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Comparing deliantra/server/TODO (file contents):
Revision 1.44 by root, Sat Mar 17 22:32:15 2007 UTC vs.
Revision 1.54 by root, Thu Apr 26 18:05:35 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* IMPORTANT: client structures (ns) seem to never get released ever.
4
5* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
6 check fucntion should be designed - the same for empty treasurelists
7 and similar stuff.
8
9* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
10 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
11 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
12 semantics).
13
14* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
15 there. be inventive.
16
17* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
18 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
19 hitting items it shouldn't.
20
21* you cnanot sensibly buy mercenaries in their agency anymore:
22 they burn, of course, in scorn.
23 FIX: possibly create a precious flag that preserved pets in such a case
24 (and also preserve them over saved! so mercenaries and familiars could
25 be implemented in a sensible way).
26
27* can users in theory steal the gems out of their snitchangel pet monsters?
28 => the nodrop mechanism used for that should also disallow stealing.
2 29
3* bowmode should offer different capabilities given on level of user 30* bowmode should offer different capabilities given on level of user
4 (Leonov). 31 (Leonov).
5 32
6* player_sold 1 still gets added to maps at some point, but server cnanot read it. 33* player_sold 1 still gets added to maps at some point, but server cnanot read it.
47 => find out whats causing it 74 => find out whats causing it
48 75
49* training center (kobold etc.) does not stop working after 30-40min 76* training center (kobold etc.) does not stop working after 30-40min
50 but goes on for 2 hours _at least_. 77 but goes on for 2 hours _at least_.
51 78
52* summoned monsters seem to be too peaceful - demonology tower elementals,
53 bloodwell (seems to be an old issue).
54
55* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 79* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
56 original crossfire: 100% cpu usage => freeze 80 original crossfire: 100% cpu usage => freeze
57 after mapspace::update fix: 40% 81 after mapspace::update fix: 40%
58 after map protocol optimisation: 15% 82 after map protocol optimisation: 15%
59 83
94 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 118 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
95 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 119 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
96 120
97* make sure custom keys get saved in same order as they are being loaded. 121* make sure custom keys get saved in same order as they are being loaded.
98 122
123* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
124 implement buildable non-safe floors.

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