out of their snitchangel pet monsters?
15 => the nodrop mechanism used for that should also disallow stealing.
16
17* bowmode should offer different capabilities given on level of user
18 (Leonov).
19
20* player_sold 1 still gets added to maps at some point, but server cnanot read it.
21 resolve the situation by either implementing it fully or removing it fully.
22
23* climbing, meditating, levitating skills etc. should give you experience per use
24
25* rewrite banish in perl (low priority)
26
27* nekosan snatches the fish, which stays in the playr inventory.
28 remove should automaticlaly send esrv_del_item, and nobody else should,
29 for inv items. same for ipo.
30
31* output-count and output-sync defaults *might* cause delay by one message
32 for new users.
33
34* arrest => jail, but the jailed player can suicide and will wake up
35 in his normal savebed, not the jailbed.
2 36
3* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 37* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
4 2007-02-03 03:49:06.011 Discarding object without arch: texas 38 2007-02-03 03:49:06.011 Discarding object without arch: texas
5 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 39 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
6 2007-02-03 03:54:36.926 Discarding object without arch: event_say 40 2007-02-03 03:54:36.926 Discarding object without arch: event_say
7 41
8* IMPORTANT: 42* IMPORTANT:
9 entering instantiated random maps whose meta file is missing freezes the player. 43 entering instantiated random maps whose meta file is missing freezes the player.
10
11* debug_desc should display env information, too.
12 44
13* random speed should result in randomised initial animation face. 45* random speed should result in randomised initial animation face.
14 46
15* example of why a player was kept alive long after having logged out. 47* example of why a player was kept alive long after having logged out.
16 those are probably in a player inventory. 48 those are probably in a player inventory.
22 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 54 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
23 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 55 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
24 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 56 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
25 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 57 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
26 58
27* The exit to 'random map at , level ' is closed
28 happens on first entry to a random map *sometimes*. meta file not yet written?
29
30* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 59* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
31 => use debug_desc 60 => use debug_desc
32 => find out whats causing it 61 => find out whats causing it
33 62
34* the server loves to basically freeze with high cpu load.
35 everything seems to work, except extremely slow.
36 maybe related to such stuff: (maybe too many monsters for some reason?)
37 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
38
39* training center (kobold etc.) does not stop working after 30-40min 63* training center (kobold etc.) does not stop working after 30-40min
40 but goes on for 2 hours _at least_. 64 but goes on for 2 hours _at least_.
41 65
42* summoned monsters seem to be too peaceful - demonology tower elementals,
43 bloodwell (seems to be an old issue).
44
45* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 66* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
46 67 original crossfire: 100% cpu usage => freeze
47* re-enable cede in save, when deemed stable. 68 after mapspace::update fix: 40%
48 69 after map protocol optimisation: 15%
49* important: re-enable out-of-order execution of chat and say by making them
50 packets instead of commands, by pre-parsing ncom/command.
51 (this is really hard, other command smight qualify, too...)
52 70
53* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 71* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
54 this is simply counterwall hitting monsters. but why does it happen? 72 this is simply counterwall hitting monsters. but why does it happen?
55 73
56* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 74* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
60 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 78 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
61 animated weapon out and you disconnect, that it'd simply a) fall to the 79 animated weapon out and you disconnect, that it'd simply a) fall to the
62 ground or b) return to your inv? Rather than disappearing into the void of 80 ground or b) return to your inv? Rather than disappearing into the void of
63 nothingness. 81 nothingness.
64 82
65* rewrite gen_worldmap so that it replaces floors instead putting the
66 overlay on top of the worldmap.
67
68* investigate face and ground problems in world_109_126
69
70* mapinfo command should be handled asynchronously (cause it blocks the server) 83* mapinfo command should be handled asynchronously (cause it blocks the server)
71
72* drop unpaid items when dieing on the spot.
73
74* arch/river/* need to be converted to new .x scheme
75 84
76* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 85* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
77 16:09 <@schmorp> ende des themas 86 16:09 <@schmorp> ende des themas
78 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 87 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
79 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 88 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
80 16:09 <@schmorp> erinnert mich dran 89 16:09 <@schmorp> erinnert mich dran
81 90
82* map converter 91* map converter
83 elmex: because of the faces and all the other nice things - i guess 92 elmex: because of the faces and all the other nice things - i guess
93 [HUH?? please specify or remove]
84 94
85* implement no-drop-on-destroy flag (done) 95* implement no-drop-on-destroy flag (done)
86 for example to remove the specialcases for books that are destroyed 96 for example to remove the specialcases for books that are destroyed
87 and contain spells (should be done) 97 and contain spells (should be done)
88 98
93 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 103 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
94 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 104 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
95 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 105 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
96 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 106 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
97 107
108* make sure custom keys get saved in same order as they are being loaded.
98 109
110* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
111 implement buildable non-safe floors.

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