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Comparing deliantra/server/TODO (file contents):
Revision 1.11 by root, Sun Jan 7 02:39:13 2007 UTC vs.
Revision 1.36 by root, Fri Feb 16 19:43:40 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3IMPORTANT: _global_reattach deosn't reattach to maps(!) 3* when players QUIT, nuke their in-memroy maps
4 4
5* output-count and output-sync defaults *might* cause delay by one message
6 for new users.
7
8* arrest => jail, but the jailed player can suicide and will wake up
9 in his normal savebed, not the jailbed.
10
11* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
12 2007-02-03 03:49:06.011 Discarding object without arch: texas
13 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
14 2007-02-03 03:54:36.926 Discarding object without arch: event_say
15
16* IMPORTANT:
17 entering instantiated random maps whose meta file is missing freezes the player.
18
19* debug_desc should display env information, too.
20
21* random speed should result in randomised initial animation face.
22
23* example of why a player was kept alive long after having logged out.
24 those are probably in a player inventory.
25 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
26 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
27 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
28 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
29 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
30 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
31 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
32 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
33 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
34
35* The exit to 'random map at , level ' is closed
36 happens on first entry to a random map *sometimes*. meta file not yet written?
37
38* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
39 => use debug_desc
40 => find out whats causing it
41
42* the server loves to basically freeze with high cpu load.
43 everything seems to work, except extremely slow.
44 maybe related to such stuff: (maybe too many monsters for some reason?)
45 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
46
47* training center (kobold etc.) does not stop working after 30-40min
48 but goes on for 2 hours _at least_.
49
50* summoned monsters seem to be too peaceful - demonology tower elementals,
51 bloodwell (seems to be an old issue).
52
53* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
54
55* re-enable cede in save, when deemed stable.
56
57* important: re-enable out-of-order execution of chat and say by making them
58 packets instead of commands, by pre-parsing ncom/command.
59 (this is really hard, other command smight qualify, too...)
60
61* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
62 this is simply counterwall hitting monsters. but why does it happen?
63
64* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
65 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
66
67* animated weapons should come back to the player when he dies/disconnects?
68 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
69 animated weapon out and you disconnect, that it'd simply a) fall to the
70 ground or b) return to your inv? Rather than disappearing into the void of
71 nothingness.
72
73* rewrite gen_worldmap so that it replaces floors instead putting the
74 overlay on top of the worldmap.
75
76* investigate face and ground problems in world_109_126
77
78* mapinfo command should be handled asynchronously (cause it blocks the server)
79
80* drop unpaid items when dieing on the spot.
81
82* arch/river/* need to be converted to new .x scheme
83
5* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 84* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
6 16:09 <@schmorp> ende des themas 85 16:09 <@schmorp> ende des themas
7 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 86 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
8 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 87 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
9 16:09 <@schmorp> erinnert mich dran 88 16:09 <@schmorp> erinnert mich dran
10 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
11 89
12* map converter 90* map converter
13 elmex: because of the faces and all the other nice things - i guess 91 elmex: because of the faces and all the other nice things - i guess
14 92
15* implement no-drop-on-destroy flag 93* implement no-drop-on-destroy flag (done)
16 for example to remove the specialcases for books that are destroyed 94 for example to remove the specialcases for books that are destroyed
17 and contain spells 95 and contain spells (should be done)
18 96
19* look at these logs: 97* look at these logs:
20 2006-09-16 01:38:16 17 objects in mortal queue
21 2006-09-16 01:38:16 Got unknown value in map header: race human 98 2006-09-16 01:38:16 Got unknown value in map header: race human
22 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 99 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
23 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 100 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
101 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
102 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
103 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
104 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
24 105
25* requirements need to be dcoumented: 106
26 json-sykc, safe:hole, gperf, glib, std::tr1 (::unoredred_map)

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