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Comparing deliantra/server/TODO (file contents):
Revision 1.38 by root, Sat Feb 17 23:32:10 2007 UTC vs.
Revision 1.117 by elmex, Fri Feb 1 14:17:57 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3*
4
5* when detect monster is casted while eg. a ball of lighning is active, it's not
6 shown long enough for the player to notice (probably due to LOS calculations).
7
8* important: mobs can cross shop-boundaries using shopmats. this must not be :/
9
10* important: word-of-recall cast before dieing will recall you out of nimbus.
11
12* drop all and get all will result in trying to pick up yourself
13 (likely harmless)
14
15* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
16 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
17
18* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
19
20* sync_job in random map prepare still exists.
21
22* IMPORTANT:
23 "cannot change rod when levitating"
24
25* vanessa kept active because of:
26 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
27 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
28 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
29
30* dragon cannot apply ipo writing pen (lack the body), but use skill fine
31
32* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
33
34http://stonewashed.net/sfx.html
35
362007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
372007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
382007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
392007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
40
41http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
42
432007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
442007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
452007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
462007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
472007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
482007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
492007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
502007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
512007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
522007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
532007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
542007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
552007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
562007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
57
58
59* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
60
61* for the future: adjust sp regenration in that way that it doesn't
62 regenrate when food is below < 200 (a magic constant)
63
64* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
65 stuff beig dropped on the teleporter there).
66
67* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
68 crossfire developer who thinks that 4k is enough for everybody.
69 implement a workaround, either just telling people that their book
70 is winged or not sending it as book but as separate paragraphs or multiple
71 books. must be multiple paragraphs:
72 /* 4096 is probably way overkill, but 1024 could very well be too small.
73
74* level 100 inscription with 4 kills: a single random_Scorll treasure
75 item in the ancient mages of forgotten town palace create
76 many *hundreds* of actual scrolls when instantiated?
77
7807:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
7907:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
8007:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
8107:21:37 <schmorp> unidentified they are called potions?
8207:21:48 -cfbot:#cf- [Incen] ayup
8307:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
84
85* totla invisibility is too hard to get. monsters should attack the
86 player when hit by him or his spell anyways.
87
88* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
89
90* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
91
92* is_animated is sometimes written twice when saving, because it must be off when
93 no animation is set. this does not work, of course, because later the flag is written again.
94 should probably be fixed on load, not on save.
95
96* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
97 obviously this should be the real name, not the arch name.
98
99* new players sometimes seem to lack statistics
100
101* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
102
103* IMPORTANT: client structures (ns) seem to never get released ever.
104
105* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
106 check fucntion should be designed - the same for empty treasurelists
107 and similar stuff.
108
109* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
110 existing objects refer to the old archteypoes (for purposes of saving).
111 UPDATE: this is done, but an upgrade of in-memory objects is highly
112 advisable, as well as testing wether reloading actually works :)
113
114* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
115 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
116 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
117 semantics).
118
119* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
120 there. be inventive.
121
122* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
123 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
124 hitting items it shouldn't.
125
126* can users in theory steal the gems out of their snitchangel pet monsters?
127 => the nodrop mechanism used for that should also disallow stealing.
128
129* bowmode should offer different capabilities given on level of user
130 (Leonov).
131
132* player_sold 1 still gets added to maps at some point, but server cnanot read it.
133 resolve the situation by either implementing it fully or removing it fully.
134
135* climbing, meditating, levitating skills etc. should give you experience per use
136
137* rewrite banish in perl (low priority)
2 138
3* nekosan snatches the fish, which stays in the playr inventory. 139* nekosan snatches the fish, which stays in the playr inventory.
4 remove should automaticlaly send esrv_del_item, and nobody else should, 140 remove should automaticlaly send esrv_del_item, and nobody else should,
5 for inv items. 141 for inv items. same for ipo.
6
7* when players QUIT, nuke their in-memroy maps
8
9* output-count and output-sync defaults *might* cause delay by one message
10 for new users.
11
12* arrest => jail, but the jailed player can suicide and will wake up
13 in his normal savebed, not the jailbed.
