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Comparing deliantra/server/TODO (file contents):
Revision 1.15 by root, Thu Jan 11 01:27:35 2007 UTC vs.
Revision 1.39 by root, Sat Feb 17 23:54:35 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* nekosan snatches the fish, which stays in the playr inventory.
4 remove should automaticlaly send esrv_del_item, and nobody else should,
5 for inv items.
6
7* output-count and output-sync defaults *might* cause delay by one message
8 for new users.
9
10* arrest => jail, but the jailed player can suicide and will wake up
11 in his normal savebed, not the jailbed.
12
13* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
14 2007-02-03 03:49:06.011 Discarding object without arch: texas
15 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
16 2007-02-03 03:54:36.926 Discarding object without arch: event_say
17
18* IMPORTANT:
19 entering instantiated random maps whose meta file is missing freezes the player.
20
21* debug_desc should display env information, too.
22
23* random speed should result in randomised initial animation face.
24
25* example of why a player was kept alive long after having logged out.
26 those are probably in a player inventory.
27 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
28 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
29 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
30 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
31 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
32 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
33 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
34 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
35 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
36
37* The exit to 'random map at , level ' is closed
38 happens on first entry to a random map *sometimes*. meta file not yet written?
39
40* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
41 => use debug_desc
42 => find out whats causing it
43
44* the server loves to basically freeze with high cpu load.
45 everything seems to work, except extremely slow.
46 maybe related to such stuff: (maybe too many monsters for some reason?)
47 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
48
49* training center (kobold etc.) does not stop working after 30-40min
50 but goes on for 2 hours _at least_.
51
52* summoned monsters seem to be too peaceful - demonology tower elementals,
53 bloodwell (seems to be an old issue).
54
55* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
56
57* re-enable cede in save, when deemed stable.
2 58
3* important: re-enable out-of-order execution of chat and say by making them 59* important: re-enable out-of-order execution of chat and say by making them
4 packets instead of commands, by pre-parsing ncom/command. 60 packets instead of commands, by pre-parsing ncom/command.
61 (this is really hard, other command smight qualify, too...)
62
63* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
64 this is simply counterwall hitting monsters. but why does it happen?
65
66* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
67 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
68
69* animated weapons should come back to the player when he dies/disconnects?
70 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
71 animated weapon out and you disconnect, that it'd simply a) fall to the
72 ground or b) return to your inv? Rather than disappearing into the void of
73 nothingness.
74
75* rewrite gen_worldmap so that it replaces floors instead putting the
76 overlay on top of the worldmap.
77
78* investigate face and ground problems in world_109_126
5 79
6* mapinfo command should be handled asynchronously (cause it blocks the server) 80* mapinfo command should be handled asynchronously (cause it blocks the server)
7 81
8* drop unpaid items when dieing on the spot. 82* drop unpaid items when dieing on the spot.
9 83
10* arch/river/* need to be converted to new .x scheme 84* arch/river/* need to be converted to new .x scheme
11 85
12* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 86* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
13 16:09 <@schmorp> ende des themas 87 16:09 <@schmorp> ende des themas
14 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 88 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
15 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 89 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
16 16:09 <@schmorp> erinnert mich dran 90 16:09 <@schmorp> erinnert mich dran
17 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
18 91
19* map converter 92* map converter
20 elmex: because of the faces and all the other nice things - i guess 93 elmex: because of the faces and all the other nice things - i guess
21 94
22* implement no-drop-on-destroy flag (done) 95* implement no-drop-on-destroy flag (done)
23 for example to remove the specialcases for books that are destroyed 96 for example to remove the specialcases for books that are destroyed
24 and contain spells (should be done) 97 and contain spells (should be done)
25 98
26* look at these logs: 99* look at these logs:
27 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
28 2006-09-16 01:38:16 Got unknown value in map header: race human 100 2006-09-16 01:38:16 Got unknown value in map header: race human
29 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 101 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
30 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 102 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
103 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
104 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
105 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
106 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
31 107
32* requirements need to be dcoumented: 108* make sure custom keys get saved in same order as they are being loaded.
33 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 109

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