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Comparing deliantra/server/TODO (file contents):
Revision 1.28 by root, Thu Jan 18 17:54:49 2007 UTC vs.
Revision 1.47 by root, Fri Apr 6 19:44:01 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* The exit to 'random map at , level ' is closed 3* IMPORTANT: client structures (ns) seem to never get released ever.
4 happens on first entry to a random map *sometimes*. meta file not yet written? 4
5* you cnanot sensibly buy mercenaries in their agency anymore:
6 they burn, of course, in scorn.
7
8* can users in theory steal the gems out of their snitchangel pet monsters?
9 => the nodrop mechanism used for that should also disallow stealing.
10
11* bowmode should offer different capabilities given on level of user
12 (Leonov).
13
14* player_sold 1 still gets added to maps at some point, but server cnanot read it.
15 resolve the situation by either implementing it fully or removing it fully.
16
17* climbing, meditating, levitating skills etc. should give you experience per use
18
19* rewrite banish in perl (low priority)
20
21* nekosan snatches the fish, which stays in the playr inventory.
22 remove should automaticlaly send esrv_del_item, and nobody else should,
23 for inv items. same for ipo.
24
25* output-count and output-sync defaults *might* cause delay by one message
26 for new users.
27
28* arrest => jail, but the jailed player can suicide and will wake up
29 in his normal savebed, not the jailbed.
30
31* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
32 2007-02-03 03:49:06.011 Discarding object without arch: texas
33 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
34 2007-02-03 03:54:36.926 Discarding object without arch: event_say
35
36* IMPORTANT:
37 entering instantiated random maps whose meta file is missing freezes the player.
38
39* random speed should result in randomised initial animation face.
40
41* example of why a player was kept alive long after having logged out.
42 those are probably in a player inventory.
43 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
44 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
45 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
46 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
47 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
48 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
49 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
50 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
51 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
5 52
6* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 53* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
7 => use debug_desc 54 => use debug_desc
8 => find out whats causing it 55 => find out whats causing it
9 56
10* the server loves to basically freeze with high cpu load. 57* training center (kobold etc.) does not stop working after 30-40min
11 everything seems to work, except extremely slow. 58 but goes on for 2 hours _at least_.
12 maybe related to such stuff: (maybe too many monsters for some reason?)
13 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
14 59
15* summoned monsters seem to be too peaceful - demonology tower elementals, 60* summoned monsters seem to be too peaceful - demonology tower elementals,
16 bloodwell (seems to be an old issue). 61 bloodwell (seems to be an old issue).
17 62
18* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 63* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
19 64 original crossfire: 100% cpu usage => freeze
20* re-enable cede in save, when deemed stable. 65 after mapspace::update fix: 40%
21 66 after map protocol optimisation: 15%
22* important: re-enable out-of-order execution of chat and say by making them
23 packets instead of commands, by pre-parsing ncom/command.
24 (this is really hard, other command smight qualify, too...)
25 67
26* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 68* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
27 this is simply counterwall hitting monsters. but why does it happen? 69 this is simply counterwall hitting monsters. but why does it happen?
28 70
29* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 71* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
33 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 75 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
34 animated weapon out and you disconnect, that it'd simply a) fall to the 76 animated weapon out and you disconnect, that it'd simply a) fall to the
35 ground or b) return to your inv? Rather than disappearing into the void of 77 ground or b) return to your inv? Rather than disappearing into the void of
36 nothingness. 78 nothingness.
37 79
38* rewrite gen_worldmap so that it replaces floors instead putting the
39 overlay on top of the worldmap.
40
41* investigate face and ground problems in world_109_126
42
43* mapinfo command should be handled asynchronously (cause it blocks the server) 80* mapinfo command should be handled asynchronously (cause it blocks the server)
44
45* drop unpaid items when dieing on the spot.
46
47* arch/river/* need to be converted to new .x scheme
48 81
49* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 82* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
50 16:09 <@schmorp> ende des themas 83 16:09 <@schmorp> ende des themas
51 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 84 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
52 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 85 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
53 16:09 <@schmorp> erinnert mich dran 86 16:09 <@schmorp> erinnert mich dran
54 87
55* map converter 88* map converter
56 elmex: because of the faces and all the other nice things - i guess 89 elmex: because of the faces and all the other nice things - i guess
90 [HUH?? please specify or remove]
57 91
58* implement no-drop-on-destroy flag (done) 92* implement no-drop-on-destroy flag (done)
59 for example to remove the specialcases for books that are destroyed 93 for example to remove the specialcases for books that are destroyed
60 and contain spells (should be done) 94 and contain spells (should be done)
61 95
66 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 100 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
67 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 101 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
68 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 102 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
69 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 103 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
70 104
105* make sure custom keys get saved in same order as they are being loaded.
71 106

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