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Comparing deliantra/server/TODO (file contents):
Revision 1.55 by root, Fri Apr 27 02:20:21 2007 UTC vs.
Revision 1.61 by root, Fri May 18 14:19:19 2007 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* IMPORTANT: chat with > => > probbaly a client bug.
4 2
5* IMPORTANT: client structures (ns) seem to never get released ever. 3* IMPORTANT: client structures (ns) seem to never get released ever.
6 4
7* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 5* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
8 check fucntion should be designed - the same for empty treasurelists 6 check fucntion should be designed - the same for empty treasurelists
9 and similar stuff. 7 and similar stuff.
8
9* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
10 existing objects refer to the old archteypoes (for purposes of saving).
10 11
11* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 12* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
12 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 13 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
13 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 14 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
14 semantics). 15 semantics).
17 there. be inventive. 18 there. be inventive.
18 19
19* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 20* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
20 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 21 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
21 hitting items it shouldn't. 22 hitting items it shouldn't.
22
23* you cnanot sensibly buy mercenaries in their agency anymore:
24 they burn, of course, in scorn.
25 FIX: possibly create a precious flag that preserved pets in such a case
26 (and also preserve them over saved! so mercenaries and familiars could
27 be implemented in a sensible way).
28 23
29* can users in theory steal the gems out of their snitchangel pet monsters? 24* can users in theory steal the gems out of their snitchangel pet monsters?
30 => the nodrop mechanism used for that should also disallow stealing. 25 => the nodrop mechanism used for that should also disallow stealing.
31 26
32* bowmode should offer different capabilities given on level of user 27* bowmode should offer different capabilities given on level of user

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