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Comparing deliantra/server/TODO (file contents):
Revision 1.35 by root, Thu Feb 15 03:19:01 2007 UTC vs.
Revision 1.77 by root, Thu Jul 12 08:40:12 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* http://cfmaps.schmorp.de/quests/mak/giant/thirdfloor.xhtml
4 neither the heads appear when the prisoenrs are killed
5 nor does belzebub teleport when 14 is triggered
6 likely two unrelated bugs in one package :)
7
8* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
9 crossfire developer who thinks that 4k is enough for everybody.
10 implement a workaround, either just telling people that their book
11 is winged or not sending it as book but as separate paragraphs or multiple
12 books. must be multiple paragraphs:
13 /* 4096 is probably way overkill, but 1024 could very well be too small.
14
15* level 100 inscription with 4 kills: a single random_Scorll treasure
16 item in the ancient mages of forgotten town palace create
17 many *hundreds* of actual scrolls when instantiated?
18
1907:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
2007:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
2107:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
2207:21:37 <schmorp> unidentified they are called potions?
2307:21:48 -cfbot:#cf- [Incen] ayup
2407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
25
26* totla invisibility is too hard to get. monsters should attack the
27 player when hit by him or his spell anyways.
28
29* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
30
31* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
32
33* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
34
35* is_animated is sometimes written twice when saving, because it must be off when
36 no animation is set. this does not work, of course, because later the flag is written again.
37 should probably be fixed on load, not on save.
38
39* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
40 obviously this should be the real name, not the arch name.
41
42* new players sometimes seem to lack statistics
43
44* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
45
46* IMPORTANT: client structures (ns) seem to never get released ever.
47
48* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
49 check fucntion should be designed - the same for empty treasurelists
50 and similar stuff.
51
52* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
53 existing objects refer to the old archteypoes (for purposes of saving).
54 UPDATE: this is done, but an upgrade of in-memory objects is highly
55 advisable, as well as testing wether reloading actually works :)
56
57* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
58 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
59 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
60 semantics).
61
62* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
63 there. be inventive.
64
65* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
66 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
67 hitting items it shouldn't.
68
69* can users in theory steal the gems out of their snitchangel pet monsters?
70 => the nodrop mechanism used for that should also disallow stealing.
71
72* bowmode should offer different capabilities given on level of user
73 (Leonov).
74
75* player_sold 1 still gets added to maps at some point, but server cnanot read it.
76 resolve the situation by either implementing it fully or removing it fully.
77
78* climbing, meditating, levitating skills etc. should give you experience per use
79
80* rewrite banish in perl (low priority)
81
82* nekosan snatches the fish, which stays in the playr inventory.
83 remove should automaticlaly send esrv_del_item, and nobody else should,
84 for inv items. same for ipo.
2 85
3* output-count and output-sync defaults *might* cause delay by one message 86* output-count and output-sync defaults *might* cause delay by one message
4 for new users. 87 for new users.
5 88
6* arrest => jail, but the jailed player can suicide and will wake up 89* arrest => jail, but the jailed player can suicide and will wake up
12 2007-02-03 03:54:36.926 Discarding object without arch: event_say 95 2007-02-03 03:54:36.926 Discarding object without arch: event_say
13 96
14* IMPORTANT: 97* IMPORTANT:
15 entering instantiated random maps whose meta file is missing freezes the player. 98 entering instantiated random maps whose meta file is missing freezes the player.
16 99
17* debug_desc should display env information, too.
18
19* random speed should result in randomised initial animation face. 100* random speed should result in randomised initial animation face.
20 101
21* example of why a player was kept alive long after having logged out. 102* example of why a player was kept alive long after having logged out.
22 those are probably in a player inventory. 103 those are probably in a player inventory.
23 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 104 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
28 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 109 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
29 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 110 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
30 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 111 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
31 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 112 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
32 113
33* The exit to 'random map at , level ' is closed
34 happens on first entry to a random map *sometimes*. meta file not yet written?
35
36* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 114* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
37 => use debug_desc 115 => use debug_desc
38 => find out whats causing it 116 => find out whats causing it
39 117
40* the server loves to basically freeze with high cpu load.
41 everything seems to work, except extremely slow.
42 maybe related to such stuff: (maybe too many monsters for some reason?)
43 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
44
45* training center (kobold etc.) does not stop working after 30-40min 118* training center (kobold etc.) does not stop working after 30-40min
46 but goes on for 2 hours _at least_. 119 but goes on for 2 hours _at least_.
47 120
48* summoned monsters seem to be too peaceful - demonology tower elementals,
49 bloodwell (seems to be an old issue).
50
51* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 121* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
52 122 original crossfire: 100% cpu usage => freeze
53* re-enable cede in save, when deemed stable. 123 after mapspace::update fix: 40%
54 124 after map protocol optimisation: 15%
55* important: re-enable out-of-order execution of chat and say by making them
56 packets instead of commands, by pre-parsing ncom/command.
57 (this is really hard, other command smight qualify, too...)
58 125
59* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 126* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
60 this is simply counterwall hitting monsters. but why does it happen? 127 this is simply counterwall hitting monsters. but why does it happen?
61 128
62* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 129* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
66 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 133 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
67 animated weapon out and you disconnect, that it'd simply a) fall to the 134 animated weapon out and you disconnect, that it'd simply a) fall to the
68 ground or b) return to your inv? Rather than disappearing into the void of 135 ground or b) return to your inv? Rather than disappearing into the void of
69 nothingness. 136 nothingness.
70 137
71* rewrite gen_worldmap so that it replaces floors instead putting the
72 overlay on top of the worldmap.
73
74* investigate face and ground problems in world_109_126
75
76* mapinfo command should be handled asynchronously (cause it blocks the server) 138* mapinfo command should be handled asynchronously (cause it blocks the server)
77
78* drop unpaid items when dieing on the spot.
79
80* arch/river/* need to be converted to new .x scheme
81 139
82* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 140* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
83 16:09 <@schmorp> ende des themas 141 16:09 <@schmorp> ende des themas
84 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 142 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
85 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 143 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
86 16:09 <@schmorp> erinnert mich dran 144 16:09 <@schmorp> erinnert mich dran
87 145
88* map converter 146* map converter
89 elmex: because of the faces and all the other nice things - i guess 147 elmex: because of the faces and all the other nice things - i guess
148 [HUH?? please specify or remove]
90 149
91* implement no-drop-on-destroy flag (done) 150* implement no-drop-on-destroy flag (done)
92 for example to remove the specialcases for books that are destroyed 151 for example to remove the specialcases for books that are destroyed
93 and contain spells (should be done) 152 and contain spells (should be done)
94 153
99 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 158 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
100 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 159 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
101 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 160 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
102 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 161 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
103 162
163* make sure custom keys get saved in same order as they are being loaded.
104 164
165* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
166 implement buildable non-safe floors.

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