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Comparing deliantra/server/TODO (file contents):
Revision 1.34 by root, Wed Feb 14 03:45:14 2007 UTC vs.
Revision 1.53 by root, Sat Apr 21 22:57:14 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* IMPORTANT: client structures (ns) seem to never get released ever.
4
5* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
6 check fucntion should be designed - the same for empty treasurelists
7 and similar stuff.
8
9* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
10 there. be inventive.
11
12* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
13 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
14 hitting items it shouldn't.
15
16* you cnanot sensibly buy mercenaries in their agency anymore:
17 they burn, of course, in scorn.
18 FIX: possibly create a precious flag that preserved pets in such a case
19 (and also preserve them over saved! so mercenaries and familiars could
20 be implemented in a sensible way).
21
22* can users in theory steal the gems out of their snitchangel pet monsters?
23 => the nodrop mechanism used for that should also disallow stealing.
24
25* bowmode should offer different capabilities given on level of user
26 (Leonov).
27
28* player_sold 1 still gets added to maps at some point, but server cnanot read it.
29 resolve the situation by either implementing it fully or removing it fully.
30
31* climbing, meditating, levitating skills etc. should give you experience per use
32
33* rewrite banish in perl (low priority)
34
35* nekosan snatches the fish, which stays in the playr inventory.
36 remove should automaticlaly send esrv_del_item, and nobody else should,
37 for inv items. same for ipo.
38
39* output-count and output-sync defaults *might* cause delay by one message
40 for new users.
2 41
3* arrest => jail, but the jailed player can suicide and will wake up 42* arrest => jail, but the jailed player can suicide and will wake up
4 in his normal savebed, not the jailbed. 43 in his normal savebed, not the jailbed.
5 44
6* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 45* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
8 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 47 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
9 2007-02-03 03:54:36.926 Discarding object without arch: event_say 48 2007-02-03 03:54:36.926 Discarding object without arch: event_say
10 49
11* IMPORTANT: 50* IMPORTANT:
12 entering instantiated random maps whose meta file is missing freezes the player. 51 entering instantiated random maps whose meta file is missing freezes the player.
13
14* debug_desc should display env information, too.
15 52
16* random speed should result in randomised initial animation face. 53* random speed should result in randomised initial animation face.
17 54
18* example of why a player was kept alive long after having logged out. 55* example of why a player was kept alive long after having logged out.
19 those are probably in a player inventory. 56 those are probably in a player inventory.
25 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) 62 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
26 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) 63 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
27 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) 64 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
28 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) 65 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
29 66
30* The exit to 'random map at , level ' is closed
31 happens on first entry to a random map *sometimes*. meta file not yet written?
32
33* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 67* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
34 => use debug_desc 68 => use debug_desc
35 => find out whats causing it 69 => find out whats causing it
36 70
37* the server loves to basically freeze with high cpu load.
38 everything seems to work, except extremely slow.
39 maybe related to such stuff: (maybe too many monsters for some reason?)
40 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
41
42* training center (kobold etc.) does not stop working after 30-40min 71* training center (kobold etc.) does not stop working after 30-40min
43 but goes on for 2 hours _at least_. 72 but goes on for 2 hours _at least_.
44 73
45* summoned monsters seem to be too peaceful - demonology tower elementals,
46 bloodwell (seems to be an old issue).
47
48* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 74* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
49 75 original crossfire: 100% cpu usage => freeze
50* re-enable cede in save, when deemed stable. 76 after mapspace::update fix: 40%
51 77 after map protocol optimisation: 15%
52* important: re-enable out-of-order execution of chat and say by making them
53 packets instead of commands, by pre-parsing ncom/command.
54 (this is really hard, other command smight qualify, too...)
55 78
56* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 79* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
57 this is simply counterwall hitting monsters. but why does it happen? 80 this is simply counterwall hitting monsters. but why does it happen?
58 81
59* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 82* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
63 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 86 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
64 animated weapon out and you disconnect, that it'd simply a) fall to the 87 animated weapon out and you disconnect, that it'd simply a) fall to the
65 ground or b) return to your inv? Rather than disappearing into the void of 88 ground or b) return to your inv? Rather than disappearing into the void of
66 nothingness. 89 nothingness.
67 90
68* rewrite gen_worldmap so that it replaces floors instead putting the
69 overlay on top of the worldmap.
70
71* investigate face and ground problems in world_109_126
72
73* mapinfo command should be handled asynchronously (cause it blocks the server) 91* mapinfo command should be handled asynchronously (cause it blocks the server)
74
75* drop unpaid items when dieing on the spot.
76
77* arch/river/* need to be converted to new .x scheme
78 92
79* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 93* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
80 16:09 <@schmorp> ende des themas 94 16:09 <@schmorp> ende des themas
81 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 95 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
82 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 96 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
83 16:09 <@schmorp> erinnert mich dran 97 16:09 <@schmorp> erinnert mich dran
84 98
85* map converter 99* map converter
86 elmex: because of the faces and all the other nice things - i guess 100 elmex: because of the faces and all the other nice things - i guess
101 [HUH?? please specify or remove]
87 102
88* implement no-drop-on-destroy flag (done) 103* implement no-drop-on-destroy flag (done)
89 for example to remove the specialcases for books that are destroyed 104 for example to remove the specialcases for books that are destroyed
90 and contain spells (should be done) 105 and contain spells (should be done)
91 106
96 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 111 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
97 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 112 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
98 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 113 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
99 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 114 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
100 115
116* make sure custom keys get saved in same order as they are being loaded.
101 117
118* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
119 implement buildable non-safe floors.

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