14 142
15* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 143* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
16 2007-02-03 03:49:06.011 Discarding object without arch: texas 144 2007-02-03 03:49:06.011 Discarding object without arch: texas
17 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 145 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
18 2007-02-03 03:54:36.926 Discarding object without arch: event_say 146 2007-02-03 03:54:36.926 Discarding object without arch: event_say
19 147
20* IMPORTANT: 148* IMPORTANT:
21 entering instantiated random maps whose meta file is missing freezes the player. 149 entering instantiated random maps whose meta file is missing freezes the player.
22
23* debug_desc should display env information, too.
24 150
25* random speed should result in randomised initial animation face. 151* random speed should result in randomised initial animation face.
26 152
27* example of why a player was kept alive long after having logged out. 153* example of why a player was kept alive long after having logged out.
28 those are probably in a player inventory. 154 those are probably in a player inventory.
34 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 160 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
35 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 161 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
36 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 162 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
37 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 163 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
38 164
39* The exit to 'random map at , level ' is closed
40 happens on first entry to a random map *sometimes*. meta file not yet written?
41
42* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 165* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
43 => use debug_desc 166 => use debug_desc
44 => find out whats causing it 167 => find out whats causing it
45 168
46* the server loves to basically freeze with high cpu load.
47 everything seems to work, except extremely slow.
48 maybe related to such stuff: (maybe too many monsters for some reason?)
49 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
50
51* training center (kobold etc.) does not stop working after 30-40min 169* training center (kobold etc.) does not stop working after 30-40min
52 but goes on for 2 hours _at least_. 170 but goes on for 2 hours _at least_.
53 171
54* summoned monsters seem to be too peaceful - demonology tower elementals,
55 bloodwell (seems to be an old issue).
56
57* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 172* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
58 173 original crossfire: 100% cpu usage => freeze
59* re-enable cede in save, when deemed stable. 174 after mapspace::update fix: 40%
60 175 after map protocol optimisation: 15%
61* important: re-enable out-of-order execution of chat and say by making them
62 packets instead of commands, by pre-parsing ncom/command.
63 (this is really hard, other command smight qualify, too...)
64 176
65* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 177* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
66 this is simply counterwall hitting monsters. but why does it happen? 178 this is simply counterwall hitting monsters. but why does it happen?
67 179
68* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 180* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
72 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 184 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
73 animated weapon out and you disconnect, that it'd simply a) fall to the 185 animated weapon out and you disconnect, that it'd simply a) fall to the
74 ground or b) return to your inv? Rather than disappearing into the void of 186 ground or b) return to your inv? Rather than disappearing into the void of
75 nothingness. 187 nothingness.
76 188
77* rewrite gen_worldmap so that it replaces floors instead putting the
78 overlay on top of the worldmap.
79
80* investigate face and ground problems in world_109_126
81
82* mapinfo command should be handled asynchronously (cause it blocks the server)
83
84* drop unpaid items when dieing on the spot.
85
86* arch/river/* need to be converted to new .x scheme
87
88* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
89 16:09 <@schmorp> ende des themas
90 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 189* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
91 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 190 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
92 16:09 <@schmorp> erinnert mich dran 191 16:09 <@schmorp> erinnert mich dran
93 192
94* map converter 193* map converter
95 elmex: because of the faces and all the other nice things - i guess 194 elmex: because of the faces and all the other nice things - i guess
195 [HUH?? please specify or remove]
96 196
97* implement no-drop-on-destroy flag (done) 197* implement no-drop-on-destroy flag (done)
98 for example to remove the specialcases for books that are destroyed 198 for example to remove the specialcases for books that are destroyed
99 and contain spells (should be done) 199 and contain spells (should be done)
100 200
101* look at these logs: 201* look at these logs:
102 2006-09-16 01:38:16 Got unknown value in map header: race human 202 2006-09-16 01:38:16 Got unknown value in map header: race human
103 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
104 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 203 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
105 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 204 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
106 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 205 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
107 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 206 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
108 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 207 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
109 208
110* make sure custom keys get saved in same order as they are being loaded. 209* make sure custom keys get saved in same order as they are being loaded.
111 210
211* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
212 implement buildable non-safe floors.

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