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Comparing deliantra/server/TODO (file contents):
Revision 1.38 by root, Sat Feb 17 23:32:10 2007 UTC vs.
Revision 1.42 by root, Thu Mar 15 14:23:01 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* climbing, meditating, levitating skills etc. should give you experience per use
4
5* rewrite banish in perl (low priority)
2 6
3* nekosan snatches the fish, which stays in the playr inventory. 7* nekosan snatches the fish, which stays in the playr inventory.
4 remove should automaticlaly send esrv_del_item, and nobody else should, 8 remove should automaticlaly send esrv_del_item, and nobody else should,
5 for inv items. 9 for inv items. same for ipo.
6
7* when players QUIT, nuke their in-memroy maps
8 10
9* output-count and output-sync defaults *might* cause delay by one message 11* output-count and output-sync defaults *might* cause delay by one message
10 for new users. 12 for new users.
11 13
12* arrest => jail, but the jailed player can suicide and will wake up 14* arrest => jail, but the jailed player can suicide and will wake up
18 2007-02-03 03:54:36.926 Discarding object without arch: event_say 20 2007-02-03 03:54:36.926 Discarding object without arch: event_say
19 21
20* IMPORTANT: 22* IMPORTANT:
21 entering instantiated random maps whose meta file is missing freezes the player. 23 entering instantiated random maps whose meta file is missing freezes the player.
22 24
23* debug_desc should display env information, too.
24
25* random speed should result in randomised initial animation face. 25* random speed should result in randomised initial animation face.
26 26
27* example of why a player was kept alive long after having logged out. 27* example of why a player was kept alive long after having logged out.
28 those are probably in a player inventory. 28 those are probably in a player inventory.
29 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 29 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
34 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 34 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
35 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 35 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
36 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 36 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
37 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 37 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
38 38
39* The exit to 'random map at , level ' is closed
40 happens on first entry to a random map *sometimes*. meta file not yet written?
41
42* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 39* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
43 => use debug_desc 40 => use debug_desc
44 => find out whats causing it 41 => find out whats causing it
45
46* the server loves to basically freeze with high cpu load.
47 everything seems to work, except extremely slow.
48 maybe related to such stuff: (maybe too many monsters for some reason?)
49 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
50 42
51* training center (kobold etc.) does not stop working after 30-40min 43* training center (kobold etc.) does not stop working after 30-40min
52 but goes on for 2 hours _at least_. 44 but goes on for 2 hours _at least_.
53 45
54* summoned monsters seem to be too peaceful - demonology tower elementals, 46* summoned monsters seem to be too peaceful - demonology tower elementals,
55 bloodwell (seems to be an old issue). 47 bloodwell (seems to be an old issue).
56 48
57* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 49* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
58 50 original crossfire: 100% cpu usage => freeze
59* re-enable cede in save, when deemed stable. 51 after mapspace::update fix: 40%
60 52 after map protocol optimisation: 15%
61* important: re-enable out-of-order execution of chat and say by making them
62 packets instead of commands, by pre-parsing ncom/command.
63 (this is really hard, other command smight qualify, too...)
64 53
65* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 54* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
66 this is simply counterwall hitting monsters. but why does it happen? 55 this is simply counterwall hitting monsters. but why does it happen?
67 56
68* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 57* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
72 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 61 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
73 animated weapon out and you disconnect, that it'd simply a) fall to the 62 animated weapon out and you disconnect, that it'd simply a) fall to the
74 ground or b) return to your inv? Rather than disappearing into the void of 63 ground or b) return to your inv? Rather than disappearing into the void of
75 nothingness. 64 nothingness.
76 65
77* rewrite gen_worldmap so that it replaces floors instead putting the
78 overlay on top of the worldmap.
79
80* investigate face and ground problems in world_109_126
81
82* mapinfo command should be handled asynchronously (cause it blocks the server) 66* mapinfo command should be handled asynchronously (cause it blocks the server)
83
84* drop unpaid items when dieing on the spot.
85
86* arch/river/* need to be converted to new .x scheme
87 67
88* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 68* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
89 16:09 <@schmorp> ende des themas 69 16:09 <@schmorp> ende des themas
90 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 70 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
91 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 71 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
92 16:09 <@schmorp> erinnert mich dran 72 16:09 <@schmorp> erinnert mich dran
93 73
94* map converter 74* map converter
95 elmex: because of the faces and all the other nice things - i guess 75 elmex: because of the faces and all the other nice things - i guess
76 [HUH?? please specify or remove]
96 77
97* implement no-drop-on-destroy flag (done) 78* implement no-drop-on-destroy flag (done)
98 for example to remove the specialcases for books that are destroyed 79 for example to remove the specialcases for books that are destroyed
99 and contain spells (should be done) 80 and contain spells (should be done)
100 81

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