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Comparing deliantra/server/TODO (file contents):
Revision 1.21 by root, Sun Jan 14 23:15:56 2007 UTC vs.
Revision 1.42 by root, Thu Mar 15 14:23:01 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3* climbing, meditating, levitating skills etc. should give you experience per use
4#* The exit to 'random map at , level ' is closed
5# happens on first entry to a random map *sometimes*. meta file not yet written?
6 4
7* re-enable cede in save, when deemed stable. 5* rewrite banish in perl (low priority)
8 6
9* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? 7* nekosan snatches the fish, which stays in the playr inventory.
10 seems to cause severe cpu usage 8 remove should automaticlaly send esrv_del_item, and nobody else should,
11 swapping out fixes it 9 for inv items. same for ipo.
12 10
13* important: re-enable out-of-order execution of chat and say by making them 11* output-count and output-sync defaults *might* cause delay by one message
14 packets instead of commands, by pre-parsing ncom/command. 12 for new users.
13
14* arrest => jail, but the jailed player can suicide and will wake up
15 in his normal savebed, not the jailbed.
16
17* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
18 2007-02-03 03:49:06.011 Discarding object without arch: texas
19 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
20 2007-02-03 03:54:36.926 Discarding object without arch: event_say
21
22* IMPORTANT:
23 entering instantiated random maps whose meta file is missing freezes the player.
24
25* random speed should result in randomised initial animation face.
26
27* example of why a player was kept alive long after having logged out.
28 those are probably in a player inventory.
29 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
30 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
31 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
32 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
33 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
34 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
35 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
36 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
37 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
38
39* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
40 => use debug_desc
41 => find out whats causing it
42
43* training center (kobold etc.) does not stop working after 30-40min
44 but goes on for 2 hours _at least_.
45
46* summoned monsters seem to be too peaceful - demonology tower elementals,
47 bloodwell (seems to be an old issue).
48
49* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
50 original crossfire: 100% cpu usage => freeze
51 after mapspace::update fix: 40%
52 after map protocol optimisation: 15%
15 53
16* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 54* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
17 this is simply counterwall hitting monsters. but why does it happen? 55 this is simply counterwall hitting monsters. but why does it happen?
56
57* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
58 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
18 59
19* animated weapons should come back to the player when he dies/disconnects? 60* animated weapons should come back to the player when he dies/disconnects?
20 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 61 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
21 animated weapon out and you disconnect, that it'd simply a) fall to the 62 animated weapon out and you disconnect, that it'd simply a) fall to the
22 ground or b) return to your inv? Rather than disappearing into the void of 63 ground or b) return to your inv? Rather than disappearing into the void of
23 nothingness. 64 nothingness.
24 65
25* rewrite gen_worldmap so that it replaces floors instead putting the
26 overlay on top of the worldmap.
27
28* investigate face and ground problems in world_109_126
29
30* mapinfo command should be handled asynchronously (cause it blocks the server) 66* mapinfo command should be handled asynchronously (cause it blocks the server)
31 67
32* drop unpaid items when dieing on the spot.
33
34* arch/river/* need to be converted to new .x scheme
35
36* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 68* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
37 16:09 <@schmorp> ende des themas 69 16:09 <@schmorp> ende des themas
38 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 70 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
39 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 71 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
40 16:09 <@schmorp> erinnert mich dran 72 16:09 <@schmorp> erinnert mich dran
41 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
42 73
43* map converter 74* map converter
44 elmex: because of the faces and all the other nice things - i guess 75 elmex: because of the faces and all the other nice things - i guess
76 [HUH?? please specify or remove]
45 77
46* implement no-drop-on-destroy flag (done) 78* implement no-drop-on-destroy flag (done)
47 for example to remove the specialcases for books that are destroyed 79 for example to remove the specialcases for books that are destroyed
48 and contain spells (should be done) 80 and contain spells (should be done)
49 81
50* look at these logs: 82* look at these logs:
51 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
52 2006-09-16 01:38:16 Got unknown value in map header: race human 83 2006-09-16 01:38:16 Got unknown value in map header: race human
53 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 84 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
54 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 85 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
86 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
87 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
88 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
89 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
55 90
56* requirements need to be dcoumented: 91* make sure custom keys get saved in same order as they are being loaded.
57 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 92

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