--- deliantra/server/TODO 2007/03/02 13:32:50 1.40 +++ deliantra/server/TODO 2007/06/28 05:50:31 1.68 @@ -1,10 +1,77 @@ Here are listed some todos which should be looked into sometimes. +07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" +07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision +07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified +07:21:37 unidentified they are called potions? +07:21:48 -cfbot:#cf- [Incen] ayup +07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms + + +* the following semantics was removed form enter_exit, bring it back sensibly and safely + (don't want the savebed set on a random map). + /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ + if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { + /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ + for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { + if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; + } + if(tmp) { + remove_ob(tmp); + free_object(tmp); + } + + path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); + op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); + save_player(op, 1); + /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", + * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, + * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ + } + +* new players lack statistics + +* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still + +* IMPORTANT: client structures (ns) seem to never get released ever. + +* IMPORTANT: never-defined archetypes should be flagged as such and a suitable + check fucntion should be designed - the same for empty treasurelists + and similar stuff. + +* IMPORTANT: reloading archetypes should create copies of used archetypes, letting + existing objects refer to the old archteypoes (for purposes of saving). + UPDATE: this is done, but an upgrade of in-memory objects is highly + advisable, as well as testing wether reloading actually works :) + +* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts + firing into a specific direction. fire 0 only fires once (this is a bug, but most clients + move firing on yourself on non-shift-kp_5 because servers do not support the shifted + semantics). + +* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest + there. be inventive. + +* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() + sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary + hitting items it shouldn't. + +* can users in theory steal the gems out of their snitchangel pet monsters? + => the nodrop mechanism used for that should also disallow stealing. + +* bowmode should offer different capabilities given on level of user + (Leonov). + +* player_sold 1 still gets added to maps at some point, but server cnanot read it. + resolve the situation by either implementing it fully or removing it fully. + +* climbing, meditating, levitating skills etc. should give you experience per use + * rewrite banish in perl (low priority) * nekosan snatches the fish, which stays in the playr inventory. remove should automaticlaly send esrv_del_item, and nobody else should, - for inv items. + for inv items. same for ipo. * output-count and output-sync defaults *might* cause delay by one message for new users. @@ -20,8 +87,6 @@ * IMPORTANT: entering instantiated random maps whose meta file is missing freezes the player. -* debug_desc should display env information, too. - * random speed should result in randomised initial animation face. * example of why a player was kept alive long after having logged out. @@ -36,31 +101,17 @@ 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) -* The exit to 'random map at , level ' is closed - happens on first entry to a random map *sometimes*. meta file not yet written? - * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() => use debug_desc => find out whats causing it -* the server loves to basically freeze with high cpu load. - everything seems to work, except extremely slow. - maybe related to such stuff: (maybe too many monsters for some reason?) - 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object - * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. -* summoned monsters seem to be too peaceful - demonology tower elementals, - bloodwell (seems to be an old issue). - * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. - -* re-enable cede in save, when deemed stable. - -* important: re-enable out-of-order execution of chat and say by making them - packets instead of commands, by pre-parsing ncom/command. - (this is really hard, other command smight qualify, too...) + original crossfire: 100% cpu usage => freeze + after mapspace::update fix: 40% + after map protocol optimisation: 15% * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? @@ -74,17 +125,8 @@ ground or b) return to your inv? Rather than disappearing into the void of nothingness. -* rewrite gen_worldmap so that it replaces floors instead putting the - overlay on top of the worldmap. - -* investigate face and ground problems in world_109_126 - * mapinfo command should be handled asynchronously (cause it blocks the server) -* drop unpaid items when dieing on the spot. - -* arch/river/* need to be converted to new .x scheme - * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 16:09 <@schmorp> ende des themas 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden @@ -93,6 +135,7 @@ * map converter elmex: because of the faces and all the other nice things - i guess + [HUH?? please specify or remove] * implement no-drop-on-destroy flag (done) for example to remove the specialcases for books that are destroyed @@ -109,3 +152,5 @@ * make sure custom keys get saved in same order as they are being loaded. +* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and + implement buildable non-safe floors.