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Comparing deliantra/server/TODO (file contents):
Revision 1.37 by root, Fri Feb 16 22:43:28 2007 UTC vs.
Revision 1.47 by root, Fri Apr 6 19:44:01 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* when players QUIT, nuke their in-memroy maps 3* IMPORTANT: client structures (ns) seem to never get released ever.
4
5* you cnanot sensibly buy mercenaries in their agency anymore:
6 they burn, of course, in scorn.
7
8* can users in theory steal the gems out of their snitchangel pet monsters?
9 => the nodrop mechanism used for that should also disallow stealing.
10
11* bowmode should offer different capabilities given on level of user
12 (Leonov).
13
14* player_sold 1 still gets added to maps at some point, but server cnanot read it.
15 resolve the situation by either implementing it fully or removing it fully.
16
17* climbing, meditating, levitating skills etc. should give you experience per use
18
19* rewrite banish in perl (low priority)
20
21* nekosan snatches the fish, which stays in the playr inventory.
22 remove should automaticlaly send esrv_del_item, and nobody else should,
23 for inv items. same for ipo.
4 24
5* output-count and output-sync defaults *might* cause delay by one message 25* output-count and output-sync defaults *might* cause delay by one message
6 for new users. 26 for new users.
7 27
8* arrest => jail, but the jailed player can suicide and will wake up 28* arrest => jail, but the jailed player can suicide and will wake up
14 2007-02-03 03:54:36.926 Discarding object without arch: event_say 34 2007-02-03 03:54:36.926 Discarding object without arch: event_say
15 35
16* IMPORTANT: 36* IMPORTANT:
17 entering instantiated random maps whose meta file is missing freezes the player. 37 entering instantiated random maps whose meta file is missing freezes the player.
18 38
19* debug_desc should display env information, too.
20
21* random speed should result in randomised initial animation face. 39* random speed should result in randomised initial animation face.
22 40
23* example of why a player was kept alive long after having logged out. 41* example of why a player was kept alive long after having logged out.
24 those are probably in a player inventory. 42 those are probably in a player inventory.
25 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 43 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
30 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 48 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
31 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 49 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
32 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 50 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
33 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 51 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
34 52
35* The exit to 'random map at , level ' is closed
36 happens on first entry to a random map *sometimes*. meta file not yet written?
37
38* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 53* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
39 => use debug_desc 54 => use debug_desc
40 => find out whats causing it 55 => find out whats causing it
41
42* the server loves to basically freeze with high cpu load.
43 everything seems to work, except extremely slow.
44 maybe related to such stuff: (maybe too many monsters for some reason?)
45 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
46 56
47* training center (kobold etc.) does not stop working after 30-40min 57* training center (kobold etc.) does not stop working after 30-40min
48 but goes on for 2 hours _at least_. 58 but goes on for 2 hours _at least_.
49 59
50* summoned monsters seem to be too peaceful - demonology tower elementals, 60* summoned monsters seem to be too peaceful - demonology tower elementals,
51 bloodwell (seems to be an old issue). 61 bloodwell (seems to be an old issue).
52 62
53* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 63* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
54 64 original crossfire: 100% cpu usage => freeze
55* re-enable cede in save, when deemed stable. 65 after mapspace::update fix: 40%
56 66 after map protocol optimisation: 15%
57* important: re-enable out-of-order execution of chat and say by making them
58 packets instead of commands, by pre-parsing ncom/command.
59 (this is really hard, other command smight qualify, too...)
60 67
61* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 68* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
62 this is simply counterwall hitting monsters. but why does it happen? 69 this is simply counterwall hitting monsters. but why does it happen?
63 70
64* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 71* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
68 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 75 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
69 animated weapon out and you disconnect, that it'd simply a) fall to the 76 animated weapon out and you disconnect, that it'd simply a) fall to the
70 ground or b) return to your inv? Rather than disappearing into the void of 77 ground or b) return to your inv? Rather than disappearing into the void of
71 nothingness. 78 nothingness.
72 79
73* rewrite gen_worldmap so that it replaces floors instead putting the
74 overlay on top of the worldmap.
75
76* investigate face and ground problems in world_109_126
77
78* mapinfo command should be handled asynchronously (cause it blocks the server) 80* mapinfo command should be handled asynchronously (cause it blocks the server)
79
80* drop unpaid items when dieing on the spot.
81
82* arch/river/* need to be converted to new .x scheme
83 81
84* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 82* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
85 16:09 <@schmorp> ende des themas 83 16:09 <@schmorp> ende des themas
86 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 84 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
87 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 85 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
88 16:09 <@schmorp> erinnert mich dran 86 16:09 <@schmorp> erinnert mich dran
89 87
90* map converter 88* map converter
91 elmex: because of the faces and all the other nice things - i guess 89 elmex: because of the faces and all the other nice things - i guess
90 [HUH?? please specify or remove]
92 91
93* implement no-drop-on-destroy flag (done) 92* implement no-drop-on-destroy flag (done)
94 for example to remove the specialcases for books that are destroyed 93 for example to remove the specialcases for books that are destroyed
95 and contain spells (should be done) 94 and contain spells (should be done)
96 95

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