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Comparing deliantra/server/TODO (file contents):
Revision 1.45 by root, Fri Mar 23 22:05:59 2007 UTC vs.
Revision 1.144 by root, Fri Dec 26 13:27:31 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* make inscription easier to use: offer a full dialog with multiple lines, let
4 users re-write/edit books to their liking (without givign exp).
5
6* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
7
8* TODO: re-apply items on log-in
9
10* create 100 chicken => some unseen item updates
11
12* dragons should not be able to change their title via the settings tab in playerbook
13
14* syncpoints: rules, news, motd, crossfiremail, hiscore
15 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
16
17* lone-town shops say "no shop nearby" with use_skill bargaining.
18
19* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
20
21* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
22
23* *sigh*
24 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
25 _after_ the weight update fix
26
27* unique items in maps not handled correctly: server should remember wether a unique
28 file was written and force it to be written again, even if empty.
29
30* can't move onto navar harbour piers when levitating.
31
32* drakkar pking system assumed to be well-balanced: any documentation?
33
34* tutorial in client
3518:24:32 <qwe> just a note
3618:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
37 was reading it (by then) to get what was wrong and the instructions
38 there are outdated.
39
40* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
41 simply by dropping it.
42
43* important: mobs can cross shop-boundaries using shopmats. this must not be :/
44
45* drop all and get all will result in trying to pick up yourself
46 (likely harmless)
47
48* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
49
50* vanessa kept active because of:
51 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
52 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
53 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
54
55* dragon cannot apply ipo writing pen (lack the body), but use skill fine
56
57http://stonewashed.net/sfx.html
58
592007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
602007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
612007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
622007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
63
64http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
65
66* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
67
68* for the future: adjust sp regenration in that way that it doesn't
69 regenrate when food is below < 200 (a magic constant)
70
71* level 100 inscription with 4 kills: a single random_Scorll treasure
72 item in the ancient mages of forgotten town palace create
73 many *hundreds* of actual scrolls when instantiated?
74
7507:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
7607:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
7707:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
7807:21:37 <schmorp> unidentified they are called potions?
7907:21:48 -cfbot:#cf- [Incen] ayup
8007:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
81
82* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
83
84* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
85 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
86 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
87 semantics).
88
89* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
90 there. be inventive.
91
92* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
93 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
94 hitting items it shouldn't.
2 95
3* can users in theory steal the gems out of their snitchangel pet monsters? 96* can users in theory steal the gems out of their snitchangel pet monsters?
4 => the nodrop mechanism used for that should also disallow stealing. 97 => the nodrop mechanism used for that should also disallow stealing.
5 98
6* bowmode should offer different capabilities given on level of user 99* bowmode should offer different capabilities given on level of user
9* player_sold 1 still gets added to maps at some point, but server cnanot read it. 102* player_sold 1 still gets added to maps at some point, but server cnanot read it.
10 resolve the situation by either implementing it fully or removing it fully. 103 resolve the situation by either implementing it fully or removing it fully.
11 104
12* climbing, meditating, levitating skills etc. should give you experience per use 105* climbing, meditating, levitating skills etc. should give you experience per use
13 106
14* rewrite banish in perl (low priority)
15
16* nekosan snatches the fish, which stays in the playr inventory.
17 remove should automaticlaly send esrv_del_item, and nobody else should,
18 for inv items. same for ipo.
19
20* output-count and output-sync defaults *might* cause delay by one message
21 for new users.
22
23* arrest => jail, but the jailed player can suicide and will wake up
24 in his normal savebed, not the jailbed.
25
26* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 107* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
27 2007-02-03 03:49:06.011 Discarding object without arch: texas 108 2007-02-03 03:49:06.011 Discarding object without arch: texas
28 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 109 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
29 2007-02-03 03:54:36.926 Discarding object without arch: event_say 110 2007-02-03 03:54:36.926 Discarding object without arch: event_say
30 111
31* IMPORTANT: 112* IMPORTANT:
32 entering instantiated random maps whose meta file is missing freezes the player. 113 entering instantiated random maps whose meta file is missing freezes the player.
33 114
34* random speed should result in randomised initial animation face. 115* random speed should result in randomised initial animation face.
35 116
36* example of why a player was kept alive long after having logged out.
37 those are probably in a player inventory.
38 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
39 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
40 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
41 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
42 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
43 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
44 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
45 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
46 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
47
48* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
49 => use debug_desc
50 => find out whats causing it
51
52* training center (kobold etc.) does not stop working after 30-40min 117* training center (kobold etc.) does not stop working after 30-40min
53 but goes on for 2 hours _at least_. 118 but goes on for 2 hours _at least_.
54 119
55* summoned monsters seem to be too peaceful - demonology tower elementals,
56 bloodwell (seems to be an old issue).
57
58* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
59 original crossfire: 100% cpu usage => freeze
60 after mapspace::update fix: 40%
61 after map protocol optimisation: 15%
62
63* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 120* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
64 this is simply counterwall hitting monsters. but why does it happen? 121 this is simply counterwall hitting monsters. but why does it happen?
65
66* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
67 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
68 122
69* animated weapons should come back to the player when he dies/disconnects? 123* animated weapons should come back to the player when he dies/disconnects?
70 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 124 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
71 animated weapon out and you disconnect, that it'd simply a) fall to the 125 animated weapon out and you disconnect, that it'd simply a) fall to the
72 ground or b) return to your inv? Rather than disappearing into the void of 126 ground or b) return to your inv? Rather than disappearing into the void of
73 nothingness. 127 nothingness.
74 128
75* mapinfo command should be handled asynchronously (cause it blocks the server)
76
77* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
78 16:09 <@schmorp> ende des themas
79 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 129* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
80 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 130 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
81 16:09 <@schmorp> erinnert mich dran 131 16:09 <@schmorp> erinnert mich dran
82 132
83* map converter 133* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
84 elmex: because of the faces and all the other nice things - i guess 134 (improve message)
85 [HUH?? please specify or remove]
86 135
87* implement no-drop-on-destroy flag (done)
88 for example to remove the specialcases for books that are destroyed
89 and contain spells (should be done)
90 136
91* look at these logs:
92 2006-09-16 01:38:16 Got unknown value in map header: race human
93 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
94 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
95 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
96 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
97 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
98 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
99
100* make sure custom keys get saved in same order as they are being loaded.
101

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