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Comparing deliantra/server/TODO (file contents):
Revision 1.25 by root, Mon Jan 15 02:08:38 2007 UTC vs.
Revision 1.49 by root, Sat Apr 14 07:22:59 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3* IMPORTANT: client structures (ns) seem to never get released ever.
4#* The exit to 'random map at , level ' is closed
5# happens on first entry to a random map *sometimes*. meta file not yet written?
6 4
7* the server loves to basically freeze with high cpu load. 5* IMPORTANT: playershop has garbage beyond json string, causing long-term corruptipn
8 everything seems to work, except extremely slow. 6
9 maybe related to such stuff: (maybe too many monsters for some reason?) 7* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
10 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object 8 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
9 hitting items it shouldn't.
10
11* you cnanot sensibly buy mercenaries in their agency anymore:
12 they burn, of course, in scorn.
13
14* can users in theory steal the gems out of their snitchangel pet monsters?
15 => the nodrop mechanism used for that should also disallow stealing.
16
17* bowmode should offer different capabilities given on level of user
18 (Leonov).
19
20* player_sold 1 still gets added to maps at some point, but server cnanot read it.
21 resolve the situation by either implementing it fully or removing it fully.
22
23* climbing, meditating, levitating skills etc. should give you experience per use
24
25* rewrite banish in perl (low priority)
26
27* nekosan snatches the fish, which stays in the playr inventory.
28 remove should automaticlaly send esrv_del_item, and nobody else should,
29 for inv items. same for ipo.
30
31* output-count and output-sync defaults *might* cause delay by one message
32 for new users.
33
34* arrest => jail, but the jailed player can suicide and will wake up
35 in his normal savebed, not the jailbed.
36
37* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
38 2007-02-03 03:49:06.011 Discarding object without arch: texas
39 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
40 2007-02-03 03:54:36.926 Discarding object without arch: event_say
41
42* IMPORTANT:
43 entering instantiated random maps whose meta file is missing freezes the player.
44
45* random speed should result in randomised initial animation face.
46
47* example of why a player was kept alive long after having logged out.
48 those are probably in a player inventory.
49 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
50 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
51 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
52 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
53 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
54 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
55 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
56 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
57 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
58
59* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
60 => use debug_desc
61 => find out whats causing it
62
63* training center (kobold etc.) does not stop working after 30-40min
64 but goes on for 2 hours _at least_.
11 65
12* summoned monsters seem to be too peaceful - demonology tower elementals, 66* summoned monsters seem to be too peaceful - demonology tower elementals,
13 bloodwell (seems to be an old issue). 67 bloodwell (seems to be an old issue).
14 68
15* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 69* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
16 70 original crossfire: 100% cpu usage => freeze
17* re-enable cede in save, when deemed stable. 71 after mapspace::update fix: 40%
18 72 after map protocol optimisation: 15%
19* important: re-enable out-of-order execution of chat and say by making them
20 packets instead of commands, by pre-parsing ncom/command.
21 (this is really hard, other command smight qualify, too...)
22 73
23* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 74* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
24 this is simply counterwall hitting monsters. but why does it happen? 75 this is simply counterwall hitting monsters. but why does it happen?
25 76
26* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 77* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
30 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 81 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
31 animated weapon out and you disconnect, that it'd simply a) fall to the 82 animated weapon out and you disconnect, that it'd simply a) fall to the
32 ground or b) return to your inv? Rather than disappearing into the void of 83 ground or b) return to your inv? Rather than disappearing into the void of
33 nothingness. 84 nothingness.
34 85
35* rewrite gen_worldmap so that it replaces floors instead putting the
36 overlay on top of the worldmap.
37
38* investigate face and ground problems in world_109_126
39
40* mapinfo command should be handled asynchronously (cause it blocks the server) 86* mapinfo command should be handled asynchronously (cause it blocks the server)
41
42* drop unpaid items when dieing on the spot.
43
44* arch/river/* need to be converted to new .x scheme
45 87
46* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 88* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
47 16:09 <@schmorp> ende des themas 89 16:09 <@schmorp> ende des themas
48 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 90 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
49 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 91 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
50 16:09 <@schmorp> erinnert mich dran 92 16:09 <@schmorp> erinnert mich dran
51 93
52* map converter 94* map converter
53 elmex: because of the faces and all the other nice things - i guess 95 elmex: because of the faces and all the other nice things - i guess
96 [HUH?? please specify or remove]
54 97
55* implement no-drop-on-destroy flag (done) 98* implement no-drop-on-destroy flag (done)
56 for example to remove the specialcases for books that are destroyed 99 for example to remove the specialcases for books that are destroyed
57 and contain spells (should be done) 100 and contain spells (should be done)
58 101
59* look at these logs: 102* look at these logs:
60 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
61 2006-09-16 01:38:16 Got unknown value in map header: race human 103 2006-09-16 01:38:16 Got unknown value in map header: race human
62 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 104 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
63 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 105 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
64 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 106 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
65 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 107 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
66 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 108 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
67 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 109 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
68 110
69* requirements need to be dcoumented: 111* make sure custom keys get saved in same order as they are being loaded.
70 glib, std::tr1 (::unoredred_map)
71 112
72 113* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
114 implement buildable non-safe floors.

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