--- deliantra/server/TODO 2007/03/06 03:05:59 1.41 +++ deliantra/server/TODO 2007/03/15 14:23:01 1.42 @@ -6,7 +6,7 @@ * nekosan snatches the fish, which stays in the playr inventory. remove should automaticlaly send esrv_del_item, and nobody else should, - for inv items. + for inv items. same for ipo. * output-count and output-sync defaults *might* cause delay by one message for new users. @@ -22,8 +22,6 @@ * IMPORTANT: entering instantiated random maps whose meta file is missing freezes the player. -* debug_desc should display env information, too. - * random speed should result in randomised initial animation face. * example of why a player was kept alive long after having logged out. @@ -38,18 +36,10 @@ 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) -* The exit to 'random map at , level ' is closed - happens on first entry to a random map *sometimes*. meta file not yet written? - * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() => use debug_desc => find out whats causing it -* the server loves to basically freeze with high cpu load. - everything seems to work, except extremely slow. - maybe related to such stuff: (maybe too many monsters for some reason?) - 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object - * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. @@ -57,12 +47,9 @@ bloodwell (seems to be an old issue). * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. - -* re-enable cede in save, when deemed stable. - -* important: re-enable out-of-order execution of chat and say by making them - packets instead of commands, by pre-parsing ncom/command. - (this is really hard, other command smight qualify, too...) + original crossfire: 100% cpu usage => freeze + after mapspace::update fix: 40% + after map protocol optimisation: 15% * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? @@ -76,17 +63,8 @@ ground or b) return to your inv? Rather than disappearing into the void of nothingness. -* rewrite gen_worldmap so that it replaces floors instead putting the - overlay on top of the worldmap. - -* investigate face and ground problems in world_109_126 - * mapinfo command should be handled asynchronously (cause it blocks the server) -* drop unpaid items when dieing on the spot. - -* arch/river/* need to be converted to new .x scheme - * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 16:09 <@schmorp> ende des themas 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden @@ -95,6 +73,7 @@ * map converter elmex: because of the faces and all the other nice things - i guess + [HUH?? please specify or remove] * implement no-drop-on-destroy flag (done) for example to remove the specialcases for books that are destroyed