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Comparing deliantra/server/TODO (file contents):
Revision 1.20 by root, Sun Jan 14 22:54:18 2007 UTC vs.
Revision 1.53 by root, Sat Apr 21 22:57:14 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* 2007-01-14 23:52:16.889 Object {cnt:633692,uuid:<1,a1a1ab5c>,name:"Guard of the ancient mages",flags:[0,8,11,14,21,33,38,39,40,52,53,54,55,56,57,58,66,79,82,93,103],type:0}(on /darcap/forgotten_town/palace@6+1) lacks animation. 3* IMPORTANT: client structures (ns) seem to never get released ever.
4 4
5#possibly fixed 5* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
6#* The exit to 'random map at , level ' is closed 6 check fucntion should be designed - the same for empty treasurelists
7# happens on first entry to a random map *sometimes*. meta file not yet written? 7 and similar stuff.
8 8
9* re-enable cede in save, when deemed stable. 9* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
10 there. be inventive.
10 11
11* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? 12* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
12 seems to cause severe cpu usage 13 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
13 swapping out fixes it 14 hitting items it shouldn't.
14 15
15* important: re-enable out-of-order execution of chat and say by making them 16* you cnanot sensibly buy mercenaries in their agency anymore:
16 packets instead of commands, by pre-parsing ncom/command. 17 they burn, of course, in scorn.
18 FIX: possibly create a precious flag that preserved pets in such a case
19 (and also preserve them over saved! so mercenaries and familiars could
20 be implemented in a sensible way).
21
22* can users in theory steal the gems out of their snitchangel pet monsters?
23 => the nodrop mechanism used for that should also disallow stealing.
24
25* bowmode should offer different capabilities given on level of user
26 (Leonov).
27
28* player_sold 1 still gets added to maps at some point, but server cnanot read it.
29 resolve the situation by either implementing it fully or removing it fully.
30
31* climbing, meditating, levitating skills etc. should give you experience per use
32
33* rewrite banish in perl (low priority)
34
35* nekosan snatches the fish, which stays in the playr inventory.
36 remove should automaticlaly send esrv_del_item, and nobody else should,
37 for inv items. same for ipo.
38
39* output-count and output-sync defaults *might* cause delay by one message
40 for new users.
41
42* arrest => jail, but the jailed player can suicide and will wake up
43 in his normal savebed, not the jailbed.
44
45* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
46 2007-02-03 03:49:06.011 Discarding object without arch: texas
47 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
48 2007-02-03 03:54:36.926 Discarding object without arch: event_say
49
50* IMPORTANT:
51 entering instantiated random maps whose meta file is missing freezes the player.
52
53* random speed should result in randomised initial animation face.
54
55* example of why a player was kept alive long after having logged out.
56 those are probably in a player inventory.
57 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
58 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
59 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
60 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
61 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
62 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
63 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
64 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
65 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
66
67* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
68 => use debug_desc
69 => find out whats causing it
70
71* training center (kobold etc.) does not stop working after 30-40min
72 but goes on for 2 hours _at least_.
73
74* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
75 original crossfire: 100% cpu usage => freeze
76 after mapspace::update fix: 40%
77 after map protocol optimisation: 15%
17 78
18* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 79* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
19 this is simply counterwall hitting monsters. but why does it happen? 80 this is simply counterwall hitting monsters. but why does it happen?
81
82* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
83 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
20 84
21* animated weapons should come back to the player when he dies/disconnects? 85* animated weapons should come back to the player when he dies/disconnects?
22 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 86 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
23 animated weapon out and you disconnect, that it'd simply a) fall to the 87 animated weapon out and you disconnect, that it'd simply a) fall to the
24 ground or b) return to your inv? Rather than disappearing into the void of 88 ground or b) return to your inv? Rather than disappearing into the void of
25 nothingness. 89 nothingness.
26 90
27* rewrite gen_worldmap so that it replaces floors instead putting the
28 overlay on top of the worldmap.
29
30* investigate face and ground problems in world_109_126
31
32* mapinfo command should be handled asynchronously (cause it blocks the server) 91* mapinfo command should be handled asynchronously (cause it blocks the server)
33 92
34* drop unpaid items when dieing on the spot.
35
36* arch/river/* need to be converted to new .x scheme
37
38* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 93* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
39 16:09 <@schmorp> ende des themas 94 16:09 <@schmorp> ende des themas
40 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 95 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
41 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 96 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
42 16:09 <@schmorp> erinnert mich dran 97 16:09 <@schmorp> erinnert mich dran
43 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
44 98
45* map converter 99* map converter
46 elmex: because of the faces and all the other nice things - i guess 100 elmex: because of the faces and all the other nice things - i guess
101 [HUH?? please specify or remove]
47 102
48* implement no-drop-on-destroy flag (done) 103* implement no-drop-on-destroy flag (done)
49 for example to remove the specialcases for books that are destroyed 104 for example to remove the specialcases for books that are destroyed
50 and contain spells (should be done) 105 and contain spells (should be done)
51 106
52* look at these logs: 107* look at these logs:
53 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
54 2006-09-16 01:38:16 Got unknown value in map header: race human 108 2006-09-16 01:38:16 Got unknown value in map header: race human
55 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 109 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
56 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 110 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
111 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
112 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
113 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
114 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
57 115
58* requirements need to be dcoumented: 116* make sure custom keys get saved in same order as they are being loaded.
59 safe:hole, gperf, glib, std::tr1 (::unoredred_map) 117
118* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
119 implement buildable non-safe floors.

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