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Comparing deliantra/server/TODO (file contents):
Revision 1.41 by root, Tue Mar 6 03:05:59 2007 UTC vs.
Revision 1.67 by root, Sun Jun 10 04:24:49 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10* new players lack statistics
11
12* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
13
14* IMPORTANT: client structures (ns) seem to never get released ever.
15
16* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
17 check fucntion should be designed - the same for empty treasurelists
18 and similar stuff.
19
20* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
21 existing objects refer to the old archteypoes (for purposes of saving).
22 UPDATE: this is done, but an upgrade of in-memory objects is highly
23 advisable, as well as testing wether reloading actually works :)
24
25* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
26 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
27 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
28 semantics).
29
30* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
31 there. be inventive.
32
33* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
34 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
35 hitting items it shouldn't.
36
37* can users in theory steal the gems out of their snitchangel pet monsters?
38 => the nodrop mechanism used for that should also disallow stealing.
39
40* bowmode should offer different capabilities given on level of user
41 (Leonov).
42
43* player_sold 1 still gets added to maps at some point, but server cnanot read it.
44 resolve the situation by either implementing it fully or removing it fully.
2 45
3* climbing, meditating, levitating skills etc. should give you experience per use 46* climbing, meditating, levitating skills etc. should give you experience per use
4 47
5* rewrite banish in perl (low priority) 48* rewrite banish in perl (low priority)
6 49
7* nekosan snatches the fish, which stays in the playr inventory. 50* nekosan snatches the fish, which stays in the playr inventory.
8 remove should automaticlaly send esrv_del_item, and nobody else should, 51 remove should automaticlaly send esrv_del_item, and nobody else should,
9 for inv items. 52 for inv items. same for ipo.
10 53
11* output-count and output-sync defaults *might* cause delay by one message 54* output-count and output-sync defaults *might* cause delay by one message
12 for new users. 55 for new users.
13 56
14* arrest => jail, but the jailed player can suicide and will wake up 57* arrest => jail, but the jailed player can suicide and will wake up
20 2007-02-03 03:54:36.926 Discarding object without arch: event_say 63 2007-02-03 03:54:36.926 Discarding object without arch: event_say
21 64
22* IMPORTANT: 65* IMPORTANT:
23 entering instantiated random maps whose meta file is missing freezes the player. 66 entering instantiated random maps whose meta file is missing freezes the player.
24 67
25* debug_desc should display env information, too.
26
27* random speed should result in randomised initial animation face. 68* random speed should result in randomised initial animation face.
28 69
29* example of why a player was kept alive long after having logged out. 70* example of why a player was kept alive long after having logged out.
30 those are probably in a player inventory. 71 those are probably in a player inventory.
31 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 72 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
36 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 77 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
37 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 78 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
38 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 79 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
39 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 80 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
40 81
41* The exit to 'random map at , level ' is closed
42 happens on first entry to a random map *sometimes*. meta file not yet written?
43
44* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 82* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
45 => use debug_desc 83 => use debug_desc
46 => find out whats causing it 84 => find out whats causing it
47 85
48* the server loves to basically freeze with high cpu load.
49 everything seems to work, except extremely slow.
50 maybe related to such stuff: (maybe too many monsters for some reason?)
51 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
52
53* training center (kobold etc.) does not stop working after 30-40min 86* training center (kobold etc.) does not stop working after 30-40min
54 but goes on for 2 hours _at least_. 87 but goes on for 2 hours _at least_.
55 88
56* summoned monsters seem to be too peaceful - demonology tower elementals,
57 bloodwell (seems to be an old issue).
58
59* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 89* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
60 90 original crossfire: 100% cpu usage => freeze
61* re-enable cede in save, when deemed stable. 91 after mapspace::update fix: 40%
62 92 after map protocol optimisation: 15%
63* important: re-enable out-of-order execution of chat and say by making them
64 packets instead of commands, by pre-parsing ncom/command.
65 (this is really hard, other command smight qualify, too...)
66 93
67* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 94* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
68 this is simply counterwall hitting monsters. but why does it happen? 95 this is simply counterwall hitting monsters. but why does it happen?
69 96
70* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 97* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
74 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 101 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
75 animated weapon out and you disconnect, that it'd simply a) fall to the 102 animated weapon out and you disconnect, that it'd simply a) fall to the
76 ground or b) return to your inv? Rather than disappearing into the void of 103 ground or b) return to your inv? Rather than disappearing into the void of
77 nothingness. 104 nothingness.
78 105
79* rewrite gen_worldmap so that it replaces floors instead putting the
80 overlay on top of the worldmap.
81
82* investigate face and ground problems in world_109_126
83
84* mapinfo command should be handled asynchronously (cause it blocks the server) 106* mapinfo command should be handled asynchronously (cause it blocks the server)
85
86* drop unpaid items when dieing on the spot.
87
88* arch/river/* need to be converted to new .x scheme
89 107
90* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 108* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
91 16:09 <@schmorp> ende des themas 109 16:09 <@schmorp> ende des themas
92 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 110 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
93 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 111 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
94 16:09 <@schmorp> erinnert mich dran 112 16:09 <@schmorp> erinnert mich dran
95 113
96* map converter 114* map converter
97 elmex: because of the faces and all the other nice things - i guess 115 elmex: because of the faces and all the other nice things - i guess
116 [HUH?? please specify or remove]
98 117
99* implement no-drop-on-destroy flag (done) 118* implement no-drop-on-destroy flag (done)
100 for example to remove the specialcases for books that are destroyed 119 for example to remove the specialcases for books that are destroyed
101 and contain spells (should be done) 120 and contain spells (should be done)
102 121
109 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 128 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
110 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 129 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
111 130
112* make sure custom keys get saved in same order as they are being loaded. 131* make sure custom keys get saved in same order as they are being loaded.
113 132
133* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
134 implement buildable non-safe floors.

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