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Comparing deliantra/server/TODO (file contents):
Revision 1.41 by root, Tue Mar 6 03:05:59 2007 UTC vs.
Revision 1.137 by root, Tue May 6 21:04:37 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
4
5* *sigh*
6 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
7 _after_ the weight update fix
8
9* unique items in maps not handled correctly: server should remember wether a unique
10 file was written and force it to be written again, even if empty.
11
12* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
13
14* can't move onto navar harbour piers when levitating.
15
16* drakkar pking system assumed to be well-balanced: any documentation?
17
18* tutorial in client
1918:24:32 <qwe> just a note
2018:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
21 was reading it (by then) to get what was wrong and the instructions
22 there are outdated.
23
24* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
25 simply by dropping it.
26
27* important: mobs can cross shop-boundaries using shopmats. this must not be :/
28
29* drop all and get all will result in trying to pick up yourself
30 (likely harmless)
31
32* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
33
34* vanessa kept active because of:
35 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
36 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
37 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
38
39* dragon cannot apply ipo writing pen (lack the body), but use skill fine
40
41http://stonewashed.net/sfx.html
42
432007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
442007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
452007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
462007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
47
48http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
49
502007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
512007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
522007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
532007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
542007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
552007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
562007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
572007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
582007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
592007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
602007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
612007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
622007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
632007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
64
65
66* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
67
68* for the future: adjust sp regenration in that way that it doesn't
69 regenrate when food is below < 200 (a magic constant)
70
71* level 100 inscription with 4 kills: a single random_Scorll treasure
72 item in the ancient mages of forgotten town palace create
73 many *hundreds* of actual scrolls when instantiated?
74
7507:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
7607:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
7707:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
7807:21:37 <schmorp> unidentified they are called potions?
7907:21:48 -cfbot:#cf- [Incen] ayup
8007:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
81
82* totla invisibility is too hard to get. monsters should attack the
83 player when hit by him or his spell anyways.
84
85* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
86
87* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
88 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
89 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
90 semantics).
91
92* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
93 there. be inventive.
94
95* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
96 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
97 hitting items it shouldn't.
98
99* can users in theory steal the gems out of their snitchangel pet monsters?
100 => the nodrop mechanism used for that should also disallow stealing.
101
102* bowmode should offer different capabilities given on level of user
103 (Leonov).
104
105* player_sold 1 still gets added to maps at some point, but server cnanot read it.
106 resolve the situation by either implementing it fully or removing it fully.
2 107
3* climbing, meditating, levitating skills etc. should give you experience per use 108* climbing, meditating, levitating skills etc. should give you experience per use
4 109
5* rewrite banish in perl (low priority) 110* rewrite banish in perl (low priority)
6
7* nekosan snatches the fish, which stays in the playr inventory.
8 remove should automaticlaly send esrv_del_item, and nobody else should,
9 for inv items.
10
11* output-count and output-sync defaults *might* cause delay by one message
12 for new users.
13
14* arrest => jail, but the jailed player can suicide and will wake up
15 in his normal savebed, not the jailbed.
16 111
17* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 112* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
18 2007-02-03 03:49:06.011 Discarding object without arch: texas 113 2007-02-03 03:49:06.011 Discarding object without arch: texas
19 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 114 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
20 2007-02-03 03:54:36.926 Discarding object without arch: event_say 115 2007-02-03 03:54:36.926 Discarding object without arch: event_say
21 116
22* IMPORTANT: 117* IMPORTANT:
23 entering instantiated random maps whose meta file is missing freezes the player. 118 entering instantiated random maps whose meta file is missing freezes the player.
24 119
25* debug_desc should display env information, too.
26
27* random speed should result in randomised initial animation face. 120* random speed should result in randomised initial animation face.
28
29* example of why a player was kept alive long after having logged out.
30 those are probably in a player inventory.
31 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
32 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
33 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
34 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
35 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
36 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
37 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
38 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
39 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
40
41* The exit to 'random map at , level ' is closed
42 happens on first entry to a random map *sometimes*. meta file not yet written?
43
44* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
45 => use debug_desc
46 => find out whats causing it
47
48* the server loves to basically freeze with high cpu load.
49 everything seems to work, except extremely slow.
50 maybe related to such stuff: (maybe too many monsters for some reason?)
51 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
52 121
53* training center (kobold etc.) does not stop working after 30-40min 122* training center (kobold etc.) does not stop working after 30-40min
54 but goes on for 2 hours _at least_. 123 but goes on for 2 hours _at least_.
55 124
56* summoned monsters seem to be too peaceful - demonology tower elementals,
57 bloodwell (seems to be an old issue).
58
59* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
60
61* re-enable cede in save, when deemed stable.
62
63* important: re-enable out-of-order execution of chat and say by making them
64 packets instead of commands, by pre-parsing ncom/command.
65 (this is really hard, other command smight qualify, too...)
66
67* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 125* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
68 this is simply counterwall hitting monsters. but why does it happen? 126 this is simply counterwall hitting monsters. but why does it happen?
69
70* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
71 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
72 127
73* animated weapons should come back to the player when he dies/disconnects? 128* animated weapons should come back to the player when he dies/disconnects?
74 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 129 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
75 animated weapon out and you disconnect, that it'd simply a) fall to the 130 animated weapon out and you disconnect, that it'd simply a) fall to the
76 ground or b) return to your inv? Rather than disappearing into the void of 131 ground or b) return to your inv? Rather than disappearing into the void of
77 nothingness. 132 nothingness.
78 133
79* rewrite gen_worldmap so that it replaces floors instead putting the
80 overlay on top of the worldmap.
81
82* investigate face and ground problems in world_109_126
83
84* mapinfo command should be handled asynchronously (cause it blocks the server)
85
86* drop unpaid items when dieing on the spot.
87
88* arch/river/* need to be converted to new .x scheme
89
90* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
91 16:09 <@schmorp> ende des themas
92 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 134* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
93 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 135 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
94 16:09 <@schmorp> erinnert mich dran 136 16:09 <@schmorp> erinnert mich dran
95 137
96* map converter 138* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
97 elmex: because of the faces and all the other nice things - i guess 139 (improve message)
98 140
99* implement no-drop-on-destroy flag (done)
100 for example to remove the specialcases for books that are destroyed
101 and contain spells (should be done)
102 141
103* look at these logs:
104 2006-09-16 01:38:16 Got unknown value in map header: race human
105 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
106 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
107 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
108 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
109 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
110 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
111
112* make sure custom keys get saved in same order as they are being loaded.
113

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