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Comparing deliantra/server/TODO (file contents):
Revision 1.55 by root, Fri Apr 27 02:20:21 2007 UTC vs.
Revision 1.59 by root, Thu May 17 13:24:54 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* IMPORTANT: chat with > => > probbaly a client bug. 3* applying scrolls needlessly switches to their skill.
4 4
5* IMPORTANT: client structures (ns) seem to never get released ever. 5* IMPORTANT: client structures (ns) seem to never get released ever.
6 6
7* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 7* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
8 check fucntion should be designed - the same for empty treasurelists 8 check fucntion should be designed - the same for empty treasurelists
17 there. be inventive. 17 there. be inventive.
18 18
19* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 19* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
20 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 20 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
21 hitting items it shouldn't. 21 hitting items it shouldn't.
22
23* you cnanot sensibly buy mercenaries in their agency anymore:
24 they burn, of course, in scorn.
25 FIX: possibly create a precious flag that preserved pets in such a case
26 (and also preserve them over saved! so mercenaries and familiars could
27 be implemented in a sensible way).
28 22
29* can users in theory steal the gems out of their snitchangel pet monsters? 23* can users in theory steal the gems out of their snitchangel pet monsters?
30 => the nodrop mechanism used for that should also disallow stealing. 24 => the nodrop mechanism used for that should also disallow stealing.
31 25
32* bowmode should offer different capabilities given on level of user 26* bowmode should offer different capabilities given on level of user

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