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Comparing deliantra/server/TODO (file contents):
Revision 1.53 by root, Sat Apr 21 22:57:14 2007 UTC vs.
Revision 1.54 by root, Thu Apr 26 18:05:35 2007 UTC

3* IMPORTANT: client structures (ns) seem to never get released ever. 3* IMPORTANT: client structures (ns) seem to never get released ever.
4 4
5* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 5* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
6 check fucntion should be designed - the same for empty treasurelists 6 check fucntion should be designed - the same for empty treasurelists
7 and similar stuff. 7 and similar stuff.
8
9* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
10 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
11 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
12 semantics).
8 13
9* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 14* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
10 there. be inventive. 15 there. be inventive.
11 16
12* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 17* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()

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