--- deliantra/server/TODO 2007/04/16 15:41:26 1.50 +++ deliantra/server/TODO 2007/07/04 04:15:29 1.69 @@ -1,16 +1,65 @@ Here are listed some todos which should be looked into sometimes. +07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" +07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision +07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified +07:21:37 unidentified they are called potions? +07:21:48 -cfbot:#cf- [Incen] ayup +07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms + +* IMPORTANT: item_power should be a body slot like other such qualities, + so they can be sensibly tested against exclusion. Right now, one can + equip more than item power allows because it is not checked everywhere + (and should not have to be checked, either). + +* the following semantics was removed form enter_exit, bring it back sensibly and safely + (don't want the savebed set on a random map). + /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ + if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { + /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ + for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { + if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; + } + if(tmp) { + remove_ob(tmp); + free_object(tmp); + } + + path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); + op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); + save_player(op, 1); + /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", + * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, + * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ + } + +* new players lack statistics + +* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still + * IMPORTANT: client structures (ns) seem to never get released ever. -* IMPORTANT: playershop has garbage beyond json string, causing long-term corruptipn +* IMPORTANT: never-defined archetypes should be flagged as such and a suitable + check fucntion should be designed - the same for empty treasurelists + and similar stuff. + +* IMPORTANT: reloading archetypes should create copies of used archetypes, letting + existing objects refer to the old archteypoes (for purposes of saving). + UPDATE: this is done, but an upgrade of in-memory objects is highly + advisable, as well as testing wether reloading actually works :) + +* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts + firing into a specific direction. fire 0 only fires once (this is a bug, but most clients + move firing on yourself on non-shift-kp_5 because servers do not support the shifted + semantics). + +* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest + there. be inventive. * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary hitting items it shouldn't. -* you cnanot sensibly buy mercenaries in their agency anymore: - they burn, of course, in scorn. - * can users in theory steal the gems out of their snitchangel pet monsters? => the nodrop mechanism used for that should also disallow stealing. @@ -107,5 +156,5 @@ * make sure custom keys get saved in same order as they are being loaded. -* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and +* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and implement buildable non-safe floors.